Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,064 skills from 2,198 repositories · updated 10 minutes ago
46,064 skills
- grade-testsdotnet/skillsGrade curated individual tests for readiness, A-F quality and improvements. ALWAYS USE FOR: grade tests, review only a named test, per-test readiness or quality bands for supplied methods, bodies, file spans or bounded PR diffs, including existing tests. Return Pass/Failed/Uncertain/Not applicable; unresolved/empty scopes omit grades. Compose read-only per-test evidence. Polyglot. DO NOT USE FOR: suite audits (test-engineer/test-anti-patterns), concrete fix/feature detection proof (test-value-evidence), writing/fixing tests, or coverage.TestingNo warnings★ 5.8K↓ —
- use-igniteui-blazordotnet/skillsAdd, configure, or review Ignite UI for Blazor Lite component support in Blazor applications. USE FOR: installing IgniteUI.Blazor.Lite or IgniteUI.Blazor.GridLite, registering AddIgniteUIBlazor() in Blazor Server, WASM, Hybrid, or split Blazor Web App projects, adding @using IgniteUI.Blazor.Controls, wiring the theme stylesheet, picking the right host page, locating the GridLite stylesheet path, explaining single-project vs split Server/Client Web App setup differences, and checking where an interactive render mode is needed for Ignite UI components to work. DO NOT USE FOR: general Blazor component authoring without Ignite UI, choosing app architecture or render mode from scratch (see create-blazor-project), JavaScript interop (see use-js-interop), authentication (see configure-auth), prerendering (see support-prerendering), or layout/component design questions that need no Ignite UI setup.DesignNo warnings★ 5.8K↓ —
- binlog-generationdotnet/skillsGenerate MSBuild binary logs (binlogs) for build diagnostics and analysis. USE FOR: adding /bl:{} to any dotnet build, test, pack, publish, or restore command to capture a full build execution trace, prerequisite for binlog-failure-analysis and build-perf-diagnostics skills, enabling post-build investigation of errors or performance. Requires MSBuild 17.8+ / .NET 8 SDK+ for {} placeholder; PowerShell must quote the complete switch as '-bl:{}'. DO NOT USE FOR: non-MSBuild build systems (npm, Maven, CMake), analyzing an existing binlog (use binlog-failure-analysis instead), binlog MCP startup failures (use troubleshoot-binlog-mcp).TestingNo warnings★ 5.8K↓ —
- maui-app-lifecycledotnet/skills.NET MAUI app lifecycle guidance — the four app states, cross-platform Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying), platform-specific lifecycle mapping, backgrounding and resume behavior, and state-preservation patterns. USE FOR: "app lifecycle", "window lifecycle events", "save state on background", "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event", "ConfigureLifecycleEvents", "platform lifecycle hooks". DO NOT USE FOR: navigation events (use maui-shell-navigation), dependency injection setup (use maui-dependency-injection), platform API invocation (use conditional compilation and partial classes).PlanningNo warnings★ 5.8K↓ —
- create-skilldotnet/skillsScaffolds new agent skills for the dotnet/skills repository. Use when creating a new skill, generating SKILL.md files, writing a skill description that the runtime will actually route to, or setting up skill directory structures. Handles frontmatter generation, section templates, and validation guidance. Do not use for fixing a skill that already fails its evaluation (use improve-skill-quality) or for writing eval.yaml (use create-skill-test).TestingNo warnings★ 5.8K↓ —
- maui-shell-navigationdotnet/skillsGuide for implementing Shell-based navigation in .NET MAUI apps. Covers AppShell setup, visual hierarchy (FlyoutItem, TabBar, Tab, ShellContent), URI-based navigation with GoToAsync, route registration, query parameters, back navigation, flyout and tab configuration, navigation events, and navigation guards. Use when: setting up Shell navigation, adding tabs or flyout menus, navigating between pages with GoToAsync, passing parameters between pages, registering routes, customizing back button behavior, or guarding navigation with confirmation dialogs. Do not use for: deep linking from external URLs (see .NET MAUI deep linking documentation), data binding on pages (use maui-data-binding), dependency injection setup (use maui-dependency-injection), or NavigationPage-only apps that don't use Shell.OtherNo warnings★ 5.8K↓ —
- test-gap-analysisdotnet/skillsFind caller-visible production changes existing tests would miss through pseudo-mutation analysis; verify candidates or close gaps only when requested. Includes read-only per-test composition for grading. Polyglot. USE FOR: would tests catch a bug, behavioral blind spots, surviving mutations. DO NOT USE FOR: concrete fix/feature revision proof (test-value-evidence); suite taxonomy (test-tagging); .NET coverage, Cobertura, plateaus or coverage-backed priorities (coverage-analysis); named CRAP (crap-score); new suites (code-testing); assertion/smell audits; mutation tools.TestingNo warnings★ 5.8K↓ —
