Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,064 skills from 2,198 repositories · updated 11 minutes ago
46,064 skills
- issue-root-resolutionGentleman-Programming/gentle-aiTrigger: root audit, atacar la raíz, issue roots, backlog roots, mechanism map, deletion-driven fix, resolver issues de raíz, close outdated issues. Audit and resolve issue clusters by verified root cause.OtherNo warnings★ 8.1K↓ —
- applying-a-permission-policymvschwarz/openrigUse before launching a team during agent-guided setup, or when a user asks to configure OpenRig command permissions, reduce repeated native approval prompts, or apply a selected rig/seat permission policy.OtherNo warnings★ 8.3K↓ —
- agent-operated-workflowsmvschwarz/openrigUse when a bounded real-world procedure has a deterministic happy path but brownfield, variable, or partially knowable state; when an operation must resume from verified evidence; or when deciding whether agent judgment or ordinary code should own a procedure's control loop.EngineeringNo warnings★ 8.3K↓ —
- deck-replitnexu-io/html-anythingReplit Slides 八套主题 (helix/holm/vance/bevel/world/atlas/bluehouse)DocumentsNo warnings★ 9.3K↓ —Also in 1 other repo
- topology-mutation-and-seat-managementmvschwarz/openrigUse when changing a rig while it is alive — `rig grow` / `rig expand` / `rig shrink` / `rig launch` / `rig remove` / `rig discover` / `rig bind` / `rig adopt` / `rig attach`. Covers the 4 failure modes (newly created seat lacks queue/startup/role; edges and permissions not updated; adopt/bind succeeds at tmux but not OpenRig identity; shrink/remove leaves stale topology references) and the rule that mutation must work while the rig is active, not just in clean fixtures.OtherNo warnings★ 8.3K↓ —Also in 1 other repo
- baoyu-article-illustratorJimLiu/baoyu-skillsAnalyzes article structure, identifies positions requiring visual aids, generates illustrations with Type × Style × Palette three-dimension approach. Use when user asks to "illustrate article", "add images", "generate images for article", or "为文章配图".MediaNo warnings★ 27.1K↓ —
- baoyu-infographicJimLiu/baoyu-skillsGenerate professional infographics with 21 layout types and 22 visual styles. Analyzes content, recommends layout×style combinations, and generates publication-ready infographics. Use when user asks to create "infographic", "信息图", "visual summary", "可视化", or "高密度信息大图".ProductivityNo warnings★ 27.1K↓ —
- baoyu-cover-imageJimLiu/baoyu-skillsGenerates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 11 color palettes and 7 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".MediaNo warnings★ 27.1K↓ —
- baoyu-xhs-imagesJimLiu/baoyu-skillsGenerates infographic image card series with 12 visual styles, 8 layouts, and 3 color palettes. Breaks content into 1-10 cartoon-style image cards optimized for social media engagement. Use when user mentions "小红书图片", "小红书种草", "小绿书", "微信图文", "微信贴图", "image cards", "图片卡片", baoyu-xhs-images, or wants social media infographic series.MediaNo warnings★ 27.1K↓ —
- plan-reviewmvschwarz/openrigMulti-perspective review of a feature plan or requirements doc before development begins. Evaluates from strategy, design/UX, and engineering angles to catch gaps early.PlanningNo warnings★ 8.3K↓ —Also in 1 other repo
- competitor-gapRyze-AI-Adgent/open-seo-mcp-skillsFind keywords a competitor ranks for that the user's site doesn't — the content gap, prioritized by volume and winnability. Use when asked "what does competitor.com rank for", "keyword gap vs X", "steal competitor keywords", or "why do they outrank us".OtherNo warnings★ 7.9K↓ —
- release-skillsJimLiu/baoyu-skillsUniversal release workflow. Auto-detects version files and changelogs. Supports Node.js, Python, Rust, Claude Plugin, GitHub Releases, annotated tags, historical release backfill, and generic projects. Use when user says "release", "发布", "new version", "bump version", "push", "推送", "release notes", "GitHub Release", or "回填 Release".EngineeringNo warnings★ 27.1K↓ —Also in 1 other repo
- code-documenterJeffallan/claude-skillsGenerates, formats, and validates technical documentation — including docstrings, OpenAPI/Swagger specs, JSDoc annotations, doc portals, and user guides. Use when adding docstrings to functions or classes, creating API documentation, building documentation sites, or writing tutorials and user guides. Invoke for OpenAPI/Swagger specs, JSDoc, doc portals, getting started guides.EngineeringNo warnings★ 12.1K↓ —
- frame-glitch-titlenexu-io/html-anything数字故障 / 像散偏移 / 数据腐败标题, 适合视频转场 / cyberpunk heroOtherNo warnings★ 9.3K↓ —
