Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,095 skills from 2,198 repositories · updated 4 minutes ago
46,095 skills
- designlang-tokensManavarya09/design-extractUse when styling UI for mintlify.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- testinggrafana/skillsProbe, load-test, and instrument frontends from Grafana Cloud. Covers Synthetic Monitoring (HTTP / DNS / TCP / Ping / Traceroute / Multihttp / k6-browser scripted checks from 20+ global probes, alert on `probe_success` + TLS-cert expiry), Grafana Cloud k6 (distributed load tests across AWS load-zones, scenarios, `http_req_duration` thresholds, CI integration via `grafana/k6-action`), and Frontend Observability with Faro Web SDK (RUM, Core Web Vitals, custom events, `pushError`, distributed-trace correlation). Use when checking website / API uptime from multiple regions, gating a release on a load test, watching for TLS-cert renewal, instrumenting a React/Vue app, tracking Core Web Vitals, or correlating frontend errors to backend traces — even when the user says "is my login flow up?", "monitor my API", "ping our endpoint every minute", "release-gate load test", "browser performance monitoring", "session replay", or "RUM" without naming Synthetic Monitoring / k6 / Faro.OfficialTestingNo warnings★ 295↓ —
- performance-rcagrafana/skillsInvestigates CPU, memory, and contention problems with Grafana Pyroscope profiles via the gcx CLI. Compares affected and baseline workloads, locates changed application stacks, and tests root-cause hypotheses against symptom and change evidence. Use when a service shows high CPU, growing memory, GC pressure, lock contention, or hot functions, when code regressed after a deploy, or when given a suspect service, flame graph, trace, or profiling anomaly report. For profiling setup use pyroscope; for profilecli-based analysis use profilecli-insights.OfficialTestingNo warnings★ 295↓ —
- hunt-rag-vectorelementalsouls/Claude-BugHunterHunt vector-store / embedding-layer weaknesses in RAG pipelines (OWASP LLM08 Vector and Embedding Weaknesses) — persistent corpus poisoning that survives across sessions and users (distinct from one-shot indirect prompt injection, which is owned by hunt-llm-ai), cross-tenant vector-database IDOR (unauthenticated or unscoped queries against Pinecone/Weaviate/Chroma/Milvus/Qdrant/pgvector), source-text/metadata leakage in similarity-search results, and retrieval-hijack via adversarial embedding proximity ('SEO poisoning' for RAG). Targets: any app with a shared knowledge base, document upload feeding a chatbot, or a directly reachable vector-DB port. Validate: a second, clean session/account must inherit a poisoned result, or a cross-tenant artifact must be independently verifiable — confabulation is not a finding, same bar as hunt-llm-ai. Use when target is RAG-backed, exposes a vector-DB port, or lets users upload documents that other users' queries later retrieve.SecurityNo warnings★ 5.3K↓ —
- frontend-session-rcagrafana/skillsDiagnoses a Grafana Frontend Observability (RUM) session: whether it is healthy, what went wrong, ranked problems with timestamps and evidence, likely cause, how to fix it. Optional follow-up: zoom in on the top error, impact across sessions, Session Replay, or a Tempo trace if the user asks. Fetches telemetry with `gcx frontend sessions get --save` and reads only that dump file. Use when the user asks to explain, diagnose, analyse, RCA, or review a session; asks if a session is healthy; pastes Frontend Observability session context (app id, session id, datasource UID); or mentions Faro, user journey, Core Web Vitals, exceptions, ANR, or a web or mobile RUM session — even if they do not say "session narrator" or "frontend-session-rca". Do not use this skill to instrument an app (Faro Web, React Native, Flutter, native OpenTelemetry) — use `app-observability` for Faro Web setup instead.OfficialDesignNo warnings★ 295↓ —
- melonjs-renderer-backendsmelonjs/melonJSUse this skill when a feature works on one machine and not another, when choosing or pinning a renderer, or when writing code that must degrade gracefully. Covers the WebGPU to WebGL 2 to Canvas fallback ladder, what each backend supports, capability detection, and the subsystems that warn once and then stop working on Canvas. Triggers on: video.AUTO, video.WEBGPU, video.WEBGL, video.CANVAS, renderer.type, supportsDepthBuffer, shaderLanguage, WebGPU, WebGL2, Canvas fallback, context loss, backend, works on my machine.MediaNo warnings★ 6.4K↓ —
- mcp-builderanthropics/skillsGuide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).OfficialEngineeringNo warnings★ 184.7K↓ —Also in 1 other repo
- melonjs-scenes-and-statemelonjs/melonJSUse this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.OtherNo warnings★ 6.4K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- cloud-integrationsgrafana/skillsSet up, configure, and troubleshoot Grafana Cloud integrations for AWS, Azure, and other cloud providers. Use when the user asks to connect AWS CloudWatch, set up Azure Monitor, configure Confluent Cloud observability, install a Grafana integration, set up hosted exporters, use AWS Firehose for CloudWatch logs, or troubleshoot a cloud integration. Triggers on phrases like "AWS CloudWatch", "Azure Monitor", "Confluent integration", "cloud integration", "hosted exporter", "AWS Firehose", "install integration", "cloud metrics", or "cloud logs".OfficialDevOpsNo warnings★ 295↓ —
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaNo warnings★ 6.4K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaNo warnings★ 6.4K↓ —
