Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
46,064 skills from 2,198 repositories · updated 13 minutes ago
46,064 skills
- baoyu-cover-imageJimLiu/baoyu-skillsGenerates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 11 color palettes and 7 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".MediaNo warnings★ 27.1K↓ —
- baoyu-infographicJimLiu/baoyu-skillsGenerate professional infographics with 21 layout types and 22 visual styles. Analyzes content, recommends layout×style combinations, and generates publication-ready infographics. Use when user asks to create "infographic", "信息图", "visual summary", "可视化", or "高密度信息大图".ProductivityNo warnings★ 27.1K↓ —
- baoyu-xhs-imagesJimLiu/baoyu-skillsGenerates infographic image card series with 12 visual styles, 8 layouts, and 3 color palettes. Breaks content into 1-10 cartoon-style image cards optimized for social media engagement. Use when user mentions "小红书图片", "小红书种草", "小绿书", "微信图文", "微信贴图", "image cards", "图片卡片", baoyu-xhs-images, or wants social media infographic series.MediaNo warnings★ 27.1K↓ —
- ads-creativeAgriciDaniel/claude-adsAudit paid-ad copy, images, video, hooks, concepts, format coverage, platform-native fit, message match, creative fatigue, accessibility, and policy across supported platforms. Use for creative audit, ad creative, creative fatigue, creative diversity, ad copy review, video review, image review, or production priorities.MarketingNo warnings★ 10.6K↓ —Also in 1 other repo
- observability-sre-triageelastic/agent-skillsTriage a degraded or suspect service end to end: read SLO status and burn rate, check active alerting rules and ML anomalies, measure throughput, latency, and error rate, assess dependency health and infrastructure saturation, and funnel logs down to the failures that explain it. Use when someone asks whether a service is healthy, why it is slow or erroring, what is in its logs, or which attribute distinguishes the requests that are failing. Also use when someone asks for the query behind any of those signals — throughput, latency percentiles, error rate, dependency health, or log volume — over APM/OTel traces, metrics, or logs.OfficialDevOpsNo warnings★ 603↓ —Also in 1 other repo
- fullstack-guardianJeffallan/claude-skillsBuilds security-focused full-stack web applications by implementing integrated frontend and backend components with layered security at every level. Covers the complete stack from database to UI, enforcing auth, input validation, output encoding, and parameterized queries across all layers. Use when implementing features across frontend and backend, building REST APIs with corresponding UI, connecting frontend components to backend endpoints, creating end-to-end data flows from database to UI, or implementing CRUD operations with UI forms. Distinct from frontend-only, backend-only, or API-only skills in that it simultaneously addresses all three perspectives—Frontend, Backend, and Security—within a single implementation workflow. Invoke for full-stack feature work, web app development, authenticated API routes with views, microservices, real-time features, monorepo architecture, or technology selection decisions.SecurityNo warnings★ 12.1K↓ —
- text-to-speechelevenlabs/skillsConvert text to speech using ElevenLabs voice AI. Use when generating audio from text, creating voiceovers, building voice apps, or synthesizing speech in 90+ languages.OfficialMediaNo warnings★ 519↓ —
- websocket-engineerJeffallan/claude-skillsUse when building real-time communication systems with WebSockets or Socket.IO. Invoke for bidirectional messaging, horizontal scaling with Redis, presence tracking, room management.OtherNo warnings★ 12.1K↓ —
- firebase-app-hosting-basicsfirebase/agent-skillsDeploys and manages full-stack web applications (Next.js, Angular) with Server-Side Rendering (SSR) using Firebase App Hosting. Use when deploying Next.js/Angular apps, configuring apphosting.yaml or firebase.json apphosting blocks, managing secrets, setting up GitHub CI/CD, or configuring Blaze billing requirements. Don't use for classic static web hosting, Auth, Firestore, Crashlytics, or Xcode.OfficialDevOpsNo warnings★ 491↓ —
- rigsmvschwarz/openrigUse when a person in their own Claude Code or Codex session mentions OpenRig, rigs or the rig command, or wants a team of coding agents (Claude Code, Codex) on their project. That includes installing, setting up, starting or updating OpenRig, seeing, getting back to or re-attaching to their OpenRig agents (including bringing a stopped team back), TUI or operator, starting or sharing a team, and joining this session to one. Operating a running rig from inside it (fleet recovery, seat handover, watchdog wakes, in-rig upgrades) is the openrig-skills skill.EngineeringNo warnings★ 8.3K↓ —Also in 1 other repo
- applying-a-permission-policymvschwarz/openrigUse before launching a team during agent-guided setup, or when a user asks to configure OpenRig command permissions, reduce repeated native approval prompts, or apply a selected rig/seat permission policy.OtherNo warnings★ 8.3K↓ —
- agent-operated-workflowsmvschwarz/openrigUse when a bounded real-world procedure has a deterministic happy path but brownfield, variable, or partially knowable state; when an operation must resume from verified evidence; or when deciding whether agent judgment or ordinary code should own a procedure's control loop.EngineeringNo warnings★ 8.3K↓ —
- plan-reviewmvschwarz/openrigMulti-perspective review of a feature plan or requirements doc before development begins. Evaluates from strategy, design/UX, and engineering angles to catch gaps early.PlanningNo warnings★ 8.3K↓ —Also in 1 other repo
