Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,072 skills from 2,198 repositories · updated 13 minutes ago
46,072 skills
- agentsUpdatedelevenlabs/skillsBuild voice AI agents with ElevenLabs. Use when creating voice assistants, customer service bots, interactive voice characters, or any real-time voice conversation experience, and when configuring an agent's tools, workflows, or procedures, including creating, editing, and publishing free-form and structured procedure drafts on an agent branch over the SDKs or REST API.OfficialWritingNo warnings★ 519↓ —
- offensive-osint-methodologySnailSploit/Claude-Redclaude-red is a curated library of offensive security skills designed for the Claude skills system. Each skill is a structured SKILL.md file that primes Claude with expert-level methodology for a specific attack surface — from SQLi to shellcode, EDR evasion to exploit development.SecurityNo warnings★ 9.8K↓ —
- firebase-crashlyticsfirebase/agent-skillsComprehensive guide for Firebase Crashlytics, including provisioning and SDK usage. Use this skill when the user needs help setting up Crashlytics, adding crash reporting, or using the Crashlytics SDK in their application.OfficialOtherNo warnings★ 491↓ —
- observability-onboardingelastic/agent-skillsOnboard an application into Elastic Observability with the Elastic Distribution of OpenTelemetry (EDOT): route on language and runtime, detect and replace a classic Elastic APM agent, apply the required OTLP configuration, and then verify with ES|QL that traces, metrics, and logs actually arrive under the expected service name. Use when adding observability to a service, migrating off the classic Elastic APM agent, or debugging why an instrumented service is not showing up in Elastic.OfficialDevOpsNo warnings★ 603↓ —Also in 1 other repo
- text-to-speechUpdatedelevenlabs/skillsConvert text to speech using ElevenLabs voice AI. Use when generating audio from text, creating voiceovers, building voice apps, or synthesizing speech in 90+ languages.OfficialMediaNo warnings★ 519↓ —
- pr-writergetsentry/skillsCreate or refresh reviewer-facing PR titles and descriptions. Use when opening a PR, updating its title or body, or preparing branch changes for review.OfficialWritingNo warnings★ 1.1K↓ —
- firebase-remote-config-basicsfirebase/agent-skillsManages Firebase Remote Config templates, feature flags, loading strategies, and SDKs (Android, iOS). Use when downloading/deploying remoteconfig JSON templates, managing version history/feature flags, setting in-app defaults, fetchAndActivate(), real-time listeners, or SDK setup. Don't use for Firebase Hosting, Auth, Firestore, Data Connect, Crashlytics, or App Hosting.OfficialDevOpsNo warnings★ 491↓ —
- voice-changerUpdatedelevenlabs/skillsTransform the voice in an audio recording into a different target voice while preserving emotion, timing, and delivery using the ElevenLabs Voice Changer (speech-to-speech) API. Use when converting one voice to another, changing the speaker/narrator of an existing recording, dubbing a voice-over in a different voice, creating character voices from a scratch performance, anonymizing a speaker, or any "voice conversion / voice transfer / speech-to-speech" task. Make sure to use this skill whenever the user mentions voice changing, voice conversion, speech-to-speech, swapping a voice in audio, re-voicing a clip, or applying a different voice to an existing recording — even if they don't explicitly say "voice changer". Do not use this skill to create or clone a new voice from a voice sample — that is voice cloning (IVC/PVC), a separate feature; this skill only converts an existing recording into an existing voice_id.OfficialMediaNo warnings★ 519↓ —
- speech-engineelevenlabs/skillsAdd real-time voice conversations to a custom agent runtime with ElevenLabs Speech Engine. Use when building Speech Engine servers, WebSocket handlers, WebRTC browser clients, conversation token endpoints, interruption-aware streaming responses, or voice-enabled chat agents that connect developer-owned server logic to ElevenLabs speech-to-text and text-to-speech.OfficialBrowserNo warnings★ 519↓ —
- rdd-advisory-transportGentleman-Programming/gentle-aiTrigger: reviewer transport, advisory transport, review adapter, lens prompt/schema, OpenCode reviewer plugin, Codex reviewer, ReviewProviderContract. Enforce the shared Go advisory reviewer transport contract.LegalNo warnings★ 8.1K↓ —
