Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,307 skills from 2,272 repositories · updated 14 hours ago
47,307 skills
- deck-pitchnexu-io/html-anything10 页融资 deck, 白底 + 蓝紫渐变 hero, traction 柱状, $X.XM askDocumentsNo warnings★ 9.3K↓ —
- team-okrsnexu-io/html-anything季度 banner + 3 个目标 + KR 进度条 + owner + 状态 pillOtherNo warnings★ 9.3K↓ —
- card-twitternexu-io/html-anything推特金句 / 数据卡, 适合配推文OtherNo warnings★ 9.3K↓ —
- context-engineeringmvschwarz/openrigUse when designing, reviewing, or debugging how an agent's context window gets filled, pruned, or shared — choosing what loads at boot versus on demand, sizing an install or an always-loaded file, fixing an agent that drifts, repeats itself, or forgets constraints mid-task, planning compaction or summarization, deciding single-agent versus subagents, engineering handoffs between agents, or picking a tool loadout. NOT for rewording a prompt's tone, choosing which model to pin, or debugging business logic — those are adjacent moments this skill does not serve. Historical 2024–2025 snapshot; not normative for present-day frontier models — see the Status section.ProductivityNo warnings★ 8.3K↓ —Also in 1 other repo
- info-funnelnexu-io/html-anything3-6 阶递减漏斗, 突出转化率 / 筛选比例 / 流量损耗。竖图适合 IG Story / 小红书OtherNo warnings★ 9.3K↓ —
- data-reportnexu-io/html-anything把 CSV/Excel/JSON 数据转成漂亮的可视化报告页DataNo warnings★ 9.3K↓ —Also in 1 other repo
- deck-replitnexu-io/html-anythingReplit Slides 八套主题 (helix/holm/vance/bevel/world/atlas/bluehouse)DocumentsNo warnings★ 9.3K↓ —Also in 1 other repo
- saas-landingnexu-io/html-anything单页 SaaS 落地页, 含 hero/features/social-proof/pricing/CTAOtherNo warnings★ 9.3K↓ —
- specification-systemmvschwarz/openrigUse when authoring rig specs, agent specs, workflow specs, startup/context fragments, operating-mode declarations, or designing the user spec library. Covers the 4 failure modes (spec instantiates topology but not workflow/mode; spec depends on local paths and fails on another host; agents modify specs as one-off files instead of preserving reusable intent; validation proves YAML shape but not whether topology can run) and the validation-vs-runtime-realization distinction.PlanningNo warnings★ 8.3K↓ —Also in 1 other repo
- deck-xhs-postnexu-io/html-anything9 页 3:4 竖版图文, 暖 pastel + 虚线 sticker 卡片DocumentsNo warnings★ 9.3K↓ —
- prototype-webnexu-io/html-anything可点击的功能性 Web 原型, 含导航、英雄区、特性区、CTAOtherNo warnings★ 9.3K↓ —
- motion-framesnexu-io/html-anything可循环 CSS 动效组合: 旋转环、地球仪、计时器、视差标签DesignNo warnings★ 9.3K↓ —
- agent-browsermvschwarz/openrigBrowser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling forms, clicking buttons, taking screenshots, extracting data, testing web apps, or automating any browser task. Triggers include requests to "open a website", "fill out a form", "click a button", "take a screenshot", "scrape data from a page", "test this web app", "login to a site", "automate browser actions", or any task requiring programmatic web interaction.BrowserNo warnings★ 8.3K↓ —Also in 1 other repo
- cross-host-rig-commandsmvschwarz/openrigUse when addressing a registered remote OpenRig host, choosing its transport, or interpreting a cross-host result.OtherNo warnings★ 8.3K↓ —Also in 1 other repo
- meeting-notesnexu-io/html-anything标题 + 出席 + 议程 + 决议 + action items + 下次ProductivityNo warnings★ 9.3K↓ —
- learntigerless-labs/autoharnessUse when users /learn, save, remember, or distill lessons.OtherNo warnings★ 10.4K↓ —
- skill-creatorGentleman-Programming/gentle-aiTrigger: new skills, agent instructions, documenting AI usage patterns. Create LLM-first skills with valid frontmatter.OtherNo warnings★ 8.1K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignNo warnings★ 5.3K↓ —
- mongodb-schema-designmongodb/agent-skillsMongoDB schema design patterns and anti-patterns. Use when designing data models, reviewing schemas, migrating from SQL, or troubleshooting performance issues caused by schema problems. Triggers on "design schema", "embed vs reference", "MongoDB data model", "schema review", "unbounded arrays", "one-to-many", "tree structure", "16MB limit", "schema validation", "JSON Schema", "time series", "schema migration", "polymorphic", "TTL", "data lifecycle", "archive", "index explosion", "unnecessary indexes", "approximation pattern", "document versioning".OfficialDesignNo warnings★ 192↓ —Also in 3 other repos