- devops-engineerJeffallan/claude-skillsCreates Dockerfiles, configures CI/CD pipelines, writes Kubernetes manifests, and generates Terraform/Pulumi infrastructure templates. Handles deployment automation, GitOps configuration, incident response runbooks, and internal developer platform tooling. Use when setting up CI/CD pipelines, containerizing applications, managing infrastructure as code, deploying to Kubernetes clusters, configuring cloud platforms, automating releases, or responding to production incidents. Invoke for pipelines, Docker, Kubernetes, GitOps, Terraform, GitHub Actions, on-call, or platform engineering.DevOpsNo warnings★ 12.1K↓ —
- code-documenterJeffallan/claude-skillsGenerates, formats, and validates technical documentation — including docstrings, OpenAPI/Swagger specs, JSDoc annotations, doc portals, and user guides. Use when adding docstrings to functions or classes, creating API documentation, building documentation sites, or writing tutorials and user guides. Invoke for OpenAPI/Swagger specs, JSDoc, doc portals, getting started guides.EngineeringNo warnings★ 12.1K↓ —
- graphql-architectJeffallan/claude-skillsUse when designing GraphQL schemas, implementing Apollo Federation, or building real-time subscriptions. Invoke for schema design, resolvers with DataLoader, query optimization, federation directives.PlanningNo warnings★ 12.1K↓ —
- kubernetes-specialistJeffallan/claude-skillsUse when deploying or managing Kubernetes workloads. Invoke to create deployment manifests, configure pod security policies, set up service accounts, define network isolation rules, debug pod crashes, analyze resource limits, inspect container logs, or right-size workloads. Use for Helm charts, RBAC policies, NetworkPolicies, storage configuration, performance optimization, GitOps pipelines, and multi-cluster management.DevOpsNo warnings★ 12.1K↓ —
- melonjs-display-and-scalingmelonjs/melonJSUse this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its page. Covers the design resolution, scale and scaleMethod, scaleTarget, scaleRounding for pixel-perfect integer scaling, antiAlias, textureFilter and linear-mipmap for what is drawn small, subPixel, syncToDisplay for steady motion, devicePixelRatio, and which setting does which job. Triggers on: blurry, soft, fuzzy, shimmering, pixel art, pixel perfect, crisp, nearest, linear, scale, scaleMethod, scaleTarget, scaleRounding, integer scaling, antiAlias, textureFilter, linear-mipmap, mipmaps, minimap shimmer, zoomed out, subPixel, syncToDisplay, stutter, judder, uneven scrolling, devicePixelRatio, retina, hidpi, design resolution, canvas size, canvas cropped, letterbox, image-rendering, upscale, resolution.DesignNo warnings★ 6.4K↓ —
- melonjs-getting-startedmelonjs/melonJSUse this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.MediaNo warnings★ 6.4K↓ —
- melonjs-audiomelonjs/melonJSUse this skill for sound and music in melonJS — loading audio, playing effects, background tracks, audio sprites, volume and muting, spatial audio, procedural tone/noise generation, and effects such as reverb or a compressor on the whole mix. Covers the mandatory audio.init format list, the directory-not-file src convention, playTrack versus play, the fixed listener and pixel-scale distances of positional sound, and browser autoplay unlocking. Triggers on: audio, sound, audio.init, audio.play, playTrack, stopTrack, audio.load, sfx, music, volume, mute, fade, rate, pitch, sprite audio, stereo, panner, position, listener, refDistance, reverb, echo, delay, compressor, distortion, filter, audio effect, audio.tone, audio.noise, getAudioContext, getMasterGain, hasAudio, hasFormat, autoplay, no sound, sound stopped working, context suspended, silent after idle, clips silent but tones play.MediaNo warnings★ 6.4K↓ —
- melonjs-3d-assetsmelonjs/melonJSUse this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_instancing, KHR_lights_punctual, skinning, Blender export, 3D asset.MediaNo warnings★ 6.4K↓ —
- melonjs-deploymentmelonjs/melonJSUse this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.DevOpsNo warnings★ 6.4K↓ —
- melonjs-physicsmelonjs/melonJSUse this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck/matter adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, rotation collision, rotating body, torque, joints, stacking, Body, bodyDef, collision, collisionType, collisionMask, onCollision, onCollisionStart, onCollisionActive, raycast, queryAABB, querySphere, PlanckAdapter, MatterAdapter, gravity, velocity, applyForce, isGrounded, SAT.ScienceNo warnings★ 6.4K↓ —
- melonjs-lightingmelonjs/melonJSUse this skill for 2D dynamic lighting in melonJS — Light2d, ambient light on a Stage, multiple lights, and per-pixel normal-mapped sprites authored in SpriteIlluminator. Covers specular highlights via shininess, the ambient-cutout model, which parts need a GPU backend, and why Light2d does not survive a Camera3d. Triggers on: Light2d, specular, shininess, highlight, glint, lighting, ambientLight, ambientLightingColor, normalMap, SpriteIlluminator, per-pixel lighting, drawLight, torch, glow, darkness.PlanningNo warnings★ 6.4K↓ —
prompt-engineer
Jeffallan/claude-skills
From the author
Writes, refactors, and evaluates prompts for LLMs — generating optimized prompt templates, structured output schemas, evaluation rubrics, and test suites. Use when designing prompts for new LLM applications, refactoring existing prompts for better accuracy or token efficiency, implementing chain-of-thought or few-shot learning, creating system prompts with personas and guardrails, building JSON/function-calling schemas, or developing prompt evaluation frameworks to measure and improve model performance.
Install
npx skills add Jeffallan/claude-skills --skill prompt-engineer -a claude-code
Installs to .claude/skills/prompt-engineer/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 92
Files (7)
- SKILL.md
- references/context-management.md
- references/evaluation-frameworks.md
- references/prompt-optimization.md
- references/prompt-patterns.md
- references/structured-outputs.md
- references/system-prompts.md