Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
16,653 skills from 551 repositories · updated 28 minutes ago
1,014 skills
- scenario-unreal-pipeline-automationscenario-labs/skillsUse when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.TestingNo warnings★ 1.1K↓ —
- scenario-unity-pipeline-automationscenario-labs/skillsUse when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.TestingNo warnings★ 1.1K↓ —
- scenario-roblox-toolingNewscenario-labs/skillsUse when setting up or repairing a Roblox team project outside Studio: Rojo or Script Sync, Wally packages, Rokit pins, luau-lsp type checking, Selene, StyLua, unit tests in Lune or the engine, GitHub Actions CI on pull requests, Open Cloud place publishing, Luau Execution or API key scopes, merging builders' Team Create map with code from files, Studio plugins, or proving a pipeline works. Also when users say "set up Rojo", "CI for my Roblox game", "run tests in CI", "publish from GitHub", "Script Sync stopped syncing", "Rojo deleted my parts", "wally packages not found", "luau-lsp can't find ReplicatedStorage", "selene errors on types", "the release wiped the map" or "my LocalScript doesn't run".TestingNo warnings★ 1.1K↓ —
- scenario-roblox-expertNewscenario-labs/skillsUse when an agent builds, fixes or tests anything in Roblox Studio: "make a Roblox game", "Roblox Studio", a Luau script, "my Roblox game lags", agent control of Studio, the Studio MCP server (execute_luau, start_stop_play, screen_capture), Rojo or Script Sync projects, offline Luau checks, playtests driven by code; when the MCP server lists no Studio, a playtest hangs, or 2019 to 2023 Roblox code breaks; or when a Roblox brief (UI, data, networking, combat, monetization, assets, performance) must go to the right scenario-roblox-* specialist.TestingNo warnings★ 1.1K↓ —
- scenario-unity-expertscenario-labs/skillsUse when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity-* specialist.TestingNo warnings★ 1.1K↓ —
- scenario-roblox-dataNewscenario-labs/skillsUse when a Roblox game saves or loads player data, or when players report data not saving, lost progress, rollbacks, duplicated items or a purchase granted twice. Triggers: DataStoreService, UpdateAsync, SetAsync, BindToClose, ProfileStore, ProfileService, DataStore2, session locking, data schema or migration, Developer Product ProcessReceipt, player trading, OrderedDataStore leaderboards, MemoryStore, MessagingService, TeleportService and reserved servers, DataStore budgets and throttling (errors 301 to 306), 'You must publish this place to the web to access DataStore', and testing data code in an unpublished place.TestingNo warnings★ 1.1K↓ —
- scenario-maya-retopology-uvscenario-labs/skillsUse when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.TestingNo warnings★ 1.1K↓ —
- originality-in-european-copyright-joris-deenelawve-ai/awesome-legal-skillsa skill that determines whether a given subject matter qualifies for copyright protection under EU law by applying the Cofemel two-step test (concept of work + originality), grounded in fifteen CJEU judgments (including the most recent Mio/Konektra and Calinescu) and the four EU directive provisions on originality. It argues from one of two positions: pro-rightsholder (establishing that the work is original) or pro-alleged-infringer (contesting work status or originality via the four exclusion grounds — technical function, rule-dictated outcome, sweat of the brow, idea/functionality). It includes sector-specific modules for photography, software/GUI, sporting events, databases, applied art, functional texts, derivative works/critical editions, and multimedia works.TestingNo warnings★ 891↓ —
- scenario-roblox-environmentNewscenario-labs/skillsUse when building or lighting a Roblox map: graybox or blockout, level layout, landmarks, doors and walls, parts versus unions (CSG), collision fidelity, terrain (generate, sculpt, paint, water, Part to Terrain), MaterialVariants, custom terrain materials, PBR textures from Scenario, skyboxes, Lighting, Atmosphere, Clouds, bloom, color correction, day or night moods, interior light, scattering rocks, bushes and trees, level of detail (SLIM, RenderFidelity), per-model streaming or a streaming test, collision overlays, invisible walls, or texture sizes. Also when a map looks flat, foggy, too dark or plastic, grass pokes through floors, a doorway blocks players, content pops in or never unloads, a custom material disappears, or the sun lights the wrong side.TestingNo warnings★ 1.1K↓ —
- scenario-unreal-gameplayscenario-labs/skillsUse when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, GAS or not, StateTree vs Behavior Tree, EQS or Mass; setting up Enhanced Input, Common UI or UMG; replication, RepNotify, save games, World Partition state; "Blueprints are slow", Tick, casts and hard references; "ability won't activate", "enemy ignores the player"; or writing automated gameplay tests with injected input.TestingNo warnings★ 1.1K↓ —
- scenario-blender-riggingscenario-labs/skillsUse when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, ARKit 52 blend shapes or viseme shape keys for face capture, lip sync or a game engine, a mechanical or hard-surface rig, or testing how a rig deforms.TestingNo warnings★ 1.1K↓ —
