Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 8 hours ago
47,964 skills
- deck-blueprintnexu-io/html-anything奶油纸 + 锈红 + 蓝图网格 mask + 黑边硬卡片 + pipeline 盒DocumentsNo warnings★ 9.3K↓ —Also in 1 other repo
- article-sketchnote-editorialnexu-io/html-anything把一个概念铸成杂志专题档案——真问题→失败→转折→顿悟→命名, 6 个 layout 模具 + 4 字族对比 + 探案档案细节WritingNo warnings★ 9.3K↓ —
- hive.image-generationaden-hive/hiveRequired before calling image_generate. Create and edit images from a prompt — generate an image, make a picture / logo / illustration / icon / banner / poster / thumbnail / hero image / mockup / product shot / social graphic, or edit / restyle / combine existing images from reference images. Uses OpenAI gpt-image-2 through the Hive image service, billed to the user's Hive credits like an LLM call (no API key needed). Teaches the exact call shape, the quality/cost tradeoff (quality="low" is the default and cheapest), reference-image editing, how to show the result to the user with attach_file, and the failure modes (out of credits, model unavailable, moderation).MediaNo warnings★ 11.1K↓ —
- specification-systemmvschwarz/openrigUse when authoring rig specs, agent specs, workflow specs, startup/context fragments, operating-mode declarations, or designing the user spec library. Covers the 4 failure modes (spec instantiates topology but not workflow/mode; spec depends on local paths and fails on another host; agents modify specs as one-off files instead of preserving reusable intent; validation proves YAML shape but not whether topology can run) and the validation-vs-runtime-realization distinction.PlanningNo warnings★ 8.3K↓ —Also in 1 other repo
- using-superpowersjnMetaCode/superpowers-zh在开始任何对话时使用——确立如何查找和使用技能,要求在任何响应(包括澄清性问题)之前调用 Skill 工具OtherNo warnings★ 8.4K↓ —
- ads-reportAgriciDaniel/claude-adsRender Markdown, HTML, or PDF paid-advertising reports from a validated Claude Ads JSON run bundle. Use for ads report, client report, audit PDF, executive audience reporting, or exporting prior audit and plan results.MarketingNo warnings★ 10.6K↓ —
- dispatching-parallel-agentsjnMetaCode/superpowers-zh当面对 2 个以上可以独立进行、无共享状态或顺序依赖的任务时使用OtherNo warnings★ 8.4K↓ —
- chinese-commit-conventionsjnMetaCode/superpowers-zh中文 commit 与 changelog 配置参考——Conventional Commits 中文适配、commitlint/husky/commitizen 中文模板、conventional-changelog 中文配置。仅在用户显式 /chinese-commit-conventions 时调用,不要根据上下文自动触发。EngineeringNo warnings★ 8.4K↓ —
- office-hoursmvschwarz/openrigYC-style product validation using six forcing questions. Pressure-tests a feature idea before it becomes a requirement — ensuring real demand, a clear wedge, and evidence behind assumptions.TestingNo warnings★ 8.3K↓ —Also in 1 other repo
- openrig-skillsmvschwarz/openrigUse when an agent running inside OpenRig needs the right skill or context for fleet recovery, seat handover, new-seat orientation, a watchdog wake, cross-host reach to an agent on another machine, rig packaging, an OpenRig upgrade, systematic debugging, queue triage, or implementation planning; also when the agent doesn't know what applies or nothing is projected on cold boot. Installing, starting or updating OpenRig, getting back to a team or bringing a stopped one back from a person's own session is the rigs skill.PlanningNo warnings★ 8.3K↓ —Also in 2 other repos
- requirements-writermvschwarz/openrigUse when converting PM intake into a slice SPEC.md with observable acceptance outcomes, explicit scope, and advisory sibling build dependencies.WritingNo warnings★ 8.3K↓ —Also in 1 other repo
- mcp-builderjnMetaCode/superpowers-zh在构建 MCP 服务器或 MCP 工具时使用 —— 系统化的生产级 MCP 构建方法论,覆盖工具设计、错误处理、传输层选择与测试,让 AI 助手连接外部能力OtherNo warnings★ 8.4K↓ —
- cross-host-rig-commandsmvschwarz/openrigUse when addressing a registered remote OpenRig host, choosing its transport, or interpreting a cross-host result.OtherNo warnings★ 8.3K↓ —Also in 1 other repo
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.OtherNo warnings★ 5.8K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 5.8K↓ —
- agentic-walletinternet-court/internet-court-skillCrypto wallet operations via the awal CLI — sign in, check balances, send USDC/ETH/POL/SOL, trade tokens, fund the wallet, and use the x402 payment protocol to discover paid services, pay for API calls, monetize an API, or query onchain data. Use whenever the user mentions signing in, login, authentication, wallet status, balance, address, sending money, paying someone, transferring tokens, ENS names, swapping/trading/converting tokens, funding/topping up/onramp, USDC, ETH, POL, SOL, the x402 bazaar, paid APIs, monetizing an endpoint, or querying onchain data on Base.FinanceNo warnings★ 7K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignNo warnings★ 5.8K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanningNo warnings★ 5.8K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.OtherNo warnings★ 5.8K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.OtherNo warnings★ 5.8K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 5.8K↓ —
- large-file-kpi-analysisOpenSenseNova/SenseNova-Skills根据数据量自动选择读取策略(大文件转Parquet),提取关键指标进行单位一致性验证与排序分析,并输出可下载的结果表格。OtherNo warnings★ 6K↓ —
- direct-testsinternet-court/internet-court-skillWrite and run fast direct mode tests for GenLayer intelligent contracts.TestingNo warnings★ 7K↓ —
- kleros-curateinternet-court/internet-court-skillInteract with Kleros Curate registries across Ethereum Mainnet, Gnosis Chain, and Sepolia. Use when the user mentions Curate, Light Curate/LightGeneralizedTCR/LGTCR, Stake Curate/PermanentGTCR/PGTCR, Scout, token-curated registry/TCR, token lists, address/CDN tags, Goldsky, MetaEvidence, Verify Your List, or Curate calls such as addItem, removeItem, challengeItem, challengeRequest, and fundAppeal. Covers registry discovery and queries; policy/schema inspection; submissions, removals, challenges, evidence, appeals, rewards, execution; factory deployment; and frontend verification on all three networks. Also trigger for registry/list operations paired with Kleros, arbitrator, dispute, juror, or PNK context, and whenever the user names or tests kleros-curate. Do NOT use for non-Kleros registries or generic IPFS uploads without Curate context; route standalone uploads to kleros-ipfs-upload.TestingNo warnings★ 7K↓ —
game-ui-ux
gamedev-skills/awesome-gamedev-agent-skills
From the author
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-ui-ux -a claude-code
Installs to .claude/skills/game-ui-ux/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (2)
- SKILL.md
- references/layout-and-flow.md