Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,072 skills from 2,198 repositories · updated 18 minutes ago
46,072 skills
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignNo warnings★ 5.5K↓ —
- stacked-chart-visualizationOpenSenseNova/SenseNova-Skills处理包含百分比字符串的分类占比数据,通过补全缺失维度并生成堆叠柱状图,直观展示多维度构成随时间或分类的变化趋势。OtherNo warnings★ 6K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.OtherNo warnings★ 5.5K↓ —
- excel-bar-chart-visualizationOpenSenseNova/SenseNova-Skills读取多工作表Excel文件,自动处理合并单元格与数据清洗,进行交叉分组统计并生成带总计行的结果表,最后绘制支持中英文字体的美化柱状图,适用于多维度数据汇总与可视化分析。DocumentsNo warnings★ 6K↓ —
- excel-multi-sheet-dynamic-analysisOpenSenseNova/SenseNova-Skills用于分析包含多个Sheet的Excel文件,动态判断数据量级以决定是否转换为Parquet进行大文件处理,并支持跨Sheet的特定字段统计、数据清洗、交叉分析与可视化,最终生成带下载链接的汇总报告。DocumentsNo warnings★ 6K↓ —
- pivot-table-cross-analysisOpenSenseNova/SenseNova-Skills利用交叉表与热力图对分类数据进行多维度占比分析,适用于奖项分布、绩效评估或市场占有率等结构化数据的清洗与可视化。OtherNo warnings★ 6K↓ —
- large-file-conditional-formattingOpenSenseNova/SenseNova-Skills根据Excel总行数自动切换Parquet加速读取,计算特定维度的时间序列平均值,并使用openpyxl输出带有条件格式(如低于均值标绿)和自定义样式的分析报告。DocumentsNo warnings★ 6K↓ —
- multi-sheet-reading-and-analysisOpenSenseNova/SenseNova-Skills用于读取多工作表Excel文件,动态评估数据量以启用Parquet大文件优化,并执行正则清洗、分类汇总、线性拟合及生成带格式的图表与结果文件。DocumentsNo warnings★ 6K↓ —
- itch-publishgamedev-skills/awesome-gamedev-agent-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.EngineeringNo warnings★ 5.5K↓ —
- numeric-extraction-and-distribution-analysisOpenSenseNova/SenseNova-Skills从带单位的字符串列中提取数值并清洗,生成包含直方图、饼图、条形图和累积分布图的多维度综合分布可视化图表,用于展示数据的集中趋势与分布特征。OtherNo warnings★ 6K↓ —
- brainstormingJetBrains/thinkrailUse before implementing a feature, a change in behavior, or a bug fix — however small. Not for questions, checks, or edits that change no behavior (typos, documentation or configuration only, mechanical refactors).PlanningNo warnings★ 5.7K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.OtherNo warnings★ 5.5K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 5.5K↓ —
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.OtherNo warnings★ 5.5K↓ —
- check-npmgrafana/skillsAudit a JavaScript/TypeScript repo's npm, yarn, or pnpm configuration for supply-chain hardening: tool version, lifecycle scripts, unsafe dependency protocols, and minimum release age ≥3 days. Use when the user invokes /check-npm or asks to audit package manager security, lifecycle scripts, git dependencies, ignore-scripts, min-release-age, allow-git, approvedGitRepositories, strictDepBuilds, or blockExoticSubdeps in a Grafana plugin or JS/TS project.OfficialSecurityNo warnings★ 295↓ —
- egm-drift-reportNewgoogle/elephant-goldfish-modelRuns drift detection on all design documents to check for document and code consistency. Produces an actionable report with differences. Use when the user asks to detect drift or check for consistency across all design documents or READMEs in a directory.DesignNo warnings★ 5.4K↓ —Also in 1 other repo
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.OtherNo warnings★ 5.5K↓ —
- test-taggingdotnet/skillsClassifies existing tests by standard traits and reports their distribution. USE FOR: tagging all tests with category attributes, categorizing/tagging/ labeling each test, compare happy vs error paths, audit the test mix, describe coverage shape by test type, or tag then verify the project builds. Read bodies when names mislead. Apply canonical attributes; otherwise report only. DO NOT USE FOR: requests owned by test-anti-patterns, coverage-analysis, crap-score, test-gap-analysis, code-testing, or migration skills.TestingNo warnings★ 5.8K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.OtherNo warnings★ 5.5K↓ —
- nuget-trusted-publishingdotnet/skillsSet up NuGet trusted publishing (OIDC) on a GitHub Actions repo — replaces long-lived API keys with short-lived tokens. USE FOR: trusted publishing, NuGet OIDC, keyless NuGet publish, migrate from NuGet API key, NuGet/login, secure NuGet publishing. DO NOT USE FOR: publishing to private feeds or Azure Artifacts (OIDC is nuget.org only). INVOKES: shell (powershell or bash), edit, create, ask_user for guided repo setup.DevOpsNo warnings★ 5.8K↓ —
- todosJetBrains/thinkrailUse when the user asks for a shared plan, a task needs at least three substantive execution steps, or a loose TODO is pending. Without an explicit plan request, not for one-shot answers or checks, or one- to two-step work that is not already in the list.PlanningNo warnings★ 5.7K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanningNo warnings★ 5.5K↓ —
- system-text-json-net11dotnet/skillsImperative guidance for the System.Text.Json APIs added in .NET 11: the built-in `JsonNamingPolicy.PascalCase` naming policy, and the strongly-typed generic `JsonSerializerOptions.GetTypeInfo` and `JsonSerializerOptions.TryGetTypeInfo` metadata accessors (generic overloads that return a typed `JsonTypeInfo`). USE ONLY when the user is targeting net11.0 or later and needs PascalCase JSON property or dictionary-key names without writing a custom naming policy, a strongly-typed generic `JsonTypeInfo` instead of the non-generic `JsonTypeInfo`, or a no-throw way to probe whether a type's serialization metadata is resolved. DO NOT USE when the target is earlier than net11.0, the requested behavior uses an established pre-net11 naming policy, or the user explicitly selected another JSON library.WritingNo warnings★ 5.8K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).EngineeringNo warnings★ 5.5K↓ —
godot-gdscript-headless-testing
gamedev-skills/awesome-gamedev-agent-skills
From the author
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-gdscript-headless-testing -a claude-code
Installs to .claude/skills/godot-gdscript-headless-testing/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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