- pr-screenshotsgetsentry/skillsCapture screenshots of the Sentry UI in a web browser, lay them out in a pull request description as before/after tables, and upload them with `gh --attach`.OfficialDesignNo warnings★ 1.1K↓ —
- realtimeelevenlabs/skillsUse ElevenLabs Realtime models (`eleven_realtime_v1_mini`, `eleven_realtime_v1_max`), the low-latency models built for voice conversation. Use when the user wants to create an ElevenAgents agent on a Realtime model or switch an existing agent's Voice mode to Realtime, set `conversation_config.realtime_model`, choose between Realtime Mini and Max, or debug a Realtime agent that won't publish or transfer. Also use when migrating a voice app built on OpenAI's Realtime API and SDK (`@openai/agents-realtime`, `gpt-realtime`) to the OpenAI-compatible ElevenLabs Realtime API, including the `client_secrets` mint, the WebSocket transport, and audio after leaving WebRTC (closes with 4001/4003, no audio). Not for choosing an agent's LLM or TTS model in Custom mode, Scribe realtime speech-to-text, or migrating Chat Completions or Responses API text calls.OfficialMediaNo warnings★ 519↓ —
- gentle-ai-collab-perfectGentleman-Programming/gentle-aiTrigger: contributing to Gentleman-Programming/gentle-ai as an external collaborator. Strict issue-first workflow, honest PR bodies, contributor-vs-maintainer scope, chained-PR strategy, verification protocol, docstring coverage. Load whenever the active repo is Gentleman-Programming/gentle-ai and any part of the contribution flow is in scope: opening an issue, drafting or editing a PR body, splitting a change into chained/stacked PRs, or auditing a PR before requesting review.WritingNo warnings★ 8.1K↓ —
- chained-prGentleman-Programming/gentle-aiTrigger: PRs over 400 lines, stacked PRs, review slices. Split oversized changes into chained PRs that protect review focus.EngineeringNo warnings★ 8.1K↓ —
- typescript-proJeffallan/claude-skillsImplements advanced TypeScript type systems, creates custom type guards, utility types, and branded types, and configures tRPC for end-to-end type safety. Use when building TypeScript applications requiring advanced generics, conditional or mapped types, discriminated unions, monorepo setup, or full-stack type safety with tRPC.EngineeringNo warnings★ 12.1K↓ —
- brand-guidelinesgetsentry/skillsWrite copy following Sentry brand guidelines. Use when writing UI text, error messages, empty states, onboarding flows, 404 pages, documentation, marketing copy, or any user-facing content. Covers both Plain Speech (default) and Sentry Voice tones.OfficialDesignNo warnings★ 1.1K↓ —
- dashboardnexu-io/html-anything固定侧栏 + 顶栏 + KPI 网格 + 1-2 张图OtherNo warnings★ 9.3K↓ —
- sn-team-harnessOpenSenseNova/SenseNova-SkillsUse when a user asks what SenseNova Team Harness is, wants an introduction or overview, is getting started, or is deciding whether it fits — a self-hosted workspace where people and local AI agents collaborate on conversations, projects, work items, and artifacts. Covers its core concepts (Workspace, Project, Conversation, Agent, WorkItem, Resource, Artifact, Local Computer), main capabilities, how to run it, and the basic usage flow.OtherNo warnings★ 6K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 5.5K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 5.5K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 5.5K↓ —
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.OtherNo warnings★ 5.5K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.OtherNo warnings★ 5.5K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 5.5K↓ —
mirrord-operator
metalbear-co/mirrord
From the author
Help users install and configure the mirrord Operator for team/enterprise environments. Use when users ask about operator setup, Helm installation, cloud API key or license configuration, air-gapped/offline licensing, enabling features (queue splitting, DB branching, preview environments, multi-cluster), internal registries, OpenShift/GKE Autopilot, RBAC, or multi-user mirrord deployments. Also use when an AI agent hits a Team or Enterprise feature on a cluster with no license and needs to offer the user a trial (agent-started trial; the trial is Enterprise tier).
Install
npx skills add metalbear-co/mirrord --skill mirrord-operator -a claude-code
Installs to .claude/skills/mirrord-operator/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 91
Files (5)
- README.md
- SKILL.md
- references/helm-values.md
- references/troubleshooting.md
- references/values.yaml