Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 8 hours ago
47,964 skills
- info-funnelnexu-io/html-anything3-6 阶递减漏斗, 突出转化率 / 筛选比例 / 流量损耗。竖图适合 IG Story / 小红书OtherNo warnings★ 9.3K↓ —
- eng-runbooknexu-io/html-anything服务概述 + alerts 表 + dashboards + 操作命令 + on-call + 事故清单OtherNo warnings★ 9.3K↓ —
- ppt-keynotenexu-io/html-anything苹果 Keynote 级别幻灯片, 一屏一卡, 键盘左右切换OtherNo warnings★ 9.3K↓ —
- deck-replitnexu-io/html-anythingReplit Slides 八套主题 (helix/holm/vance/bevel/world/atlas/bluehouse)DocumentsNo warnings★ 9.3K↓ —Also in 1 other repo
- blog-postnexu-io/html-anything杂志感长文, 含 masthead、hero、figures、pull quote、作者署名WritingNo warnings★ 9.3K↓ —
- dating-webnexu-io/html-anything消费感配对仪表板: 信号 ticker + KPI + 30 天柱状 + 趋势OtherNo warnings★ 9.3K↓ —
- ads-server-side-trackingAgriciDaniel/claude-adsAudit server-side paid-media measurement including server-side tag management, platform conversion APIs, event taxonomy, browser/server deduplication, consent, hashing, data quality, observability, and privacy. Use for server-side tracking, sGTM, server-side tagging, Meta CAPI, TikTok Events API, event_id, deduplication, pixel debugging, first-party measurement, or conversion data loss.MarketingNo warnings★ 10.6K↓ —
- deck-pitchnexu-io/html-anything10 页融资 deck, 白底 + 蓝紫渐变 hero, traction 柱状, $X.XM askDocumentsNo warnings★ 9.3K↓ —
- dashboardnexu-io/html-anything固定侧栏 + 顶栏 + KPI 网格 + 1-2 张图OtherNo warnings★ 9.3K↓ —
- ads-validateAgriciDaniel/claude-adsValidate Claude Ads contracts, scoring inputs, run bundles, capabilities, source freshness, safety, installation, uninstall, or release readiness. Use for ads validate, ads status, ads next, maturity checks, ownership-manifest uninstall, preserving unrelated ads-* skills, checksum verification, preflight, QA, or release audits.MarketingNo warnings★ 10.6K↓ —
- ads-photoshootAgriciDaniel/claude-adsGenerate rights-cleared paid-ad product photography variants from an authorized source image and validated brand profile. Triggers on: product photo, product photography, virtual photoshoot, photoshoot, enhance product image, studio shot, lifestyle shot, lifestyle product image, floating product image, ingredient shot.MediaNo warnings★ 10.6K↓ —
- ads-researchAgriciDaniel/claude-adsRefresh Claude Ads platform, API, policy, regulation, benchmark, issue, pull-request, fork, and repository evidence. Use for ads research refresh, expired refresh_due dates, stale API or platform claims, reverify-or-demote decisions, release-current claim validation, ecosystem review, current platform changes, or updating paid-media knowledge.ScienceNo warnings★ 10.6K↓ —
- ads-competitorAgriciDaniel/claude-adsResearch competitor paid-ad presence, messaging, creative, formats, landing pages, keyword and auction signals, transparent ad libraries, and strategic gaps across supported platforms. Use for competitor ads, ad libraries, ad spy, competitive PPC analysis, competitor creative, Google Ads Transparency, Meta Ad Library, or paid-media competitor research.MarketingNo warnings★ 10.6K↓ —
- lambda-labs-gpu-cloudOrchestra-Research/AI-Research-SKILLsReserved and on-demand GPU cloud instances for ML training and inference. Use when you need dedicated GPU instances with simple SSH access, persistent filesystems, or high-performance multi-node clusters for large-scale training.OtherNo warnings★ 14.1K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 5.8K↓ —
- html-injection-testingzebbern/claude-code-guideThis skill should be used when the user asks to "test for HTML injection", "inject HTML into web pages", "perform HTML injection attacks", "deface web applications", or "test content injection vulnerabilities". It provides comprehensive HTML injection attack techniques and testing methodologies.TestingNo warnings★ 4.7K↓ —
- use-js-interopdotnet/skillsAdd, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is available, IAsyncDisposable disposal of JS references, server-side JS interop safety. DO NOT USE FOR: general Blazor component authoring without JS interop needs (use author-component), forms (use collect-user-input).EngineeringNo warnings★ 5.8K↓ —
