Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
48,014 skills from 2,309 repositories · updated 21 minutes ago
48,014 skills
- melonjs-performancemelonjs/melonJSUse this skill when a melonJS game drops frames, allocates heavily, or needs to scale to many objects. Covers object pooling, draw-call batching, atlases, baking with CanvasRenderTarget, instancing, culling and alwaysUpdate, the debug plugin, and where the real costs are. Triggers on: performance, slow, frame rate, fps, lag, pool, pool.register, pool.pull, batching, draw calls, InstancedMesh, culling, alwaysUpdate, inViewport, CanvasRenderTarget, optimise, profiling, debug plugin, memory, render targets, hdr.MediaNo warnings★ 6.4K↓ —
- linkedin-engager-analyticssergebulaev/linkedin-skillsPull the people who liked or commented on any LinkedIn post and segment them by ICP fit (peer / aspirational / prospect / other). Produces an engager roster, tier breakdown, and outbound action lists (follow back, comment-drop, DM-able with one-line openers). Powered by Apify, no LinkedIn login. Triggers on "who liked my post", "who engaged", "engagers report", "audience analytics". Not for tracking author replies to your comments (use linkedin-thread-monitor).DataNo warnings★ 5.4K↓ —Also in 1 other repo
- cross-examinezebbern/claude-code-guideInterview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".TestingNo warnings★ 4.7K↓ —
- openrlhf-trainingOrchestra-Research/AI-Research-SKILLsHigh-performance RLHF framework with Ray+vLLM acceleration. Use for PPO, GRPO, RLOO, DPO training of large models (7B-70B+). Built on Ray, vLLM, ZeRO-3. 2× faster than DeepSpeedChat with distributed architecture and GPU resource sharing.PlanningNo warnings★ 14.1K↓ —
- regulatory-audit-generatorzebbern/claude-code-guideBuilds compliance checklists for business scenarios involving GDPR, PIPL, or advertising/data laws. Outputs a structured checklist with check items, legal basis, risk levels, and actionable recommendations. Triggered by requests like "run a compliance check," "GDPR/PIPL compliance," "pre-launch review," "privacy impact assessment (PIA/DPIA)," or asking if a feature is compliant.LegalNo warnings★ 4.7K↓ —Also in 1 other repo
- playwright-cizebbern/claude-code-guideProduction-ready CI/CD configurations for Playwright — GitHub Actions, GitLab CI, CircleCI, Azure DevOps, Jenkins, Docker, parallel sharding, reporting, code coverage, and global setup/teardown.TestingNo warnings★ 4.7K↓ —
- hunt-cicdelementalsouls/Claude-BugHunterHunt CI/CD pipeline vulnerabilities — GitHub Actions workflow injection (pull_request_target Pwnrequest + ${{ }}-into-shell), self-hosted runner poisoning, OIDC trust-policy abuse, Jenkins script-console RCE and CVE-2024-23897 file read, GitLab CI runner-token registration, Terraform state file leakage, artifact/log secret leakage, pipeline env-var disclosure. Use when target has a public GitHub/GitLab org, exposed CI dashboards (Jenkins/TeamCity/Drone/Argo), or build artifacts/images are reachable.SecurityNo warnings★ 5.4K↓ —
- melonjs-3dmelonjs/melonJSUse this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground shadows, glTF/GLB scenes, and depth sorting. Covers the Y-down/+Z-forward convention that is the inverse of OpenGL, the cameraClass opt-in, clip planes, and what does not work on the Canvas fallback. Triggers on: Camera3d, Mesh, InstancedMesh, Sprite3d, Trail3d, ribbon, exhaust trail, Light3d, billboard, glTF, glb, 3D, 2.5D, depth, cameraClass, fov, setClipPlanes, setFog, fog, distance fog, height fog, heightFalloff, transparent, transparency, alpha, blendMode, fade, castGroundShadow, lit, setBasis, getBasis, lookAt, up vector, gimbal, slerp, great circle, turn a direction.PlanningNo warnings★ 6.4K↓ —
- provider-oracleswiltodelta/remove-ai-watermarksRun hash-bound Google, OpenAI, Microsoft, or Meta watermark-oracle checks for this repository. Use for provider verification, multi-account Gemini checks, SynthID Detector checks at synthid.com, isolated Playwright checks, or recording oracle evidence. Walk the existing plan automatically when a task needs a provider verdict.TestingNo warnings★ 6.2K↓ —
- hunt-ldapelementalsouls/Claude-BugHunterHunt LDAP Injection and XPath Injection — authentication bypass, blind char-by-char attribute exfiltration, AD user/group enumeration, XML-store XPath bypass. Covers the LDAP special-character set (* ( ) \ NUL /), search-filter-context vs DN-injection, parenthesis-balancing, AND/OR filter logic, and {SSHA}/{CRYPT} userPassword exfil on non-AD directories. Use when target uses LDAP/AD authentication, corporate SSO with a directory backend, an address-book/people-search API, or XML-based data stores queried with XPath.MarketingNo warnings★ 5.4K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- redteam-mindsetelementalsouls/Claude-BugHunterRed-team operator discipline — the mindset corrections that separate offensive testing from defensive WAPT. Built from authorized red-team work where conservative defaults caused multiple findings to be missed and one to be incorrectly retracted. Use at the START of any red-team engagement and again whenever feeling stuck or considering "stopping" on a defended target. The single most important skill to load when scope is "external red team" not "bug bounty / WAPT".TestingNo warnings★ 5.4K↓ —
