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Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,072 skills from 2,198 repositories · updated 20 minutes ago
46,072 skills
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaNo warnings★ 6.4K↓ —
- melonjs-lightingmelonjs/melonJSUse this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, per-pixel lighting, drawLight, torch, glow, darkness.PlanningNo warnings★ 6.4K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaNo warnings★ 6.4K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaNo warnings★ 6.4K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- profilecli-insightsgrafana/skillsQuery live Pyroscope profiles with profilecli, analyze them with pprof, and correlate hot functions with checked-out source code. Use when the user asks to investigate a service with a configured Pyroscope server, profilecli, and pprof.OfficialFinanceNo warnings★ 295↓ —
- melonjs-display-and-scalingmelonjs/melonJSUse this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its page. Covers the design resolution, scale and scaleMethod, scaleTarget, scaleRounding for pixel-perfect integer scaling, antiAlias, textureFilter and linear-mipmap for what is drawn small, subPixel, syncToDisplay for steady motion, devicePixelRatio, and which setting does which job. Triggers on: blurry, soft, fuzzy, shimmering, pixel art, pixel perfect, crisp, nearest, linear, scale, scaleMethod, scaleTarget, scaleRounding, integer scaling, antiAlias, textureFilter, linear-mipmap, mipmaps, minimap shimmer, zoomed out, subPixel, syncToDisplay, stutter, judder, uneven scrolling, devicePixelRatio, retina, hidpi, design resolution, canvas size, canvas cropped, letterbox, image-rendering, upscale, resolution.DesignNo warnings★ 6.4K↓ —
- melonjs-physicsmelonjs/melonJSUse this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck/matter adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, rotation collision, rotating body, torque, joints, stacking, Body, bodyDef, collision, collisionType, collisionMask, onCollision, onCollisionStart, onCollisionActive, raycast, queryAABB, querySphere, PlanckAdapter, MatterAdapter, gravity, velocity, applyForce, isGrounded, SAT.ScienceNo warnings★ 6.4K↓ —
- msbuilddotnet/skillsUse only for MSBuild failure investigation, build-performance analysis, or review of existing build XML/extension contracts. A plan to convert a working legacy/non-SDK project to SDK style or migrate packages.config is a project-system migration, NOT a build-file review: do not activate, even to check scope. Framework/API upgrades are also excluded. Activate for advisory Import/Exists hook and NuGet packed-import questions even without a checkout or failed build; .csproj/.fsproj/.vbproj/.props/.targets conditions; custom-target inputs/outputs; .binlog capture/replay; failing dotnet build/restore/pack/publish or MSBuild-based test builds; slow evaluation, compilation, copying, or no-change builds; and controlled timing comparisons. Exclude SDK installation alone, C# refactoring, runtime profiling, assertions after successful builds, and non-MSBuild builds.TestingNo warnings★ 5.8K↓ —
- excel-multi-sheet-threshold-analysisOpenSenseNova/SenseNova-Skills统计多Sheet Excel总行数并根据规模选择处理策略,提取特定维度信息进行去重统计,并生成摘要与明细报表。DocumentsNo warnings★ 6K↓ —
- sn-proactive-agentOpenSenseNova/SenseNova-Skills安装、启动和使用 Proactive Agent,记录项目进展并在合适时机提醒下一步。OtherNo warnings★ 6K↓ —
- dotnet-trace-collectdotnet/skillsGuide developers through capturing diagnostic artifacts to diagnose production .NET performance issues. Use when the user needs help choosing diagnostic tools, collecting performance data, or understanding tool trade-offs across different environments (Windows/Linux, .NET Framework/modern .NET, container/non-container).OtherNo warnings★ 5.8K↓ —
- csharp-refactoringdotnet/skillsSafely refactors C#/.NET code without changing behavior. USE FOR any request to refactor, rename, move, extract, inline, merge, consolidate, deduplicate, split, or modernize C# code, including partial/generated declarations, wrappers, public APIs, serialization/reflection/configuration names, friend assemblies, conditional compilation, and multi-targeted projects. Also use when a request calls a feature, bug fix, package/framework upgrade, or public nullability change a refactor and the behavior-changing part must be separated or declined. DO NOT USE FOR ordinary feature or bug fixes not presented as refactoring; standalone upgrades after reclassification (use dotnet-upgrade); adding tests; or formatting-only work.EngineeringNo warnings★ 5.8K↓ —
