Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,072 skills from 2,198 repositories · updated 16 minutes ago
46,072 skills
- designlang-tokensManavarya09/design-extractUse when styling UI for replit.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- stop-slopbrycewang-stanford/Auto-Empirical-Research-SkillsRemove AI writing patterns from prose. Use when drafting, editing, or reviewing text to eliminate predictable AI tells.WritingNo warnings★ 4.8K↓ —
- humanize-redoepoko77-ai/im-not-ai가장 최근 윤문 결과를 2차로 다시 다듬는다 — 특정 카테고리·문단·강도 조정도 가능. humanize-korean strict 윤문(Phase B)을 기존 run_id에 재실행해 잔존 finding을 처리한다. 트리거 — "/humanize-redo".WritingNo warnings★ 6.3K↓ —Also in 1 other repo
- memcodeThinkInAIXYZ/deepchatUse the enabled Memcode MCP connection to explicitly save approved facts and recall relevant memories across DeepChat conversations. Never save a transcript or retrieve memory automatically.ProductivityNo warnings★ 6.4K↓ —
- coordinate-componentsdotnet/skillsShare state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).MediaNo warnings★ 5.8K↓ —
- clr-activation-debuggingdotnet/skillsDiagnoses .NET Framework CLR activation issues using CLR activation logs (CLRLoad logs) produced by mscoree.dll. Use when: the shim picks the wrong runtime, fails to load any runtime, shows unexpected .NET 3.5 Feature-on-Demand (FOD) dialogs, unexpectedly does NOT show FOD dialogs, loads both v2 and v4 into the same process causing failures, or any time someone is wondering "what is happening with .NET Framework activation?"EngineeringNo warnings★ 5.8K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 5.5K↓ —
- openfold3aipoch/open-scienceStructure prediction using OpenFold3, an open-weights PyTorch reproduction of AlphaFold3 from the AlQuraishi Lab. Use this skill when predicting protein/nucleic-acid/ligand complex structures with an Apache-2.0-licensed AF3 reimplementation.ScienceNo warnings★ 5.4K↓ —
- jupiter-lendinternet-court/internet-court-skillInteract with Jupiter Lend Protocol. Read-only SDK (@jup-ag/lend-read) for querying liquidity pools, lending markets (jlTokens), and vaults. Write SDK (@jup-ag/lend) for lending (deposit/withdraw) and vault operations (deposit collateral, borrow, repay, manage positions).WritingNo warnings★ 7K↓ —
- glaminternet-court/internet-court-skillSolana vault management via GLAM Protocol. Triggers: glam, glam-cli, glam-sdk, vault create/manage, tokenized vault, share class, DeFi vault, treasury, asset management, access control, delegate permissions, Jupiter swap, Kamino lending/borrow/vaults/farms, staking (Marinade/native/SPL/Sanctum/LST), cross-chain USDC (CCTP), timelock, subscription/redemption, NAV pricing, token transfer. Supports CLI and TypeScript SDK.EngineeringNo warnings★ 7K↓ —Also in 1 other repo
- thinktw93/WazaTurns rough ideas into approved, decision-complete plans before coding. Use when planning architecture, judging whether to build, or writing a handoff. Not for bug fixes or small edits.WritingNo warnings★ 7.5K↓ —Also in 1 other repo
- memory-managementThinkInAIXYZ/deepchatGuide the agent to recall, remember, and route durable learning into Memory, Skills, Scheduled Tasks, or Tape.ProductivityNo warnings★ 6.4K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.EngineeringNo warnings★ 5.5K↓ —
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestingNo warnings★ 6.4K↓ —
- melonjs-mathmelonjs/melonJSUse this skill for vector and matrix maths in melonJS — Vector2d, Vector3d, their observable variants, Matrix2d, Matrix3d, and the math utility functions. Covers which methods mutate and which allocate, the vector pool and when clone() is the wrong tool, interpolation with lerp, slerp, damp and moveTowards, and the argument defaults that silently drop a component. Triggers on: Vector2d, Vector3d, ObservableVector2d, ObservableVector3d, Matrix2d, Matrix3d, vector, vector maths, dot, cross, normalize, length, distance, angle, lerp, slerp, damp, moveTowards, project, clamp, degToRad, radToDeg, clone, vector pool, vector3dPool, setMuted, setCallback, my vector is wrong, z is zero, scale ignores z., moveTowards ignores z, projectN, currentTransform, setTransform, matrix, transform matrix, column-major, val, Float32Array, basis matrix, orientation matrix, Noise, getNoise1d, flicker, wobble.OtherNo warnings★ 6.4K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 5.5K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 5.5K↓ —
- large-file-conditional-formattingOpenSenseNova/SenseNova-Skills根据Excel总行数自动切换Parquet加速读取,计算特定维度的时间序列平均值,并使用openpyxl输出带有条件格式(如低于均值标绿)和自定义样式的分析报告。DocumentsNo warnings★ 6K↓ —
- internet-courtinternet-court/internet-court-skillEntry point for Internet Court — the trust layer for agent-to-agent commerce. Use whenever an agent needs to transact with another agent or a paid service, or a user mentions agent payments, paid APIs (HTTP 402/x402), wallet custody or trust concerns, spending mandates, delegated permissions (ERC-7710/7715), escrow, agent identity or reputation (ERC-8004), negotiation between agents (A2A), agent jobs (ERC-8183), machine payments (MPP, AP2), supervision of agent behavior, revocation, verification, or dispute resolution (GenLayer) — even if they never say "Internet Court". Routes to the vendored protocol skills and connector skills in this package.OtherNo warnings★ 7K↓ —
- performance-optimizationUpdatedgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".OtherNo warnings★ 5.5K↓ —
- top-value-coloringOpenSenseNova/SenseNova-Skills根据数据规模动态选择处理策略,对多表数据进行合并、统计筛选,并利用 openpyxl 实现关键指标的自动化样式高亮与格式化导出。OtherNo warnings★ 6K↓ —
- numeric-extraction-and-distribution-analysisOpenSenseNova/SenseNova-Skills从带单位的字符串列中提取数值并清洗,生成包含直方图、饼图、条形图和累积分布图的多维度综合分布可视化图表,用于展示数据的集中趋势与分布特征。OtherNo warnings★ 6K↓ —
- melonjs-eventsmelonjs/melonJSUse this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.MediaNo warnings★ 6.4K↓ —
- mcp-builderanthropics/skillsGuide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).OfficialEngineeringNo warnings★ 184.7K↓ —
formatted-export-with-parquet
OpenSenseNova/SenseNova-Skills
DocumentsUpdated 5 hours ago
From the author
从多Sheet Excel文件中识别指定条件的记录,并将筛选结果以整行标红格式导出为Excel文件,适用于数据清洗、条件筛选与可视化标记场景。
Install
npx skills add OpenSenseNova/SenseNova-Skills --skill formatted-export-with-parquet -a claude-code
Installs to .claude/skills/formatted-export-with-parquet/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 91
Security100
Provenance85
Maintenance100
Licence100
Adoption60
Files (1)
- SKILL.md