Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,099 skills from 2,198 repositories · updated 8 minutes ago
46,099 skills
- git-commitThinkInAIXYZ/deepchatGenerate well-formatted git commit messages following conventional commit standardsEngineeringNo warnings★ 6.4K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.OtherNo warnings★ 5.5K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 5.5K↓ —
- melonjs-scenes-and-statemelonjs/melonJSUse this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.OtherNo warnings★ 6.4K↓ —
- melonjs-renderer-backendsmelonjs/melonJSUse this skill when a feature works on one machine and not another, when choosing or pinning a renderer, or when writing code that must degrade gracefully. Covers the WebGPU to WebGL 2 to Canvas fallback ladder, what each backend supports, capability detection, and the subsystems that warn once and then stop working on Canvas. Triggers on: video.AUTO, video.WEBGPU, video.WEBGL, video.CANVAS, renderer.type, supportsDepthBuffer, shaderLanguage, WebGPU, WebGL2, Canvas fallback, context loss, backend, works on my machine.MediaNo warnings★ 6.4K↓ —
- designlang-tokensManavarya09/design-extractUse when styling UI for mintlify.com — references the extracted design system tokens instead of inventing colors, spacing, or typography.DesignNo warnings★ 4.4K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 5.5K↓ —
- verifyzenbu-labs/terminal-browserDrive an engine app headlessly in a pty, record a video of the whole verification, and open a summary page (video + timeline + checks) with pixel open.MediaNo warnings★ 4.3K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 5.5K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 5.5K↓ —
- template-validationdotnet/skillsValidates custom dotnet new templates for correctness before publishing. Catches missing fields, parameter bugs, shortName conflicts, constraint issues, and common authoring mistakes that cause templates to fail silently. USE FOR: checking template.json files for errors before publishing or testing, diagnosing why a template doesn't appear after installation, reviewing template parameter definitions for type mismatches and missing defaults, finding shortName conflicts with dotnet CLI commands, validating post-action and constraint configuration. DO NOT USE FOR: finding or using existing templates (use template-discovery), creating projects from templates (use template-instantiation), creating templates from existing projects (use template-authoring).TestingNo warnings★ 5.8K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.OtherNo warnings★ 5.5K↓ —
- linkedin-comment-draftersergebulaev/linkedin-skillsDraft a LinkedIn comment on someone else's post from its URL, or reshare (repost) it to your feed with optional commentary. Use when the user pastes a post URL and asks to comment, engage, be first commenter, or repost with their thoughts. Produces 1-3 variants in the user's voice, picks a reaction, and publishes via Publora on approval. Not for replying to existing comments (use linkedin-reply-handler).MarketingNo warnings★ 5.3K↓ —Also in 1 other repo
- humanizeepoko77-ai/im-not-aiAI가 쓴 한글 텍스트를 자연스럽게 윤문하는 진입 명령. humanize-korean 파이프라인을 shim 의 route_hint 가 정한 경로(light 1콜 · standard 2콜 · heavy 3+콜)로 실행하고 `--strict`면 heavy 고정. 트리거 — "/humanize".WritingNo warnings★ 6.3K↓ —
- linkedin-content-plannersergebulaev/linkedin-skillsGenerate a 7-day LinkedIn content plan from a theme, audience, and pillars. Produces per-day post pillar, format, hook type, CTA, posting time, daily comment targets, and a weekly inbound-readiness check. Use when the user wants to plan a week or month of content, not draft a single post (use linkedin-post-writer).MarketingNo warnings★ 5.3K↓ —Also in 1 other repo
- sentencepieceOrchestra-Research/AI-Research-SKILLsLanguage-independent tokenizer treating text as raw Unicode. Supports BPE and Unigram algorithms. Fast (50k sentences/sec), lightweight (6MB memory), deterministic vocabulary. Used by T5, ALBERT, XLNet, mBART. Train on raw text without pre-tokenization. Use when you need multilingual support, CJK languages, or reproducible tokenization.ProductivityNo warnings★ 14.1K↓ —
- sn-image-resumeOpenSenseNova/SenseNova-SkillsGenerates a designed portfolio-resume image from resume content provided in conversation text. Extracts optional style instructions, converts the resume into a fixed portfolio-resume layout prompt, and generates the final image through sn-image-base. Use when user asks to create "resume image", "portfolio resume", "简历图", "简历海报", or "个人简历视觉设计".MediaNo warnings★ 6K↓ —
- linkedin-employee-advocacysergebulaev/linkedin-skillsStand up and run a LinkedIn employee advocacy program for a marketing or sales team. Covers 14-day launch playbook, brand-guideline governance, per-post time budget, cadence benchmarks, and team ROI (reach, engagement, pipeline). Triggers on "employee advocacy", "get the team posting", "scale LinkedIn across team", "advocacy ROI". Not for planning one person's own calendar (use linkedin-content-planner).MarketingNo warnings★ 5.3K↓ —Also in 1 other repo
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.OtherNo warnings★ 5.5K↓ —
- create-plancomposio-community/awesome-codex-skillsCreate a concise plan. Use when a user explicitly asks for a plan related to a coding task.PlanningNo warnings★ 17.1K↓ —
- nansen-general-searchinternet-court/internet-court-skillSearch for tokens or entities by name. Use when you have a token name and need the full address, or want to find an entity.OtherNo warnings★ 7K↓ —
- excel-statistical-viz-large-fileOpenSenseNova/SenseNova-Skills对 Excel 数据进行多维度统计分析与可视化。DocumentsNo warnings★ 6K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.OtherNo warnings★ 5.5K↓ —
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.OtherNo warnings★ 5.5K↓ —
marginaleffects
brycewang-stanford/Auto-Empirical-Research-Skills
From the author
Manual for the marginaleffects R and Python package, and guide to the book "Model to Meaning". Use when users ask about predictions, comparisons, slopes, marginal effects, average treatment effects (ATE/ATT/CATE), hypothesis testing, contrasts, counterfactuals, risk ratios, odds ratios, causal inference with G-computation, or need help with marginaleffects functions like predictions(), comparisons(), slopes(), hypotheses(), datagrid(), avg_predictions(), avg_comparisons(), avg_slopes(), or plot functions.
Install
npx skills add brycewang-stanford/Auto-Empirical-Research-Skills --skill marginaleffects -a claude-code
Installs to .claude/skills/marginaleffects/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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