Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,075 skills from 2,198 repositories · updated 6 minutes ago
46,075 skills
- judgment-dayGentleman-Programming/gentle-aiTrigger: judgment day, dual review, adversarial review, juzgar. Run explicit blind dual review with at most two scoped fix/re-judgment rounds.EngineeringNo warnings★ 8.1K↓ —
- work-unit-commitsGentleman-Programming/gentle-aiPlan commits as reviewable work units. Trigger: implementation, commit splitting, chained PRs, or keeping tests and docs with code.TestingNo warnings★ 8.1K↓ —
- ads-reportAgriciDaniel/claude-adsRender Markdown, HTML, or PDF paid-advertising reports from a validated Claude Ads JSON run bundle. Use for ads report, client report, audit PDF, executive audience reporting, or exporting prior audit and plan results.MarketingNo warnings★ 10.6K↓ —
- ai-visibilityRyze-AI-Adgent/open-seo-mcp-skillsMeasure real AI-engine visibility — traffic from ChatGPT, Perplexity, Claude, Gemini and which pages they cite — from actual GA4 referral data, not prompt sampling. Use when asked "AI visibility", "GEO/AEO check", "do LLMs cite us", "traffic from ChatGPT", or "how do we show up in AI search".OtherNo warnings★ 7.9K↓ —
- sound-effectselevenlabs/skillsGenerate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.OfficialDesignNo warnings★ 519↓ —
- offensive-bug-identificationSnailSploit/Claude-Redclaude-red is a curated library of offensive security skills designed for the Claude skills system. Each skill is a structured SKILL.md file that primes Claude with expert-level methodology for a specific attack surface — from SQLi to shellcode, EDR evasion to exploit development.SecurityNo warnings★ 9.8K↓ —
- content-briefRyze-AI-Adgent/open-seo-mcp-skillsSERP-driven content brief for a target keyword — what ranks, what to cover, headings, questions, internal links from your own data. Use when asked for a "content brief", "outline to rank for X", "what should this article cover", or before writing any SEO page.MarketingNo warnings★ 7.9K↓ —
- offensive-osint-methodologySnailSploit/Claude-Redclaude-red is a curated library of offensive security skills designed for the Claude skills system. Each skill is a structured SKILL.md file that primes Claude with expert-level methodology for a specific attack surface — from SQLi to shellcode, EDR evasion to exploit development.SecurityNo warnings★ 9.8K↓ —
- offensive-shellcodeSnailSploit/Claude-RedShellcode development reference for offensive security engagements. Use when writing custom x86/x64 shellcode, implementing position-independent code (PIC), building shellcode loaders, evading AV/EDR detection, or converting PE files to shellcode. Covers null byte avoidance, API hashing, encoder/decoder patterns, staged vs stageless payloads, Windows PEB traversal, and cross-platform shellcode techniques.SecurityNo warnings★ 9.8K↓ —
- offensive-request-smugglingSnailSploit/Claude-Redclaude-red is a curated library of offensive security skills designed for the Claude skills system. Each skill is a structured SKILL.md file that primes Claude with expert-level methodology for a specific attack surface — from SQLi to shellcode, EDR evasion to exploit development.SecurityNo warnings★ 9.8K↓ —
- offensive-phishingSnailSploit/Claude-RedPhishing campaign execution methodology for authorized red team engagements. Covers end-to-end campaign lifecycle: infrastructure provisioning (GoPhish, SMTP relay configuration, domain acquisition and aging, SPF/DKIM/DMARC alignment), payload delivery vectors (Office macro weaponization, HTA droppers, ISO/IMG container abuse, LNK shortcut hijacking, OneNote embedded payloads, HTML smuggling), email authentication bypass techniques (SPF softfail exploitation, DKIM replay attacks, display name spoofing, homoglyph and cousin domain registration), credential harvesting with MFA bypass (EvilGinx2 transparent proxy, Modlishka session relay, pixel-perfect HTML cloning), spear phishing pretext development informed by OSINT, email security gateway evasion, QR code phishing (quishing), and callback phishing for initial access. Integrates with GoPhish for campaign management, EvilGinx2 for adversary-in-the-middle credential interception, King Phisher for template design, and the Social Engineering Toolkit for payload gSecurityNo warnings★ 9.8K↓ —
- offensive-race-conditionSnailSploit/Claude-Redclaude-red is a curated library of offensive security skills designed for the Claude skills system. Each skill is a structured SKILL.md file that primes Claude with expert-level methodology for a specific attack surface — from SQLi to shellcode, EDR evasion to exploit development.SecurityNo warnings★ 9.8K↓ —
- sred-project-organizergetsentry/skillsTake a list of projects and their related documentation, and organize them into the SRED format for submission.OfficialOtherNo warnings★ 1.1K↓ —
- triage-frontend-issuesgetsentry/skillsTriage new issues in the Sentry `javascript` project by archiving non-actionable noise. Use when asked to "triage issues", "triage the javascript project", "archive non-actionable issues", "triage new frontend issues", or "clean up the sentry/javascript queue". Operates only on the sentry/javascript project, only archives (never resolves), and always archives with `untilEscalating`.OfficialDesignNo warnings★ 1.1K↓ —
