Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,966 skills from 2,309 repositories · updated 8 hours ago
47,964 skills
- javascript-proJeffallan/claude-skillsWrites, debugs, and refactors JavaScript code using modern ES2023+ features, async/await patterns, ESM module systems, and Node.js APIs. Use when building vanilla JavaScript applications, implementing Promise-based async flows, optimising browser or Node.js performance, working with Web Workers or Fetch API, or reviewing .js/.mjs/.cjs files for correctness and best practices.BrowserNo warnings★ 12.1K↓ —
- vue-expertJeffallan/claude-skillsBuilds Vue 3 components with Composition API patterns, configures Nuxt 3 SSR/SSG projects, sets up Pinia stores, scaffolds Quasar/Capacitor mobile apps, implements PWA features, and optimises Vite builds. Use when creating Vue 3 applications with Composition API, writing reusable composables, managing state with Pinia, building hybrid mobile apps with Quasar or Capacitor, configuring service workers, or tuning Vite configuration and TypeScript integration.WritingNo warnings★ 12.1K↓ —
- competitor-gapRyze-AI-Adgent/open-seo-mcp-skillsFind keywords a competitor ranks for that the user's site doesn't — the content gap, prioritized by volume and winnability. Use when asked "what does competitor.com rank for", "keyword gap vs X", "steal competitor keywords", or "why do they outrank us".OtherNo warnings★ 8.1K↓ —
- content-briefRyze-AI-Adgent/open-seo-mcp-skillsSERP-driven content brief for a target keyword — what ranks, what to cover, headings, questions, internal links from your own data. Use when asked for a "content brief", "outline to rank for X", "what should this article cover", or before writing any SEO page.MarketingNo warnings★ 8.1K↓ —
- using-git-worktreesjnMetaCode/superpowers-zh当需要开始与当前工作区隔离的功能开发,或在执行实现计划之前使用——通过原生工具或 git worktree 回退机制确保隔离工作区存在EngineeringNo warnings★ 8.4K↓ —
- ads-launchAgriciDaniel/claude-adsDraft or explicitly apply a paid-ad campaign launch through Claude Ads capability-gated adapters. Use for campaign creation, launch plans, publishing ads, activating campaigns, uploading creative, or requests to push a campaign live.MarketingNo warnings★ 10.6K↓ —Also in 1 other repo
- security-alert-triageelastic/agent-skillsPrioritize and rank the Elastic Security alert queue by weighted risk — base risk score, MITRE tactic boost, entity risk, and asset criticality — then cluster alerts into entity groups. Use when an analyst asks what to focus on, which alerts are most urgent, or wants a ranked starting point across the queue before deeper investigation begins.OfficialSecurityNo warnings★ 603↓ —Also in 1 other repo
- security-ml-integrationsNewelastic/agent-skillsInstall and manage Elastic security ML integration packages (beaconing, ded, dga, lmd, pad, problemchild). Handles the full lifecycle: pre-flight checks, Fleet package install, component templates, ingest pipelines, transforms, data views, ML anomaly detection jobs, and detection rules. Use when a user asks to install, set up, check the status of, or troubleshoot a security ML integration package.OfficialSecurityNo warnings★ 603↓ —Also in 1 other repo
- mission-slice-sopmvschwarz/openrigUse when starting, building, handing off, restoring, or closing a mission or slice under the default lightweight SDLC.OtherNo warnings★ 8.3K↓ —
- fastapi-expertJeffallan/claude-skillsUse when building high-performance async Python APIs with FastAPI and Pydantic V2. Invoke to create REST endpoints, define Pydantic models, implement authentication flows, set up async SQLAlchemy database operations, add JWT authentication, build WebSocket endpoints, or generate OpenAPI documentation. Trigger terms: FastAPI, Pydantic, async Python, Python API, REST API Python, SQLAlchemy async, JWT authentication, OpenAPI, Swagger Python.DataNo warnings★ 12.1K↓ —
- observability-onboardingelastic/agent-skillsOnboard an application into Elastic Observability with the Elastic Distribution of OpenTelemetry (EDOT): route on language and runtime, detect and replace a classic Elastic APM agent, apply the required OTLP configuration, and then verify with ES|QL that traces, metrics, and logs actually arrive under the expected service name. Use when adding observability to a service, migrating off the classic Elastic APM agent, or debugging why an instrumented service is not showing up in Elastic.OfficialDevOpsNo warnings★ 603↓ —Also in 1 other repo