- melonjs-lightingmelonjs/melonJSUse this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, per-pixel lighting, drawLight, torch, glow, darkness.PlanningNo warnings★ 6.4K↓ —
- borzoiaipoch/open-sciencePredict genome-wide functional tracks (RNA-seq, CAGE, DNase, ChIP) from DNA sequence with Borzoi. Use this skill when: (1) Scoring the regulatory effect of a variant on expression/accessibility, (2) Generating predicted coverage tracks for a locus, (3) Prioritising non-coding variants by predicted track delta.ScienceNo warnings★ 5.4K↓ —
- code-documenterzebbern/claude-code-guideUse when adding docstrings, creating API documentation, or building documentation sites. Invoke for OpenAPI/Swagger specs, JSDoc, doc portals, tutorials, user guides.EngineeringNo warnings★ 4.7K↓ —
- burp-suite-testingzebbern/claude-code-guideThis skill should be used when the user asks to "intercept HTTP traffic", "modify web requests", "use Burp Suite for testing", "perform web vulnerability scanning", "test with Burp Repeater", "analyze HTTP history", or "configure proxy for web testing". It provides comprehensive guidance for using Burp Suite's core features for web application security testing.TestingNo warnings★ 4.7K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaNo warnings★ 6.4K↓ —
- nextjs-developerzebbern/claude-code-guideUse when building Next.js 14+ applications with App Router, server components, or server actions. Invoke for full-stack features, performance optimization, SEO implementation, production deployment.DevOpsNo warnings★ 4.7K↓ —
- fleet-managementgrafana/skillsManage a fleet of Grafana Alloy collectors with Fleet Management — author Alloy pipelines once, target them via attribute matchers (`env="production"`, regex `region=~"us-.*"`), push remotely via OpAMP without restarting collectors. Covers pipeline create / update / matcher RPCs, collector attribute API, `remotecfg` bootstrap block (standalone + Helm), pre-deploy `alloy fmt` validation, the local Alloy UI at port 12345 for component health, and post-deploy `REMOTE_CONFIG_STATUS_APPLIED` verification. Use when standing up a Cloud Alloy fleet, pushing a config change to 200 collectors, hunting why one collector shows `REMOTE_CONFIG_STATUS_FAILED`, validating River syntax before saving, or wiring `discovery.kubernetes` → `prometheus.remote_write` — even when the user says "configure Alloy", "remote config the collectors", "push pipeline", "OpAMP", "collector is unhealthy", or "manage agent config centrally" without naming Fleet Management.OfficialDevOpsNo warnings★ 295↓ —
- melonjs-ui-and-textmelonjs/melonJSUse this skill for HUDs, buttons, menus, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, ProgressBar, UIPanel, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, UIBaseElement, UISpriteElement, UITextButton, ProgressBar, progress bar, health bar, gauge, Draggable, DropTarget, menu, dialogue, overlapping panels, moveToTop, onOver, onClick, bindKey, keyboard shortcut, button keyboard, Tween, easing, animate a label, wavy text, per-glyph effect, glyphEffect, shake text, rainbow text, Text, BitmapText, fillStyle, fillGradient, gradient text, tint, font, fontface, wordWrapWidth, NineSliceSprite, score display, floating., fullscreen, full screen, requestFullscreen, exitFullscreen, isFullscreen, fullscreen button, fullscreen optionDesignNo warnings★ 6.4K↓ —
- vc-industry-researchzebbern/claude-code-guideGenerate professional primary market / venture capital industry research reports, including sector deep-dives, investment memos, and market analysis. Produces detailed PDF reports covering TMT, consumer, healthcare, and industrials. Triggered by requests to analyze an industry, create a market report, write a sector deep-dive, or generate any PE/VC-style research document in Chinese or English.ScienceNo warnings★ 4.7K↓ —
- melonjs-renderablesmelonjs/melonJSUse this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, and z-ordering. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointerEvent, onClick, addPostEffect, removePostEffect, ShaderEffect, addChild, z-order, anchorPoint, floating.MediaNo warnings★ 6.4K↓ —
- self-awarenessaipoch/open-scienceInspect Open-Science's JavaScript control REPL, discover managed Project files, Sessions, and Agent Frames, and safely feature-gate host.* calls with host.capabilities(). Use when an Agent needs to discover available host APIs, locate an Artifact or Upload Version, diagnose a Session, or read a Frame transcript in the current Project.ScienceNo warnings★ 5.4K↓ —
- app-sdk-conceptsgrafana/skillsUse when starting any grafana-app-sdk work — scaffolding a Grafana app, initializing a Grafana App Platform app, picking a deployment mode (standalone operator / grafana/apps / frontend-only), wiring app-specific config, or onboarding to the SDK. Covers `grafana-app-sdk` CLI install, `project init` per deployment mode, project layout, the schema-centric workflow (CUE kinds → generated code → reconciler/admission logic), and `SpecificConfig` for env-driven app configuration. Use even if the user just says "make a new app", "Grafana app platform", "kinds and watchers", "operator scaffold", or asks about `apps/` inside the Grafana repo, without naming the SDK explicitly.OfficialDevOpsNo warnings★ 295↓ —
prototype-fast
gamedev-skills/awesome-gamedev-agent-skills
From the author
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill prototype-fast -a claude-code
Installs to .claude/skills/prototype-fast/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
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- SKILL.md