- offensive-ssrfSnailSploit/Claude-Redclaude-red is a curated library of offensive security skills designed for the Claude skills system. Each skill is a structured SKILL.md file that primes Claude with expert-level methodology for a specific attack surface — from SQLi to shellcode, EDR evasion to exploit development.SecurityNo warnings★ 9.8K↓ —
- branch-prGentleman-Programming/gentle-aiCreate Gentle AI pull requests with issue-first checks. Trigger: creating, opening, or preparing PRs for review.EngineeringNo warnings★ 8.1K↓ —
- melonjs-effects-and-shadersmelonjs/melonJSUse this skill for post-processing effects, custom shaders, blend modes and colour grading in melonJS. Covers the built-in ShaderEffect presets, addPostEffect on renderables and cameras, writing a custom dual-language GLSL/WGSL effect, the screen_texture builtins, and why effects silently do nothing on the Canvas fallback. Triggers on: Tween, easing, animate an effect, ShaderEffect, addPostEffect, removePostEffect, getPostEffect, postEffectNeedsCapture, VignetteEffect, GlowEffect, BlurEffect, PixelateEffect, ScanlineEffect, shader, GLSL, WGSL, uniform, setUniform, setTexture, setTime, blendMode, colorMatrix, screen_texture, toFrameTexture, post effect, filter.MediaNo warnings★ 6.4K↓ —
- melonjs-particles-and-trailsmelonjs/melonJSUse this skill for particle effects and motion trails in melonJS — ParticleEmitter configuration, burst versus stream emission, the referenceSpace frame of reference introduced in 20.2, 3D particle motion through elevation and minSpread/maxSpread in 20.8, and the Trail renderable. Covers the emitter that silently does nothing until you call an emit method. Triggers on: Trail3d, ribbon, exhaust trail, speed streak, ski track, tyre mark, ribbonNormal, ParticleEmitter, particles, burstParticles, streamParticles, referenceSpace, ParticleEmitterSettings, elevation, minSpread, maxSpread, spawn area, Trail, explosion, smoke, sparks, debris, ring, exhaust, emitter, tintOverLife, colour over life, color over life, flame, fire.MediaNo warnings★ 6.4K↓ —
- melonjsmelonjs/melonJSUse this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.MediaNo warnings★ 6.4K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ScienceNo warnings★ 5.5K↓ —
- melonjs-renderer-backendsmelonjs/melonJSUse this skill when a feature works on one machine and not another, when choosing or pinning a renderer, or when writing code that must degrade gracefully. Covers the WebGPU to WebGL 2 to Canvas fallback ladder, what each backend supports, capability detection, and the subsystems that warn once and then stop working on Canvas. Triggers on: video.AUTO, video.WEBGPU, video.WEBGL, video.CANVAS, renderer.type, supportsDepthBuffer, shaderLanguage, WebGPU, WebGL2, Canvas fallback, context loss, backend, works on my machine.MediaNo warnings★ 6.4K↓ —
- dotnet-maui-doctordotnet/skillsDiagnoses and fixes .NET MAUI development environment issues. Validates .NET SDK, workloads, Java JDK, Android SDK, Xcode, and Windows SDK. All version requirements discovered dynamically from NuGet WorkloadDependencies.json — never hardcoded. Use when: setting up MAUI development, build errors mentioning SDK/workload/JDK/Android, "Android SDK not found", "Java version" errors, "Xcode not found", environment verification after updates, or any MAUI toolchain issues. Do not use for: non-MAUI .NET projects, Xamarin.Forms apps, runtime app crashes unrelated to environment setup, or app store publishing issues. Works on macOS, Windows, and Linux.PlanningNo warnings★ 5.8K↓ —
- melonjs-camera-and-drawingmelonjs/melonJSUse this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras and what each one draws, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, baking with CanvasRenderTarget, and reading pixels back. Triggers on: Camera2d, viewport, follow, offset, look ahead, setBounds, minimap, second camera, split screen, cullMask, visibilityLayer, hide from a camera, shake, fadeIn, fadeOut, worldToLocal, localToWorld, colorMatrix, renderer.fill, renderer.stroke, Rect, Ellipse, Polygon, Line, Gradient, clipRect, mask, CanvasRenderTarget, NoiseTexture2d, lookAt, setBasis, toImageData, getImageData, toBlob, toDataURL, screenshot, read pixels.MediaNo warnings★ 6.4K↓ —
- r3f-best-practiceszebbern/claude-code-guideReact Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.WritingNo warnings★ 4.7K↓ —
egm-review
google/elephant-goldfish-model
From the author
Orchestrates the EGM Goldfish Review Protocol. Used as part of the EGM process to perform design document reviews. Executes five review phases: Initial Zoom Out Review, Comprehension Review, Design Critique, Intermediate Zoom Out Review, and Implementation Readiness.
Install
npx skills add google/elephant-goldfish-model --skill egm-review -a claude-code
Installs to .claude/skills/egm-review/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (5)
- SKILL.md
- TEST.md
- agents/openai.yaml
- assets/icon.svg
- test_scenarios.yaml