Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,072 skills from 2,198 repositories · updated 13 minutes ago
46,072 skills
- topology-mutation-and-seat-managementmvschwarz/openrigUse when changing a rig while it is alive — `rig grow` / `rig expand` / `rig shrink` / `rig launch` / `rig remove` / `rig discover` / `rig bind` / `rig adopt` / `rig attach`. Covers the 4 failure modes (newly created seat lacks queue/startup/role; edges and permissions not updated; adopt/bind succeeds at tmux but not OpenRig identity; shrink/remove leaves stale topology references) and the rule that mutation must work while the rig is active, not just in clean fixtures.OtherNo warnings★ 8.3K↓ —Also in 1 other repo
- ai-visibilityRyze-AI-Adgent/open-seo-mcp-skillsMeasure real AI-engine visibility — traffic from ChatGPT, Perplexity, Claude, Gemini and which pages they cite — from actual GA4 referral data, not prompt sampling. Use when asked "AI visibility", "GEO/AEO check", "do LLMs cite us", "traffic from ChatGPT", or "how do we show up in AI search".OtherNo warnings★ 7.9K↓ —
- kubernetes-specialistJeffallan/claude-skillsUse when deploying or managing Kubernetes workloads. Invoke to create deployment manifests, configure pod security policies, set up service accounts, define network isolation rules, debug pod crashes, analyze resource limits, inspect container logs, or right-size workloads. Use for Helm charts, RBAC policies, NetworkPolicies, storage configuration, performance optimization, GitOps pipelines, and multi-cluster management.DevOpsNo warnings★ 12.1K↓ —
- laravel-specialistJeffallan/claude-skillsBuild and configure Laravel 10+ applications, including creating Eloquent models and relationships, implementing Sanctum authentication, configuring Horizon queues, designing RESTful APIs with API resources, and building reactive interfaces with Livewire. Use when creating Laravel models, setting up queue workers, implementing Sanctum auth flows, building Livewire components, optimising Eloquent queries, or writing Pest/PHPUnit tests for Laravel features.PlanningNo warnings★ 12.1K↓ —
- ml-pipelineJeffallan/claude-skillsDesigns and implements production-grade ML pipeline infrastructure: configures experiment tracking with MLflow or Weights & Biases, creates Kubeflow or Airflow DAGs for training orchestration, builds feature store schemas with Feast, deploys model registries, and automates retraining and validation workflows. Use when building ML pipelines, orchestrating training workflows, automating model lifecycle, implementing feature stores, managing experiment tracking systems, setting up DVC for data versioning, tuning hyperparameters, or configuring MLOps tooling like Kubeflow, Airflow, MLflow, or Prefect.DevOpsNo warnings★ 12.1K↓ —
- nestjs-expertJeffallan/claude-skillsCreates and configures NestJS modules, controllers, services, DTOs, guards, and interceptors for enterprise-grade TypeScript backend applications. Use when building NestJS REST APIs or GraphQL services, implementing dependency injection, scaffolding modular architecture, adding JWT/Passport authentication, integrating TypeORM or Prisma, or working with .module.ts, .controller.ts, and .service.ts files. Invoke for guards, interceptors, pipes, validation, Swagger documentation, and unit/E2E testing in NestJS projects.TestingNo warnings★ 12.1K↓ —
- security-reviewerUpdatedJeffallan/claude-skillsIdentifies security vulnerabilities, generates structured audit reports with severity ratings, and provides actionable remediation guidance. Use when conducting security audits, reviewing code for vulnerabilities, or analyzing infrastructure security. Invoke for SAST scans, penetration testing, DevSecOps practices, cloud security reviews, dependency audits, secrets scanning, or compliance checks. Produces vulnerability reports, prioritized recommendations, and compliance checklists.SecurityNo warnings★ 12.1K↓ —
- game-developerUpdatedJeffallan/claude-skillsUse when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.DesignNo warnings★ 12.1K↓ —
- postgres-proJeffallan/claude-skillsUse when optimizing PostgreSQL queries, configuring replication, or implementing advanced database features. Invoke for EXPLAIN analysis, JSONB operations, extension usage, VACUUM tuning, performance monitoring.DataNo warnings★ 12.1K↓ —
- mcp-developerJeffallan/claude-skillsUse when building, debugging, or extending MCP servers or clients that connect AI systems with external tools and data sources. Invoke to implement tool handlers, configure resource providers, set up stdio/HTTP/SSE transport layers, validate schemas with Zod or Pydantic, debug protocol compliance issues, or scaffold complete MCP server/client projects using TypeScript or Python SDKs.LegalNo warnings★ 12.1K↓ —
- django-expertJeffallan/claude-skillsUse when building Django web applications or REST APIs with Django REST Framework. Invoke when working with settings.py, models.py, manage.py, or any Django project file. Creates Django models with proper indexes, optimizes ORM queries using select_related/prefetch_related, builds DRF serializers and viewsets, and configures JWT authentication. Trigger terms: Django, DRF, Django REST Framework, Django ORM, Django model, serializer, viewset, Python web.EngineeringNo warnings★ 12.1K↓ —
