Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,072 skills from 2,198 repositories · updated 2 seconds ago
46,072 skills
- alerting-irmgrafana/skillsConfigure Grafana Alerting, Incident Response Management (IRM), and SLOs end-to-end — provisions Grafana-managed and data-source-managed alert rules, contact points (Slack/PagerDuty/email/webhook), notification policies with hierarchical matchers, silences, mute timings, on-call schedules and escalation chains, incident-management integrations, and SLOs with multi-window burn-rate alerts. Use when configuring alerts, debugging notification routing, setting up on-call rotations, declaring or managing incidents, defining SLOs, provisioning alerting via YAML or API, picking matchers for a notification policy, building a PagerDuty/Slack webhook receiver, or troubleshooting why an alert isn't firing — even when the user says "page me on errors", "alert me when X happens", "route this to the platform team", or "set up an SLO" without naming Alerting or IRM.OfficialEngineeringNo warnings★ 295↓ —
- academic-paper-reviewerzebbern/claude-code-guideSimulates academic peer review, evaluating papers across Originality, Methodology, Results, and Writing to provide Major/Minor Revision recommendations with actionable feedback. Triggers when a user asks to "review my paper," "simulate peer review," or "give my paper a peer review.ScienceNo warnings★ 4.7K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for posthog.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- secure-code-reviewzebbern/claude-code-guideSystematically reviews code for SQL injection, XSS, SSRF, broken access control, cryptographic failures, and other common OWASP Top 10 vulnerabilities, providing vulnerable code examples and ready-to-use remediation guidance. Trigger this skill when users ask for a security review, vulnerability scan, or penetration testing assistance, or mention keywords like OWASP, SQL injection, XSS, code audit, or security checklist.EngineeringNo warnings★ 4.7K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for webflow.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- three-best-practiceszebbern/claude-code-guideThree.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.MediaNo warnings★ 4.7K↓ —
- datasources-provisioninggrafana/skillsGenerate a copy-paste Grafana data source provisioning file (YAML or Terraform) for any plugin from its standardized settings schema on the plugins CDN. Use when the user wants to provision or configure a data source as code — e.g. "provision infinity", "datasource yaml for clickhouse", "terraform for the github datasource" — even when they only name the plugin and not the word "provisioning".OfficialDevOpsNo warnings★ 295↓ —
- sql-injection-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for SQL injection vulnerabilities", "perform SQLi attacks", "bypass authentication using SQL injection", "extract database information through injection", "detect SQL injection flaws", or "exploit database query vulnerabilities". It provides comprehensive techniques for identifying, exploiting, and understanding SQL injection attack vectors across different database systems.TestingNo warnings★ 4.7K↓ —
- vercel-react-best-practiceszebbern/claude-code-guideReact and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.EngineeringNo warnings★ 4.7K↓ —
- migrate-mstest-v1v2-to-v3dotnet/skillsUse this skill before answering or editing whenever an MSTest v1/v2 project is being upgraded or repaired for v3. Triggers include QualityTools assembly references; MSTest.TestFramework/TestAdapter 1.x-2.x; "upgrade to MSTest v3"; comparing v1 and v2 migration paths; choosing MSTest or MSTest.Sdk; CS0411/CS1503 after a v3 package bump; DataRow type mismatch, MSTEST0014, or "Test data doesn't match method parameters"; .testsettings/LegacySettings to .runsettings; timeout changes; and net5.0 or other dropped v3 TFMs. Still use it when packages say 3.x but migration source errors or legacy settings remain. Preserve VSTest/MTP. Do not use for a clean v3 project, v3-to-v4, framework conversion, or runner-only migration.TestingNo warnings★ 5.8K↓ —
- html-injection-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for HTML injection", "inject HTML into web pages", "perform HTML injection attacks", "deface web applications", or "test content injection vulnerabilities". It provides comprehensive HTML injection attack techniques and testing methodologies.TestingNo warnings★ 4.7K↓ —
- roblox-simulator-economyNewgamedev-skills/awesome-gamedev-agent-skillsDesign, balance, and implement the economy of a Roblox simulator, tycoon, clicker, or idle game in Luau: upgrade cost curves, buy max, income per second, rebirth/prestige requirements and multipliers, offline earnings, big-number display (1.5K, 3.4M, 2.0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator. Use when choosing or checking baseCost/costGrowth/rebirth numbers, writing upgrade/currency/rebirth/offline code, or when progress stalls, a rebirth takes far longer than the last, numbers display as 1000K, offline earnings pay too much, or players gain currency they did not earn.DesignNo warnings★ 5.5K↓ —
- playwright-skillzebbern/claude-code-guideBattle-tested Playwright patterns for E2E, API, component, visual, accessibility, and security testing. Covers locators, fixtures, POM, network mocking, auth flows, debugging, CI/CD (GitHub Actions, GitLab, CircleCI, Azure, Jenkins), framework recipes (React, Next.js, Vue, Angular), and migration guides from Cypress/Selenium. TypeScript and JavaScript.TestingNo warnings★ 4.7K↓ —
- cachingzebbern/claude-code-guideCaching strategies — invalidation, TTL guidelines, cache keys, cache layers, and when not to cache. Use when implementing or reviewing caching logic.OtherNo warnings★ 4.7K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for duolingo.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaNo warnings★ 6.4K↓ —
- melonjs-ui-and-textmelonjs/melonJSUse this skill for HUDs, buttons, menus, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, ProgressBar, UIPanel, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, UIBaseElement, UISpriteElement, UITextButton, ProgressBar, progress bar, health bar, gauge, Draggable, DropTarget, menu, dialogue, overlapping panels, moveToTop, onOver, onClick, bindKey, keyboard shortcut, button keyboard, Tween, easing, animate a label, wavy text, per-glyph effect, glyphEffect, shake text, rainbow text, Text, BitmapText, fillStyle, fillGradient, gradient text, tint, font, fontface, wordWrapWidth, NineSliceSprite, score display, floating., fullscreen, full screen, requestFullscreen, exitFullscreen, isFullscreen, fullscreen button, fullscreen optionDesignNo warnings★ 6.4K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaNo warnings★ 6.4K↓ —
- melonjs-lightingmelonjs/melonJSUse this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, per-pixel lighting, drawLight, torch, glow, darkness.PlanningNo warnings★ 6.4K↓ —
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaNo warnings★ 6.4K↓ —
- writing-specsJetBrains/thinkrailUse when a workflow step drafts or revises a spec artifact — a goal-and-requirements, an architecture, or a module SPEC — or when a workflow skill names it at such a step. The shared quality bar for specs — not a workflow, nothing to execute.WritingNo warnings★ 5.7K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for raycast.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for planetscale.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
game-ai
gamedev-skills/awesome-gamedev-agent-skills
From the author
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-ai -a claude-code
Installs to .claude/skills/game-ai/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (3)
- SKILL.md
- references/behavior-trees.md
- references/pathfinding.md