- ip-as-logoanbeime/skillGenerate extremely simple, cute, personified square character images with rounded heavy forms, two purposeful character colors, one solid background color, and a dominant lower-corner composition. Use when creating an animal, creature, robot, ghost, plant, object, or other character image, including when the agent should infer three product-relevant directions and propose six independent candidates for approval.MediaNo warnings★ 8.9K↓ —
- devops-engineerJeffallan/claude-skillsCreates Dockerfiles, configures CI/CD pipelines, writes Kubernetes manifests, and generates Terraform/Pulumi infrastructure templates. Handles deployment automation, GitOps configuration, incident response runbooks, and internal developer platform tooling. Use when setting up CI/CD pipelines, containerizing applications, managing infrastructure as code, deploying to Kubernetes clusters, configuring cloud platforms, automating releases, or responding to production incidents. Invoke for pipelines, Docker, Kubernetes, GitOps, Terraform, GitHub Actions, on-call, or platform engineering.DevOpsNo warnings★ 12.1K↓ —
- rigsmvschwarz/openrigUse when a person in their own Claude Code or Codex session mentions OpenRig, rigs or the rig command, or wants a team of coding agents (Claude Code, Codex) on their project. That includes installing, setting up, starting or updating OpenRig, seeing, getting back to or re-attaching to their OpenRig agents (including bringing a stopped team back), TUI or operator, starting or sharing a team, and joining this session to one. Operating a running rig from inside it (fleet recovery, seat handover, watchdog wakes, in-rig upgrades) is the openrig-skills skill.EngineeringNo warnings★ 8.3K↓ —Also in 1 other repo
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.OtherNo warnings★ 5.5K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 5.5K↓ —
- fetch-and-send-datadotnet/skillsCall APIs, load data into components, and handle the async lifecycle in Blazor. USE FOR fetching data from a backend, submitting data to an API, displaying loading/error states, registering HttpClient, building service abstractions for Auto/WebAssembly render modes. DO NOT USE for form validation (see collect-user-input), prerendering persistence (see support-prerendering), or project scaffolding (see create-blazor-project).MediaNo warnings★ 5.8K↓ —
- synthetic-monitoring-checksgrafana/skillsAuthor Grafana Cloud Synthetic Monitoring checks, with deep coverage of k6 scripted and browser checks: SM's single-VU/single-iteration execution model, assertions that actually fail probe_success (expect() and fail() vs bare check()), secrets, deterministic scripts, robust browser locators, local validation with k6 run, deployment via UI/API/Terraform, verifying probe_success, and rollback. Also helps choose the simplest sufficient check type (HTTP/ping/DNS/TCP, MultiHTTP, scripted, browser). Use when writing a synthetic check, monitoring a login/checkout/signup flow in production, converting a k6 script or an OpenAPI spec into a check, authoring a browser check, validating a user journey, or asking "is my site up from multiple regions". NOT for load, stress, or performance testing — SM runs one iteration per execution; for load tests use the grafana-k6 plugin or Grafana Cloud k6. For the broad Grafana Cloud Testing overview (SM + k6 Cloud + Faro), use the testing skill.OfficialTestingNo warnings★ 295↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanningNo warnings★ 5.5K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.EngineeringNo warnings★ 5.5K↓ —
- melonjs-ui-and-textmelonjs/melonJSUse this skill for HUDs, buttons, menus, dialogue panels, progress bars and on-screen text in melonJS. Covers UIBaseElement/UISpriteElement/UITextButton, ProgressBar, UIPanel, Draggable and DropTarget, the floating screen-space container pattern, which of two overlapping panels gets the pointer, Text and BitmapText, web font loading, and NineSliceSprite panels. Triggers on: UI, HUD, button, UIBaseElement, UISpriteElement, UITextButton, ProgressBar, progress bar, health bar, gauge, Draggable, DropTarget, menu, dialogue, overlapping panels, moveToTop, onOver, onClick, bindKey, keyboard shortcut, button keyboard, Tween, easing, animate a label, wavy text, per-glyph effect, glyphEffect, shake text, rainbow text, Text, BitmapText, fillStyle, fillGradient, gradient text, tint, font, fontface, wordWrapWidth, NineSliceSprite, score display, floating., fullscreen, full screen, requestFullscreen, exitFullscreen, isFullscreen, fullscreen button, fullscreen optionDesignNo warnings★ 6.4K↓ —
godot-multiplayer
gamedev-skills/awesome-gamedev-agent-skills
From the author
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-multiplayer -a claude-code
Installs to .claude/skills/godot-multiplayer/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (2)
- SKILL.md
- references/replication-and-rpc.md