- melonjs-inputmelonjs/melonJSUse this skill for keyboard, pointer, mouse, touch and gamepad input in melonJS. Covers the bindKey action indirection, registerPointerEvent on regions, the isKinematic requirement that silently blocks pointer events, which of several overlapping objects receives an event and how to consume it, world vs screen pointer coordinates, and gamepad mapping onto the same actions. Triggers on: input, bindKey, isKeyPressed, KEY, registerPointerEvent, releasePointerEvent, pointerdown, pointerup, pointermove, POINTERMOVE, gamepad, bindGamepad, triggerKeyEvent, KEYDOWN, KEYUP, press any key, splash screen, click, touch, drag, hit test, event propagation, stop propagating, overlapping, which object gets the click.TestingNo warnings★ 6.4K↓ —
- melonjs-eventsmelonjs/melonJSUse this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.MediaNo warnings★ 6.4K↓ —
- msbuilddotnet/skillsUse only for MSBuild failure investigation, build-performance analysis, or review of existing build XML/extension contracts. A plan to convert a working legacy/non-SDK project to SDK style or migrate packages.config is a project-system migration, NOT a build-file review: do not activate, even to check scope. Framework/API upgrades are also excluded. Activate for advisory Import/Exists hook and NuGet packed-import questions even without a checkout or failed build; .csproj/.fsproj/.vbproj/.props/.targets conditions; custom-target inputs/outputs; .binlog capture/replay; failing dotnet build/restore/pack/publish or MSBuild-based test builds; slow evaluation, compilation, copying, or no-change builds; and controlled timing comparisons. Exclude SDK installation alone, C# refactoring, runtime profiling, assertions after successful builds, and non-MSBuild builds.TestingNo warnings★ 5.8K↓ —
- melonjs-3dmelonjs/melonJSUse this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground shadows, glTF/GLB scenes, and depth sorting. Covers the Y-down/+Z-forward convention that is the inverse of OpenGL, the cameraClass opt-in, clip planes, and what does not work on the Canvas fallback. Triggers on: Camera3d, Mesh, InstancedMesh, Sprite3d, Trail3d, ribbon, exhaust trail, Light3d, billboard, glTF, glb, 3D, 2.5D, depth, cameraClass, fov, setClipPlanes, setFog, fog, distance fog, height fog, heightFalloff, transparent, transparency, alpha, blendMode, fade, castGroundShadow, lit, setBasis, getBasis, lookAt, up vector, gimbal, slerp, great circle, turn a direction.PlanningNo warnings★ 6.4K↓ —
- melonjs-mathmelonjs/melonJSUse this skill for vector and matrix maths in melonJS — Vector2d, Vector3d, their observable variants, Matrix2d, Matrix3d, and the math utility functions. Covers which methods mutate and which allocate, the vector pool and when clone() is the wrong tool, interpolation with lerp, slerp, damp and moveTowards, and the argument defaults that silently drop a component. Triggers on: Vector2d, Vector3d, ObservableVector2d, ObservableVector3d, Matrix2d, Matrix3d, vector, vector maths, dot, cross, normalize, length, distance, angle, lerp, slerp, damp, moveTowards, project, clamp, degToRad, radToDeg, clone, vector pool, vector3dPool, setMuted, setCallback, my vector is wrong, z is zero, scale ignores z., moveTowards ignores z, projectN, currentTransform, setTransform, matrix, transform matrix, column-major, val, Float32Array, basis matrix, orientation matrix, Noise, getNoise1d, flicker, wobble.OtherNo warnings★ 6.4K↓ —
security-alert-analysis
elastic/agent-skills
From the author
Investigate a specific Elastic Security detection alert: gather context, assess entity risk, classify the threat, document findings, and optionally acknowledge. Use when triaging a single known alert, performing SOC investigation, or following up after the security-alert-triage skill identifies a group to investigate.
Install
npx skills add elastic/agent-skills --skill security-alert-analysis -a claude-code
Installs to .claude/skills/security-alert-analysis/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 92
Files (2)
- SKILL.md
- references/classification-guide.md