- working-with-dbt-meshdbt-labs/dbt-agent-skillsUse when changing a dbt model in a way that could break its consumers — renaming, removing, or retyping a column, or changing a model that downstream models, exposures, dashboards, or BI tools depend on — to judge whether the change is breaking and who it affects. Also use when versioning a model (model versions, latest_version, latest_version_pointer, deprecation_date, migration windows), enforcing contracts, setting access or groups, or doing multi-project dbt Mesh work (cross-project refs via dependencies.yml, disambiguating similarly-named models, splitting a monolith). Covers single- and multi-project, and planning or advising as well as implementing.OfficialDataNo warnings★ 749↓ —
- game-developerJeffallan/claude-skillsUse when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.DesignNo warnings★ 12.1K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.OtherNo warnings★ 5.8K↓ —
- jupiter-lendinternet-court/internet-court-skillInteract with Jupiter Lend Protocol. Read-only SDK (@jup-ag/lend-read) for querying liquidity pools, lending markets (jlTokens), and vaults. Write SDK (@jup-ag/lend) for lending (deposit/withdraw) and vault operations (deposit collateral, borrow, repay, manage positions).WritingNo warnings★ 7K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaNo warnings★ 5.8K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.OtherNo warnings★ 5.8K↓ —
- detect-static-dependenciesdotnet/skillsACTIVATION PREREQUISITE: the request or discovered target must explicitly identify C#, .NET, `.cs`, or `.csproj`; otherwise stay dormant without invoking this skill. USE FOR: locating System.DateTime.Now/UtcNow, System.IO.File/Directory, System.Environment, HttpClient, Console, or Process usage in C#; auditing C# code for hard-to-test framework dependencies; or verifying those C# calls are already abstracted. DO NOT USE FOR: any target lacking the activation prerequisite; generating wrappers (use generate-testability-wrappers); migrating code (use migrate-static-to-wrapper); or general code review.TestingNo warnings★ 5.8K↓ —
- build-with-tinybasetinyplex/tinybaseScaffold, extend, and verify reactive local-first JavaScript or TypeScript applications with TinyBase. Use when choosing TinyBase for in-memory tabular or key-value state, generating an app with create-tinybase, adding schemas or UI bindings, resolving TinyBase import paths, configuring browser or database persistence, configuring MergeableStore synchronization over WebSockets or Cloudflare Durable Objects, or diagnosing an existing TinyBase application.DevOpsNo warnings★ 5.2K↓ —Also in 1 other repo
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 5.8K↓ —
- mongodb-connectionmongodb/agent-skillsOptimize MongoDB client connection configuration (pools, timeouts, patterns) for any supported driver language. Use this skill when working/updating/reviewing on functions that instantiate or configure a MongoDB client (eg, when calling `connect()`), configuring connection pools, troubleshooting connection errors (ECONNREFUSED, timeouts, pool exhaustion), optimizing performance issues related to connections. This includes scenarios like building serverless functions with MongoDB, creating API endpoints that use MongoDB, optimizing high-traffic MongoDB applications, creating long-running tasks and concurrency, or debugging connection-related failures.OfficialEngineeringNo warnings★ 192↓ —Also in 3 other repos
- unreal-niagaragamedev-skills/awesome-gamedev-agent-skillsCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.OtherNo warnings★ 5.8K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.OtherNo warnings★ 5.8K↓ —
- template-smart-defaultsdotnet/skillsApplies cross-parameter default rules when creating .NET projects with dotnet new, filling gaps consistently without overriding values the user set explicitly. USE FOR: choosing which target framework to pair with native AOT, deciding whether to keep HTTPS when authentication is enabled, recognizing that controllers and minimal-API flags are mutually exclusive, filling unset related parameters during project creation, explaining why a default was applied and ensuring an explicit user value is never overridden. DO NOT USE FOR: creating the project itself (use template-instantiation), finding or comparing templates (use template-discovery and template-comparison), authoring or validating custom templates (use template-authoring and template-validation).EngineeringNo warnings★ 5.8K↓ —
hive.quality-monitor
aden-hive/hive
OtherUpdated 5 days ago
From the author
Periodically self-assess output quality to catch degradation before the judge does.
Install
npx skills add aden-hive/hive --skill hive.quality-monitor -a claude-code
Installs to .claude/skills/hive.quality-monitor/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 92
Security100
Provenance89
Maintenance100
Licence100
Adoption63
Files (1)
- SKILL.md