Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,307 skills from 2,272 repositories · updated 14 hours ago
47,307 skills
- offensive-mitigationsSnailSploit/Claude-Redclaude-red is a curated library of offensive security skills designed for the Claude skills system. Each skill is a structured SKILL.md file that primes Claude with expert-level methodology for a specific attack surface — from SQLi to shellcode, EDR evasion to exploit development.SecurityNo warnings★ 9.7K↓ —
- exec-summarymvschwarz/openrigGenerate a 1-2 page executive summary for a feature — orients sales, leadership, and engineering from a single document.ProductivityNo warnings★ 8.3K↓ —Also in 1 other repo
- observability-k8s-investigationelastic/agent-skillsInvestigate Kubernetes workload, node, and control-plane issues using OTel telemetry (EDOT). Use when diagnosing pod failures (CrashLoopBackOff, OOMKilled, Error), node pressure, resource exhaustion, image pull failures, admission rejections, autoscaling anomalies, or correlating K8s state with application signals. OTel ingest path only — the legacy ECS Kubernetes integration shape is out of scope.OfficialDevOpsNo warnings★ 602↓ —Also in 1 other repo
- seat-continuity-and-handovermvschwarz/openrigUse when replacing a seat's occupant (rebuild/handover/swap), reasoning about stable-seat-identity vs fluid-occupant-identity, choosing an old-occupant disposition (retire/advise/shadow), or recording provenance for an occupant change. Two independent outcomes (continuityOutcome + seatBindingOutcome) and the 5 failure modes that prevent silent dishonesty.OtherNo warnings★ 8.3K↓ —
- kibana-alerting-ruleselastic/agent-skillsCreate and manage Kibana alerting rules. Use when creating, updating, or managing rule lifecycle (enable, disable, mute, snooze), choosing metric threshold rule types and params, or read-only find/list with tag filters.OfficialOtherNo warnings★ 602↓ —Also in 1 other repo
- javascript-proJeffallan/claude-skillsWrites, debugs, and refactors JavaScript code using modern ES2023+ features, async/await patterns, ESM module systems, and Node.js APIs. Use when building vanilla JavaScript applications, implementing Promise-based async flows, optimising browser or Node.js performance, working with Web Workers or Fetch API, or reviewing .js/.mjs/.cjs files for correctness and best practices.BrowserNo warnings★ 12.1K↓ —
- websocket-engineerJeffallan/claude-skillsUse when building real-time communication systems with WebSockets or Socket.IO. Invoke for bidirectional messaging, horizontal scaling with Redis, presence tracking, room management.OtherNo warnings★ 12.1K↓ —
- chaos-engineerJeffallan/claude-skillsDesigns chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems, fault injection, Chaos Monkey, Litmus Chaos.TestingNo warnings★ 12.1K↓ —
- observability-sre-triageUpdatedelastic/agent-skillsTriage a degraded or suspect service end to end: read SLO status and burn rate, check active alerting rules and ML anomalies, measure throughput, latency, and error rate, assess dependency health and infrastructure saturation, and funnel logs down to the failures that explain it. Use when someone asks whether a service is healthy, why it is slow or erroring, what is in its logs, or which attribute distinguishes the requests that are failing. Also use when someone asks for the query behind any of those signals — throughput, latency percentiles, error rate, dependency health, or log volume — over APM/OTel traces, metrics, or logs.OfficialDevOpsNo warnings★ 602↓ —Also in 1 other repo
- queue-handoffmvschwarz/openrigUse when ending a turn, finishing a slice, blocked on another agent's work, or escalating to a human — durable work handoff via queue items so the system keeps moving across compactions, missed messages, and interruptions. Covers the hot-potato terminal-turn-rule (active work ends by passing the ball, not by going idle), default-nudge semantics, and when `--no-nudge` is appropriate for intentional cold park or human gate.OtherNo warnings★ 8.3K↓ —
- ui-mockupmvschwarz/openrigCreate UI mockups at three fidelity levels — ASCII wireframes for quick iteration, standalone HTML mockups for delivery with requirements, and live prototypes for interaction testing.DesignNo warnings★ 8.3K↓ —Also in 1 other repo
- vitessplanetscale/database-skillsVitess best practices, query optimization, and connection troubleshooting for PlanetScale Vitess databases. Load when working with Vitess databases, sharding, VSchema configuration, keyspace management, or MySQL scaling issues.OfficialDataNo warnings★ 730↓ —