- maui-dependency-injectiondotnet/skillsGuidance for configuring dependency injection in .NET MAUI apps — service registration in MauiProgram.cs, lifetime selection (Singleton / Transient / Scoped), constructor injection, Shell navigation auto-resolution, platform-specific registrations, and testability patterns. USE FOR: "dependency injection", "DI setup", "AddSingleton", "AddTransient", "AddScoped", "service registration", "constructor injection", "IServiceProvider", "MauiProgram DI", "register services", "BindingContext injection". DO NOT USE FOR: data binding (use maui-data-binding), Shell route configuration (use maui-shell-navigation), unit-test mocking frameworks (use standard xUnit and NSubstitute patterns).TestingNo warnings★ 5.8K↓ —
- use-js-interopdotnet/skillsAdd, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is available, IAsyncDisposable disposal of JS references, server-side JS interop safety. DO NOT USE FOR: general Blazor component authoring without JS interop needs (use author-component), forms (use collect-user-input).EngineeringNo warnings★ 5.8K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignNo warnings★ 5.5K↓ —
- mongodb-connectionmongodb/agent-skillsOptimize MongoDB client connection configuration (pools, timeouts, patterns) for any supported driver language. Use this skill when working/updating/reviewing on functions that instantiate or configure a MongoDB client (eg, when calling `connect()`), configuring connection pools, troubleshooting connection errors (ECONNREFUSED, timeouts, pool exhaustion), optimizing performance issues related to connections. This includes scenarios like building serverless functions with MongoDB, creating API endpoints that use MongoDB, optimizing high-traffic MongoDB applications, creating long-running tasks and concurrency, or debugging connection-related failures.OfficialEngineeringNo warnings★ 192↓ —Also in 3 other repos
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaNo warnings★ 5.5K↓ —
- coordinate-componentsdotnet/skillsShare state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).MediaNo warnings★ 5.8K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignNo warnings★ 5.5K↓ —
- range-reading-and-large-file-analysisOpenSenseNova/SenseNova-Skills读取多 Sheet Excel 文件,根据数据量动态选择处理策略,支持特定区域数据提取、大文件 Parquet 转换、统计分析及可视化图表生成。DocumentsNo warnings★ 6K↓ —
- excel-conditional-filtering-optimizationOpenSenseNova/SenseNova-Skills根据多维数值条件筛选 Excel 数据并导出结果,支持大规模数据的自动性能优化处理。DocumentsNo warnings★ 6K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivityNo warnings★ 5.5K↓ —
- line-chart-visualizationOpenSenseNova/SenseNova-Skills提取结构化数据并进行特征清洗与聚类分析,生成包含趋势对比、分布特征与参数敏感性的多维度综合可视化图表,适用于各类趋势预测与多维对比场景。OtherNo warnings★ 6K↓ —
- roblox-charactersgamedev-skills/awesome-gamedev-agent-skillsBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.OtherNo warnings★ 5.5K↓ —
- statistical-distribution-and-outlier-analysisOpenSenseNova/SenseNova-Skills执行数值型数据的分布分析与异常值检测,支持通过正则表达式从文本中提取误差项并生成高分辨率的箱线图与直方图报告。OtherNo warnings★ 6K↓ —
- claude-apianthropics/skillsReference for the Claude API / Anthropic SDK — model ids, pricing, params, streaming, tool use, MCP, agents, caching, token counting, model migration. TRIGGER — read BEFORE opening the target file; don't skip because it "looks like a one-liner" — whenever: the prompt names Claude/Anthropic in any form (Claude, Anthropic, Fable, Opus, Sonnet, Haiku, `anthropic`, `@anthropic-ai`, `claude-*`, `us.anthropic.*`, `[1m]`); the user asks about an LLM (pricing/model choice/limits/caching) — never answer from memory; OR the task is LLM-shaped with provider unstated (agent/MCP/tool-definition/multi-agent/RAG/LLM-judge/computer-use; generate/summarize/extract/classify/rewrite/converse over NL; debugging refusals/cutoffs/streaming/tool-calls/tokens). SKIP only when another provider is being worked on (overrides all triggers): OpenAI/GPT/Gemini/Llama/Mistral/Cohere/Ollama named in the query; OR `grep -rE 'openai|langchain_openai|google.generativeai|genai|mistralai|cohere|ollama'` over the project hits (run this grep FIRST OfficialEngineeringNo warnings★ 184.7K↓ —Also in 1 other repo
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.OtherNo warnings★ 5.5K↓ —
- mongodb-mcp-setupmongodb/agent-skillsGuide users through configuring key MongoDB MCP server options. Use this skill when a user has the MongoDB MCP server installed but hasn't configured the required environment variables, or when they ask about connecting to MongoDB/Atlas and don't have the credentials set up.OfficialOtherNo warnings★ 192↓ —Also in 2 other repos
- viteantfu/skillsVite build tool configuration, plugin API, SSR, and Vite 8 Rolldown migration. Use when working with Vite projects, vite.config.ts, Vite plugins, or building libraries/SSR apps with Vite.EngineeringNo warnings★ 6K↓ —
remote-compute-ssh
aipoch/open-science
From the author
Evaluate and use SSH Remote Compute before choosing where to run GPU, high-memory, parallel, batch, model-inference, bioinformatics, or other long-running scientific work; supports short remote commands and asynchronous jobs with automatic harvest and analysis.
Install
npx skills add aipoch/open-science --skill remote-compute-ssh -a claude-code
Installs to .claude/skills/remote-compute-ssh/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (1)
- SKILL.md