- vueantfu/skillsVue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.WritingNo warnings★ 6K↓ —
- commit-koepoko77-ai/im-not-aiAI(Claude 등)가 제안한 한글 커밋 메시지의 사무적·번역투 어휘("~을 수행함", "~을 진행함", "~적 개선을 실시함" 등)를 실제 개발자가 쓰는 자연스러운 한국어 커밋 메시지로 다듬는 스킬. humanize-korean과 달리 산문 문단이 아니라 1~2줄짜리 커밋 메시지 register에 특화되어 진단·청킹 없이 단일 콜로 즉시 처리한다. 트리거 — "커밋 메시지 자연스럽게", "커밋 메시지 다듬어줘", "이 커밋 메시지 AI 티 나", "commit message 한국어로 자연스럽게", "커밋 메시지 어색해", "커밋 메시지 사람처럼".EngineeringNo warnings★ 6.3K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for duolingo.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- humanizeepoko77-ai/im-not-aiAI가 쓴 한글 텍스트를 자연스럽게 윤문하는 진입 명령. humanize-korean 파이프라인을 shim 의 route_hint 가 정한 경로(light 1콜 · standard 2콜 · heavy 3+콜)로 실행하고 `--strict`면 heavy 고정. 트리거 — "/humanize".WritingNo warnings★ 6.3K↓ —
- mtp-hot-reloaddotnet/skillsSet up or recover MTP hot reload for a long-lived console-host edit/re-run loop in a Microsoft Testing Platform project. Use for explicit MTP console requests such as "enable hot reload", "dotnet run to rerun on edit", or unsupported/rude edits. Covers setup, run/watch, restarts, filters, and the VSTest no-mutation fallback. For one-time runs, exact commands, filter errors, TRX/dumps, or merely a failing test, use run-tests. Do not use when Test Explorer or an IDE should rerun tests without an MTP console host. Excludes editor integration, CI, and writing/debugging tests.TestingNo warnings★ 5.8K↓ —
- humanize-scanepoko77-ai/im-not-ai한글 글에 AI 티가 얼마나 있는지 재고, 실제로 고치면 어떻게 되는지 표본으로 보여주는 정찰 스킬. 실측 판별력 상위 6개만 본다. 워크스페이스·진단·게이트·서브에이전트 없이 이 대화 안에서 끝낸다(파일 0개, 서브에이전트 0회). 손볼 게 많다고 나오면 전수 윤문은 humanize-korean(=/humanize)으로 넘긴다. 트리거 — "이 글 AI 같아?", "AI 티 있나 봐줘", "스캔해줘", "윤문 돌릴 값어치 있나", "AI 티 점수", "quick humanize", "/humanize-scan".WritingNo warnings★ 6.3K↓ —
- sn-image-resumeOpenSenseNova/SenseNova-SkillsGenerates a designed portfolio-resume image from resume content provided in conversation text. Extracts optional style instructions, converts the resume into a fixed portfolio-resume layout prompt, and generates the final image through sn-image-base. Use when user asks to create "resume image", "portfolio resume", "简历图", "简历海报", or "个人简历视觉设计".MediaNo warnings★ 6K↓ —
- run-testsdotnet/skillsALWAYS USE before running .NET tests or answering with a test command or flags. Trigger on "run the tests", "exact dotnet test command", one test/class/category/trait/target framework, combined filters, `--filter-query`, `--no-build`, `--diag`, diagnostic logs, TRX, coverage collection, crash/hang dumps, filter errors, or unrecognized options. Chooses repository-compatible classic, VSTest, bridged MTP, or native MTP syntax for MSTest/xUnit/NUnit/TUnit. DO NOT USE for platform identification alone (platform-detection), writing or debugging test code, interpreting an existing coverage report, CI investigation, migration, or a persistent hot reload/watch loop.TestingNo warnings★ 5.8K↓ —
- group-by-analysisOpenSenseNova/SenseNova-Skills对多 Sheet 的 Excel 文件进行行数统计、大文件 Parquet 转换预处理、数据清洗及分组聚合分析,并生成带样式标记的统计表与可视化图表。DocumentsNo warnings★ 6K↓ —
- mongodb-natural-language-queryingmongodb/agent-skillsGenerate read-only MongoDB queries (find) or aggregation pipelines using natural language, with collection schema context and sample documents. Use this skill whenever the user asks to write, create, or generate MongoDB queries, wants to filter/query/aggregate data in MongoDB, asks "how do I query...", needs help with query syntax, or discusses finding/filtering/grouping MongoDB documents. Also use for translating SQL-like requests to MongoDB syntax. Does NOT handle Atlas Search ($search operator), vector/semantic search ($vectorSearch operator), fuzzy matching, autocomplete indexes, or relevance scoring - use search-and-ai for those. Does NOT analyze or optimize existing queries - use mongodb-query-optimizer for that. Does NOT handle aggregation pipelines that involve write operations. Requires MongoDB MCP server.OfficialDataNo warnings★ 192↓ —Also in 3 other repos
melonjs-lighting
melonjs/melonJS
From the author
Use this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, per-pixel lighting, drawLight, torch, glow, darkness.
Install
npx skills add melonjs/melonJS --skill melonjs-lighting -a claude-code
Installs to .claude/skills/melonjs-lighting/ · Each command fetches the skill straight from GitHub with the open skills CLI.
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