- csharp-developerJeffallan/claude-skillsUse when building C# applications with .NET 8+, ASP.NET Core APIs, or Blazor web apps. Builds REST APIs using minimal or controller-based routing, configures database access with Entity Framework Core, implements async patterns and cancellation, structures applications with CQRS via MediatR, and scaffolds Blazor components with state management. Invoke for C#, .NET, ASP.NET Core, Blazor, Entity Framework, EF Core, Minimal API, MAUI, SignalR.DataNo warnings★ 12.1K↓ —
- rails-expertJeffallan/claude-skillsRails 7+ specialist that optimizes Active Record queries with includes/eager_load, implements Turbo Frames and Turbo Streams for partial page updates, configures Action Cable for WebSocket connections, sets up Sidekiq workers for background job processing, and writes comprehensive RSpec test suites. Use when building Rails 7+ web applications with Hotwire, real-time features, or background job processing. Invoke for Active Record optimization, Turbo Frames/Streams, Action Cable, Sidekiq, RSpec Rails.TestingNo warnings★ 12.1K↓ —
- rag-architectJeffallan/claude-skillsDesigns and implements production-grade RAG systems by chunking documents, generating embeddings, configuring vector stores, building hybrid search pipelines, applying reranking, and evaluating retrieval quality. Use when building RAG systems, vector databases, or knowledge-grounded AI applications requiring semantic search, document retrieval, context augmentation, similarity search, or embedding-based indexing.PlanningNo warnings★ 12.1K↓ —
- api-designerJeffallan/claude-skillsUse when designing REST or GraphQL APIs, creating OpenAPI specifications, or planning API architecture. Invoke for resource modeling, versioning strategies, pagination patterns, error handling standards.EngineeringNo warnings★ 12.1K↓ —
- the-foolJeffallan/claude-skillsUse when challenging ideas, plans, decisions, or proposals using structured critical reasoning. Invoke to play devil's advocate, run a pre-mortem, red team, or audit evidence and assumptions.PlanningNo warnings★ 12.1K↓ —
- hive.browser-automationaden-hive/hiveRequired before any hive-browser CLI command. The browser is driven from the terminal by running `hive-browser <command> ... --json` via terminal_exec — not via MCP tools. Teaches the browser lifecycle rules (the bridge attaches to the USER'S running Chrome — never kill or launch browser processes; timeouts are transport issues, not crashes), the screenshot + coordinate workflow (hive-browser interact with a fractional coordinate) that reaches shadow-DOM inputs selectors can't see, the viewport-fraction coordinate rule (not pixels), rich-text editor quirks ("send button stays disabled" failures), and CSP gotchas. Covers Chrome via CDP through the GCU Beeline extension.BrowserNo warnings★ 11.1K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaNo warnings★ 6.4K↓ —
- melonjs-ui-and-textmelonjs/melonJSUse this skill for HUDs, buttons, menus, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, ProgressBar, UIPanel, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, UIBaseElement, UISpriteElement, UITextButton, ProgressBar, progress bar, health bar, gauge, Draggable, DropTarget, menu, dialogue, overlapping panels, moveToTop, onOver, onClick, bindKey, keyboard shortcut, button keyboard, Tween, easing, animate a label, wavy text, per-glyph effect, glyphEffect, shake text, rainbow text, Text, BitmapText, fillStyle, fillGradient, gradient text, tint, font, fontface, wordWrapWidth, NineSliceSprite, score display, floating., fullscreen, full screen, requestFullscreen, exitFullscreen, isFullscreen, fullscreen button, fullscreen optionDesignNo warnings★ 6.4K↓ —
- melonjs-physicsmelonjs/melonJSUse this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck/matter adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, rotation collision, rotating body, torque, joints, stacking, Body, bodyDef, collision, collisionType, collisionMask, onCollision, onCollisionStart, onCollisionActive, raycast, queryAABB, querySphere, PlanckAdapter, MatterAdapter, gravity, velocity, applyForce, isGrounded, SAT.ScienceNo warnings★ 6.4K↓ —
- melonjs-20-migrationmelonjs/melonJSUse this skill when writing melonJS code that may be based on pre-20.x knowledge, when migrating a game from melonJS 19.x or earlier, or when an API you expected does not exist. Covers the mandatory async Application.init(), the WebGL 2 baseline and WebGPU backend, renderable post effects replacing the shader property, and the deprecated exports still present. Triggers on: migration, upgrade, melonJS 19, me.game, me.video.init, renderable.shader, Compositor, CanvasTexture, me.Math, deprecated.MediaNo warnings★ 6.4K↓ —
- melonjs-lightingmelonjs/melonJSUse this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, per-pixel lighting, drawLight, torch, glow, darkness.PlanningNo warnings★ 6.4K↓ —
- maui-collectionviewdotnet/skillsGuidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).MediaNo warnings★ 5.8K↓ —
prototype-fast
gamedev-skills/awesome-gamedev-agent-skills
From the author
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill prototype-fast -a claude-code
Installs to .claude/skills/prototype-fast/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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