Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,307 skills from 2,272 repositories · updated 14 hours ago
47,307 skills
- requesting-code-reviewjnMetaCode/superpowers-zh完成任务、实现重要功能或合并前使用,用于验证工作成果是否符合要求EngineeringNo warnings★ 8.4K↓ —
- speech-engineelevenlabs/skillsAdd real-time voice conversations to a custom agent runtime with ElevenLabs Speech Engine. Use when building Speech Engine servers, WebSocket handlers, WebRTC browser clients, conversation token endpoints, interruption-aware streaming responses, or voice-enabled chat agents that connect developer-owned server logic to ElevenLabs speech-to-text and text-to-speech.OfficialBrowserNo warnings★ 515↓ —
- receiving-code-reviewjnMetaCode/superpowers-zh收到代码审查反馈后、实施建议之前使用,尤其当反馈不明确或技术上有疑问时——需要技术严谨性和验证,而非敷衍附和或盲目执行EngineeringNo warnings★ 8.4K↓ —
- executing-plansjnMetaCode/superpowers-zh当你要在当前会话里亲自担任实现者执行一份实现计划时使用——你的人类伙伴选择了内联执行,或者没有可用的子智能体工具PlanningNo warnings★ 8.4K↓ —
- workflow-runnerjnMetaCode/superpowers-zh在 Claude Code / OpenClaw / Cursor 中直接运行 agency-orchestrator YAML 工作流——无需 API key,使用当前会话的 LLM 作为执行引擎。当用户提供 .yaml 工作流文件或要求多角色协作完成任务时触发。ProductivityNo warnings★ 8.4K↓ —
- dispatching-parallel-agentsjnMetaCode/superpowers-zh当面对 2 个以上可以独立进行、无共享状态或顺序依赖的任务时使用OtherNo warnings★ 8.4K↓ —
- chinese-documentationjnMetaCode/superpowers-zh中文文档排版参考——中英文空格、全半角标点、术语保留、链接格式、中文文案排版指北约定。仅在用户显式 /chinese-documentation 时调用,不要根据上下文自动触发。OtherNo warnings★ 8.4K↓ —
- frame-data-chart-nytnexu-io/html-anythingNYT-newsroom 排版 + 错峰揭示动画 + 编辑级图表 (折线/柱/范围带)OtherNo warnings★ 9.3K↓ —
- writing-plansjnMetaCode/superpowers-zh当你有规格说明或需求用于多步骤任务时使用,在动手写代码之前WritingNo warnings★ 8.4K↓ —
- web-proto-editorialnexu-io/html-anythingEditorial-minimalist: 暖色单色 canvas + serif display + grotesque bodyWritingNo warnings★ 9.3K↓ —
- sound-effectselevenlabs/skillsGenerate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.OfficialDesignNo warnings★ 515↓ —
- deck-product-launchnexu-io/html-anything暗 hero + 亮内容, 橙→桃 accent, 特性卡 + 定价 + CTADocumentsNo warnings★ 9.3K↓ —
- web-proto-brutalistnexu-io/html-anythingSwiss industrial-print 风: 单字 grotesque、巨数字、ASCII 装饰OtherNo warnings★ 9.3K↓ —
- competitive-teardownnexu-io/html-anything定位图 + 功能矩阵 + 价格对比 + 机会窗口, 把竞品资料转成产品决策报告OtherNo warnings★ 9.3K↓ —
- javascript-proJeffallan/claude-skillsWrites, debugs, and refactors JavaScript code using modern ES2023+ features, async/await patterns, ESM module systems, and Node.js APIs. Use when building vanilla JavaScript applications, implementing Promise-based async flows, optimising browser or Node.js performance, working with Web Workers or Fetch API, or reviewing .js/.mjs/.cjs files for correctness and best practices.BrowserNo warnings★ 12.1K↓ —
- angular-new-appangular/skillsCreates a new Angular app using the Angular CLI. This skill should be used whenever a user wants to create a new Angular application and contains important guidelines for how to effectively create a modern Angular application.OfficialEngineeringNo warnings★ 701↓ —
- add-resendnanocoai/nanoclawAdd Resend (email) channel integration via Chat SDK.ProductivityNo warnings★ 31K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 5.3K↓ —
- hunt-sstielementalsouls/Claude-BugHunterHunt server-side template injection (SSTI) across Jinja2 (Flask/Django), Twig (Symfony), Freemarker (Java), ERB (Rails), Spring, Velocity, Mako, Thymeleaf, Smarty. Detection probes use double-curly and dollar-curly math expressions evaluated server-side. Once an engine is fingerprinted, escalate to RCE via the engine-specific class-walker, callback-registrar, or Execute-utility patterns documented in disclosed reports. Detection patterns: error messages reveal engine, blank or numeric eval reveals expression mode. Targets: email templates, PDF/report generators, CMS preview features, error pages with user input. Use when hunting RCE via template rendering, when content shows engine fingerprints, when finding endpoints that compose strings with user input before render.DocumentsNo warnings★ 5.3K↓ —
- top-value-coloringOpenSenseNova/SenseNova-Skills根据数据规模动态选择处理策略,对多表数据进行合并、统计筛选,并利用 openpyxl 实现关键指标的自动化样式高亮与格式化导出。OtherNo warnings★ 5.9K↓ —
- excel-multi-sheet-threshold-analysisOpenSenseNova/SenseNova-Skills统计多Sheet Excel总行数并根据规模选择处理策略,提取特定维度信息进行去重统计,并生成摘要与明细报表。DocumentsNo warnings★ 5.9K↓ —
- importing-a-codebaseJetBrains/thinkrailUse when asked to create the initial spec graph for an existing codebase that has source code but no specs. Normally reached via setting-up-a-project.PlanningNo warnings★ 4.6K↓ —
- threejs-scene-setupUpdatedgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 5.3K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 5.3K↓ —
hive.terminal-tools-job-control
aden-hive/hive
From the author
Use when launching anything that runs longer than a minute, anything that streams logs, anything you want to keep running while doing other work — or when terminal_exec auto-backgrounded on you and returned a job_id. Teaches the start→poll→wait pattern with terminal_job_logs offset bookkeeping, bounded blocking polls, platform-specific process control via terminal_job_manage capabilities, and the hard rule that jobs die when the terminal-tools server restarts. Read before calling terminal_job_start, or right after terminal_exec auto-backgrounded.
Install
npx skills add aden-hive/hive --skill hive.terminal-tools-job-control -a claude-code
Installs to .claude/skills/hive.terminal-tools-job-control/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
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Why 92
Files (2)
- SKILL.md
- references/signals.md