- gsd-add-testscoco-research/cocoUse when a completed phase needs unit or E2E tests, or the user asks to add tests for phase N. Classifies implementation files into TDD, E2E, or skip, gets plan approval, then generates RED-GREEN tests from SUMMARY.md and UAT criteria.TestingNo warnings★ 961↓ —
- gsd-audit-uatcoco-research/cocoUse when the user asks what UAT or verification items are still outstanding across phases, or wants a prioritized manual test plan. Scans every phase for pending, skipped, blocked and human_needed items and flags stale docs.TestingNo warnings★ 961↓ —
- ppt-orchestra-skillMiniMax-AI/skillsPlan and orchestrate multi-slide PowerPoint creation from scratch. Use before generating a full deck with subagents: classify each slide type, enforce visual variety, set typography/spacing rules, and run text-based QA to catch content issues.OfficialTestingNo warnings★ 13.7K↓ —
- idea-geniehashgraph-online/awesome-codex-pluginsBrainstorm evidence-backed options for what to build, or stress-test an idea. Use when: deciding what to build next, comparing options or testing an idea.TestingNo warnings★ 1.4K↓ —
- matlab-write-performance-testsmatlab/matlab-agentic-toolkitWrites MATLAB performance tests using the matlab.perftest.TestCase framework. Use when asked to write, create, or add performance tests for MATLAB code, benchmark functions, measure execution time with statistical rigor, or use runperf.TestingNo warnings★ 1.2K↓ —
- founder-consumerJakeschincariol/founder-skillThe consumer panel. Spins up a swarm of buyer sub-agents (default 100, --quick for 20) trained on the user's target customer, each with a different income, age, buying behaviour and objection, shows every one the same pitch, and runs the business through 100 buyer scenarios to see who buys, who doesn't, and why. Tallies the answers into buy rates by segment, the reasons people pass in their own words, what would flip a no, and price answers for founder-pricing. Use when the user says "would people buy this", "test it on customers", "run the consumer panel", "simulate buyers", "who is my customer", or "validate demand".TestingNo warnings★ 1.5K↓ —
- scenario-godot-expertscenario-labs/skillsUse when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.TestingNo warnings★ 1.1K↓ —
- emchashgraph-online/awesome-codex-pluginsEMC pre-compliance risk analysis for KiCad PCB designs — 18 check categories, 44 rule IDs covering ground planes, decoupling, I/O filtering, switching harmonics, clock routing, differential pair skew, board edge radiation, PDN impedance, return paths, crosstalk, ESD protection, shielding, and magnetic leakage from switching inductors. Produces severity-ranked risk report with pre-compliance test plan. Supports FCC Part 15, CISPR 32, CISPR 25 (automotive), MIL-STD-461G. SPICE-enhanced when available. Use when the user asks about EMC, EMI, radiated/conducted emissions, FCC compliance, CE marking, CISPR, ground plane issues, decoupling strategy, clock routing EMC, switching noise, differential pair skew, or whether their board will pass EMC testing. Also for "will this pass FCC?", "check my EMC", "is my ground plane okay?", "check my decoupling", or "generate an EMC test plan".TestingNo warnings★ 1.4K↓ —
- tddrohitg00/pro-workflowDrive a change through a red-green-refactor loop - failing test first, minimal code to pass, then clean up. Use when implementing a feature or fixing a bug where correctness matters and a test can pin the behavior. Says "TDD", "test first", "red green refactor", "write the test first".TestingNo warnings★ 2.9K↓ —
- bug-capturerohitg00/pro-workflowCapture a user-reported defect as a durable GitHub issue written in the project's own domain language. Explores the codebase in parallel for context but never leaks file paths or line numbers into the issue. Use when the user reports a bug conversationally, runs a QA pass, or says "file an issue", "log this as a bug", "capture this".TestingNo warnings★ 2.9K↓ —
- parallel-worktreesrohitg00/pro-workflowCreate and manage git worktrees for parallel coding sessions with zero dead time. Use when blocked on tests, builds, wanting to work on multiple branches, context switching, or exploring multiple approaches simultaneously.TestingNo warnings★ 2.9K↓ —
- minutes-verifysilverstein/minutesVerify that Minutes is properly set up and working — model downloaded, mic accessible, directories exist, no stale state. Use when the user says "is minutes working", "check my setup", "verify minutes", "test recording setup", "why isn't minutes working", "minutes health check", or after running setup for the first time.TestingNo warnings★ 1.6K↓ —Also in 1 other repo
- rust-skillsleonardomso/rust-skillsComprehensive Rust coding guidelines with 265 rules across 26 categories. Use when writing, reviewing, or refactoring Rust code. Covers ownership, error handling, async patterns, concurrency, unsafe code, API design, memory optimization, performance, numeric safety, conversions, serde, pattern matching, macros, closures, observability, testing, and common anti-patterns. Invoke with /rust-skills.TestingNo warnings★ 619↓ —