- linkedin-post-writersergebulaev/linkedin-skillsDraft a new LinkedIn post from scratch using one of 20 2026 hook formulas (anaphora, R.I.P., time-anchor, curiosity-gap, contrarian, controlled A/B, false-binary, and more) plus a founders-edition angle library, picked by engagement goal (comments, reposts, likes, saves). Runs the humanizer pass and schedules via Publora on approval. Use to write a post, find a hook or proven format, or get founder-specific angles. Not for reviewing existing drafts (use linkedin-humanizer --mode audit).MarketingNo warnings★ 5.4K↓ —Also in 1 other repo
- wordpress-penetration-testingzebbern/claude-code-guideThis skill should be used when the user asks to "pentest WordPress sites", "scan WordPress for vulnerabilities", "enumerate WordPress users, themes, or plugins", "exploit WordPress vulnerabilities", or "use WPScan". It provides comprehensive WordPress security assessment methodologies.TestingNo warnings★ 4.7K↓ —
- algorithmic-artanthropics/skillsCreating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.OfficialEngineeringNo warnings★ 185K↓ —Also in 9 other repos
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.OtherNo warnings★ 5.8K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for mintlify.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 5.8K↓ —
- starknet-defiinternet-court/internet-court-skillExecute DeFi operations on Starknet including token swaps via avnu aggregator, DCA recurring buys, STRK staking, and lending/borrowing. Supports gasless transactions.OtherNo warnings★ 7K↓ —
- a2a-protocolinternet-court/internet-court-skillBuilds Agent-to-Agent (A2A) servers and clients following Google's open protocol for agent interoperability. Use when the user wants to create an A2A-compliant agent, build an Agent Card, implement task management, connect agents across frameworks, set up agent discovery, handle streaming responses, implement push notifications, or orchestrate multi-agent workflows. Trigger words: a2a, agent to agent, agent2agent, a2a protocol, a2a server, a2a client, agent card, agent interoperability, agent collaboration, multi-agent, agent discovery, a2a sdk, a2a task.LegalNo warnings★ 7K↓ —
- hunt-aspnetelementalsouls/Claude-BugHunterHunt ASP.NET-specific surface — ViewState deserialization (signed-only vs encrypted), machineKey recovery, dual-parser MAC-bypass anti-pattern, request-validator bypass, trace.axd/elmah.axd disclosure, load-balanced ViewState cross-node failures, SafeControl enumeration via reflection, customErrors mode=Off stack-trace leaks, classic Webforms .aspx/.asmx/.svc surface. Built for ASP.NET Webforms + WCF + SharePoint farms.PlanningNo warnings★ 5.4K↓ —
- verifyzenbu-labs/terminal-browserDrive an engine app headlessly in a pty, record a video of the whole verification, and open a summary page (video + timeline + checks) with pixel open.MediaNo warnings★ 4.3K↓ —
- hunt-shadow-apielementalsouls/Claude-BugHunterHunt shadow / zombie / undocumented API surface (OWASP API9 Improper Inventory Management) — enumerate the full API version history (v1/v2/beta/legacy paths, header- and subdomain-based versioning), pull and diff every reachable OpenAPI/Swagger spec (including ones only findable via the Wayback Machine), and behaviorally diff old vs. current versions for auth/rate-limit/validation regressions rather than just response-shape differences. Distinct from hunt-api-misconfig, which owns exploitation once you have a spec or endpoint (mass assignment, JWT, OData, Swagger-chain attacks); distinct from hunt-subdomain, which owns host-level discovery. This skill owns the version-inventory and behavioral-diff workflow itself. Use when the target has versioned API paths, multiple specs, a changelog referencing deprecated endpoints, or a mobile app whose hardcoded backend calls look older than the current web app's.EngineeringNo warnings★ 5.4K↓ —
- create-custom-agentdotnet/skillsCreates VS Code custom agent files (.agent.md) for specialized AI personas with tools, instructions, and handoffs. Use when scaffolding new custom agents, configuring agent workflows, or setting up agent-to-agent handoffs.PlanningNo warnings★ 5.8K↓ —
migrate-mstest-v3-to-v4
dotnet/skills
From the author
Use this skill before answering, planning, or editing any MSTest 3.x-to-4.x upgrade or post-upgrade failure. Triggers include "MSTest v4 breaking changes"; CS0507/CS0103/CS1061/CS1615; ExecuteAsync, CallerInfo, DisplayName, or custom TestMethodAttribute; ClassCleanupBehavior; ContainsKey; ThrowsExactly or ExpectedException; IsInstanceOfType out parameters; TestTimeout.Infinite; ManagedType; net6/net7 compatibility; TestCase.Id history; TestName in ClassInitialize; TreatDiscoveryWarningsAsErrors; discovery errors after a clean build; and MSTest.Sdk/MTP or vstest.console discovery changes. Do not use for v1/v2-to-v3 leftovers, framework conversion, runner-only migration, or a general .NET upgrade.
Install
npx skills add dotnet/skills --skill migrate-mstest-v3-to-v4 -a claude-code
Installs to .claude/skills/migrate-mstest-v3-to-v4/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (1)
- SKILL.md