Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,072 skills from 2,198 repositories · updated 23 minutes ago
46,072 skills
- dynamic-large-file-parquet-analysisOpenSenseNova/SenseNova-Skills动态统计Excel总行数,当数据量过大(≥10000行)时自动转换为Parquet格式加速读取,并对指定目标列进行条件筛选、分类汇总与结果导出,适用于超大体积Excel文件的快速读取与统计分析。DocumentsNo warnings★ 6K↓ —
- excel-sheet-filter-exportOpenSenseNova/SenseNova-Skills动态统计多Sheet Excel文件行数以判断大文件处理逻辑,并根据特定条件筛选数据、重命名字段后导出为包含下载链接的新Excel文件,适用于多Sheet数据探查与条件过滤导出场景。DocumentsNo warnings★ 6K↓ —
- hunt-ntlm-infoelementalsouls/Claude-BugHunterHunt NTLM/Negotiate information disclosure on internet-reachable IIS/SharePoint/Exchange. Anonymous NTLM Type-2 challenge capture leaks NetBIOS domain, internal DNS forest, computer name, AD timestamp via AV_PAIRS structure. Default Windows-installer hostnames (WIN-XXXXXXXXXXX pattern) signal lazy provisioning. Use when target advertises `WWW-Authenticate: NTLM` or `Negotiate` headers anonymously.MarketingNo warnings★ 5.3K↓ —
- bug-bountyelementalsouls/Claude-BugHunterComplete bug bounty workflow — recon (subdomain enumeration, asset discovery, fingerprinting, HackerOne scope, source code audit), pre-hunt learning (disclosed reports, tech stack research, mind maps, threat modeling), vulnerability hunting (IDOR, SSRF, XSS, auth bypass, CSRF, race conditions, SQLi, XXE, file upload, business logic, GraphQL, HTTP smuggling, cache poisoning, OAuth, timing side-channels, OIDC, SSTI, subdomain takeover, cloud misconfig, ATO chains, agentic AI), LLM/AI security testing (chatbot IDOR, prompt injection, indirect injection, ASCII smuggling, exfil channels, RCE via code tools, system prompt extraction, ASI01-ASI10), A-to-B bug chaining (IDOR→auth bypass, SSRF→cloud metadata, XSS→ATO, open redirect→OAuth theft, S3→bundle→secret→OAuth), bypass tables (SSRF IP bypass, open redirect bypass, file upload bypass), language-specific grep (JS prototype pollution, Python pickle, PHP type juggling, Go template.HTML, Ruby YAML.load, Rust unwrap), and reporting (7-Question Gate, 4 validation gateSecurityNo warnings★ 5.3K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for render.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- web3-auditelementalsouls/Claude-BugHunterSmart contract security audit — 10 DeFi bug classes (accounting desync, access control, incomplete path, off-by-one, oracle, ERC4626, reentrancy, flash loan, signature replay, proxy), pre-dive kill signals (TVL < $500K etc), Foundry PoC template, grep patterns for each class, and real Immunefi paid examples. Use for any Solidity/Rust contract audit or when deciding whether a DeFi target is worth hunting.SecurityNo warnings★ 5.3K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for v0.dev — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for sentry.io — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.WritingNo warnings★ 5.5K↓ —
- egm-bootstrapNewgoogle/elephant-goldfish-modelBootstrap directory README.md files across a repository subtree.OtherNo warnings★ 5.4K↓ —Also in 1 other repo
- app-sdk-conceptsgrafana/skillsUse when starting any grafana-app-sdk work — scaffolding a Grafana app, initializing a Grafana App Platform app, picking a deployment mode (standalone operator / grafana/apps / frontend-only), wiring app-specific config, or onboarding to the SDK. Covers `grafana-app-sdk` CLI install, `project init` per deployment mode, project layout, the schema-centric workflow (CUE kinds → generated code → reconciler/admission logic), and `SpecificConfig` for env-driven app configuration. Use even if the user just says "make a new app", "Grafana app platform", "kinds and watchers", "operator scaffold", or asks about `apps/` inside the Grafana repo, without naming the SDK explicitly.OfficialDevOpsNo warnings★ 295↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignNo warnings★ 5.5K↓ —
- playwright-corezebbern/claude-code-guideBattle-tested Playwright patterns for E2E, API, component, visual, accessibility, and security testing. Covers locators, assertions, fixtures, network mocking, auth flows, debugging, and framework recipes for React, Next.js, Vue, and Angular. TypeScript and JavaScript.TestingNo warnings★ 4.7K↓ —
- nansen-prediction-marketsinternet-court/internet-court-skillPolymarket screeners — discover trending events, top markets by volume, and search for specific markets. Use when browsing what's happening on prediction markets.PlanningNo warnings★ 7K↓ —
- nansen-general-searchinternet-court/internet-court-skillSearch for tokens or entities by name. Use when you have a token name and need the full address, or want to find an entity.OtherNo warnings★ 7K↓ —
- playwright-clizebbern/claude-code-guideAutomates browser interactions for web testing, form filling, screenshots, and data extraction using playwright-cli. Use when the user needs to navigate websites, interact with web pages, fill forms, take screenshots, test web applications, extract information from web pages, mock network requests, manage browser sessions, or generate test code.TestingNo warnings★ 4.7K↓ —
- wordpress-penetration-testingzebbern/claude-code-guideThis skill should be used when the user asks to "pentest WordPress sites", "scan WordPress for vulnerabilities", "enumerate WordPress users, themes, or plugins", "exploit WordPress vulnerabilities", or "use WPScan". It provides comprehensive WordPress security assessment methodologies.TestingNo warnings★ 4.7K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaNo warnings★ 5.5K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignNo warnings★ 5.5K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 5.5K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.EngineeringNo warnings★ 5.5K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.OtherNo warnings★ 5.5K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaNo warnings★ 5.5K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.WritingNo warnings★ 5.5K↓ —
roblox-networking
gamedev-skills/awesome-gamedev-agent-skills
From the author
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking -a claude-code
Installs to .claude/skills/roblox-networking/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
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Why 91
Files (3)
- SKILL.md
- agents/openai.yaml
- references/validation-and-testing.md