- migrate-mstest-v1v2-to-v3dotnet/skillsUse this skill before answering or editing whenever an MSTest v1/v2 project is being upgraded or repaired for v3. Triggers include QualityTools assembly references; MSTest.TestFramework/TestAdapter 1.x-2.x; "upgrade to MSTest v3"; comparing v1 and v2 migration paths; choosing MSTest or MSTest.Sdk; CS0411/CS1503 after a v3 package bump; DataRow type mismatch, MSTEST0014, or "Test data doesn't match method parameters"; .testsettings/LegacySettings to .runsettings; timeout changes; and net5.0 or other dropped v3 TFMs. Still use it when packages say 3.x but migration source errors or legacy settings remain. Preserve VSTest/MTP. Do not use for a clean v3 project, v3-to-v4, framework conversion, or runner-only migration.TestingNo warnings★ 5.8K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 5.8K↓ —
- your-skill-namegrafana/skillsClear description of what this skill does and when to use it. Use when the user asks about X or wants to work with Y. Include specific trigger phrases so agents auto-load it correctly. Max 1024 characters.OfficialPlanningNo warnings★ 297↓ —
- debridgeinternet-court/internet-court-skillComplete deBridge Protocol SDK for building cross-chain bridges, message passing, and token transfers on Solana. Use when building cross-chain applications, bridging assets between Solana and EVM chains, or implementing trustless external calls.OtherNo warnings★ 7K↓ —Also in 1 other repo
- including-generated-filesdotnet/skillsOwn MSBuild generated-artifact integration. USE FOR: a target that creates or should create source, Content, None, or another physical file but the artifact is missing from compilation or output; target timing; evaluation-time glob misses; $(IntermediateOutputPath) placement; and FileWrites clean tracking. The prompt may describe the generated artifact without naming the producing task. DO NOT USE when the primary defect is general Include/Remove/Update semantics, item metadata or batching, duplicate/overlapping declarations, or a generated-item identity relationship; use item-management. Exclude Roslyn source-generator internals and non-MSBuild systems.ProductivityNo warnings★ 5.8K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 5.8K↓ —
- template-authoringdotnet/skillsGuides creation and validation of custom dotnet new templates from existing projects. Generates a .template.config/template.json that preserves the source project's conventions. USE FOR: creating a reusable dotnet new template from an existing project, bootstrapping .template.config/template.json with correct identity, shortName, parameters, and post-actions, adding parameters or conditional content to a template you are authoring, validating the template.json you are authoring before publishing, packaging templates as NuGet packages for distribution. DO NOT USE FOR: validating an existing template.json as a standalone task (use template-validation), finding or using existing templates (use template-discovery and template-instantiation), MSBuild project file issues unrelated to template authoring, NuGet package publishing (only template packaging structure).ProductivityNo warnings★ 5.8K↓ —
linkedin-thread-monitor
sergebulaev/linkedin-skills
From the author
Track which of your LinkedIn comments earned author replies. Flags the 6-24h warm-reply window where thread momentum peaks, classifies threads as hot/warm/cool/dormant, and routes warm ones to linkedin-reply-handler for follow-up drafts. Powered by Apify, no LinkedIn login. Triggers on "what threads need follow-up", "author replied", "monitor my comments". Not for analyzing likers on a post (use linkedin-engager-analytics).
Install
npx skills add sergebulaev/linkedin-skills --skill linkedin-thread-monitor -a claude-code
Installs to .claude/skills/linkedin-thread-monitor/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (3)
- SKILL.md
- references/output-spec.md
- references/thread-timing.md