- working-with-dbt-meshdbt-labs/dbt-agent-skillsUse when changing a dbt model in a way that could break its consumers — renaming, removing, or retyping a column, or changing a model that downstream models, exposures, dashboards, or BI tools depend on — to judge whether the change is breaking and who it affects. Also use when versioning a model (model versions, latest_version, latest_version_pointer, deprecation_date, migration windows), enforcing contracts, setting access or groups, or doing multi-project dbt Mesh work (cross-project refs via dependencies.yml, disambiguating similarly-named models, splitting a monolith). Covers single- and multi-project, and planning or advising as well as implementing.OfficialDataNo warnings★ 747↓ —
- game-developerJeffallan/claude-skillsUse when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.DesignNo warnings★ 12.1K↓ —
- rust-engineerJeffallan/claude-skillsWrites, reviews, and debugs idiomatic Rust code with memory safety and zero-cost abstractions. Implements ownership patterns, manages lifetimes, designs trait hierarchies, builds async applications with tokio, and structures error handling with Result/Option. Use when building Rust applications, solving ownership or borrowing issues, designing trait-based APIs, implementing async/await concurrency, creating FFI bindings, or optimizing for performance and memory safety. Invoke for Rust, Cargo, ownership, borrowing, lifetimes, async Rust, tokio, zero-cost abstractions, memory safety, systems programming.WritingNo warnings★ 12.1K↓ —
- musicelevenlabs/skillsGenerate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.OfficialMediaNo warnings★ 515↓ —
- docs-pagenexu-io/html-anything三栏文档页: 侧导航 + 正文 + 右 TOCOtherNo warnings★ 9.3K↓ —Also in 1 other repo
- infrastructuregrafana/skillsShip Kubernetes, host, container, and cloud-provider telemetry into Grafana Cloud — `k8s-monitoring` Helm chart for K8s clusters (metrics + logs + traces + events + cost), Alloy `prometheus.exporter.unix` for Linux hosts, cAdvisor + Docker discovery for containers, and CloudWatch / Azure Monitor / Google Cloud Monitoring datasource setup. Use when onboarding a new cluster or VM fleet to Grafana Cloud, picking the right Helm values for K8s scraping, wiring kube-state-metrics + node-exporter + cAdvisor, alerting on `PodCrashLooping` / node memory / PVC capacity, or pulling AWS / Azure / GCP cloud metrics — even when the user says "monitor my cluster", "send K8s metrics to Grafana", "scrape EC2 metrics", "cluster pod logs", or "install the monitoring helm chart" without naming `k8s-monitoring` or Alloy.OfficialDevOpsNo warnings★ 295↓ —
- replica-buildJakeschincariol/replica-skillRebuilds an app screen by screen from the recon map: app shell first, then the core flow as a vertical slice, then every screen with all its states, ticking off the feature matrix as it goes. Writes every line fresh, never the original's code, assets or copy. Use when the user says "build the clone", "build screen S07", "start building", "rebuild this screen", "implement the booking page", or after /replica-design.DesignNo warnings★ 6.2K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignNo warnings★ 5.3K↓ —
- nansen-token-researchinternet-court/internet-court-skillToken deep dive — info, OHLCV, holders, flows, flow intelligence, who bought/sold, DEX trades, PnL, perp trades, perp positions, perp PnL leaderboard. Use when researching a specific token in depth.ScienceNo warnings★ 7K↓ —
- integrating-jupiterinternet-court/internet-court-skillComprehensive guidance for integrating Jupiter APIs (Swap, Lend, Perps, Trigger, Recurring, Tokens, Price, Portfolio, Prediction Markets, Send, Studio, Lock, Routing). Use for endpoint selection, integration flows, error handling, and production hardening.OtherNo warnings★ 7K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.EngineeringNo warnings★ 5.3K↓ —
- okx-growth-competitioninternet-court/internet-court-skillList OKX Agentic Wallet exclusive trading competitions, register users for contests, track participation and leaderboard rankings, and claim won rewards. Use when users want to list available trading competitions or trading cups, view competition rules / prize pool / total prizes, register or sign up or enroll or join a contest, check the leaderboard (who is winning) or their own rank (am I in the prize zone, what is my place), ask did I win or query participation / claim status, claim won rewards or prizes from completed competitions, see which wallet account they registered with, or submit Telegram / WeChat / Email / Twitter contact for prize delivery to top-tier winners.MarketingNo warnings★ 7K↓ —
live-dashboard
nexu-io/html-anything
ProductivityUpdated Oct 13, 2026
From the author
Notion 风团队仪表板, KPI + 7 日 sparkline + activity feed + 任务表
Install
npx skills add nexu-io/html-anything --skill live-dashboard -a claude-code
Installs to .claude/skills/live-dashboard/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 92
Security100
Provenance88
Maintenance100
Licence100
Adoption62
Files (2)
- SKILL.md
- example.html