Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
16,435 skills from 526 repositories · updated 18 minutes ago
1,006 skills
- matlab-run-testsmatlab/matlab-agentic-toolkitRun MATLAB test suites and analyze results, including test filtering, parallel execution, result diagnostics, code coverage collection, gap analysis, and CI/CD with buildtool. Use when running tests, filtering test suites, analyzing test failures, checking, collecting, or analyzing coverage, justifying uncovered code, or configuring CI pipelines. Do NOT use for writing, generating, or structuring tests. Do NOT use for Simulink coverage or Simulink testing workflows.TestingNo warnings★ 1.2K↓ —
- roadrunner-rrhd-authoringmatlab/matlab-agentic-toolkitBuild RoadRunner HD Map entities in MATLAB — lanes, boundaries, markings, junctions, signs, signals, barriers, parking. Use when creating driving scenes from scratch, authoring road networks for simulation and testing automated driving systems, or assembling RRHD maps from Lanelet2 or other HD map sources.TestingNo warnings★ 1.2K↓ —
- matlab-cosimulate-sumo-simulinkmatlab/matlab-agentic-toolkitBuild Simulink models that co-simulate with Eclipse SUMO traffic simulator. Use when creating SUMO-Simulink co-simulation, traffic simulation, TraCI connection, vehicle-in-the-loop testing, or ADAS scenario validation with SUMO. Covers Server/Client setup, Reader/Writer/Actor block configuration, random traffic generation, ego vehicle control, and SUMO file creation. Also use when the user mentions SumoInterfaceLibrary, .sumocfg files, or wants to connect Simulink to an external traffic simulator.TestingNo warnings★ 1.2K↓ —
- scenario-unreal-pipeline-automationscenario-labs/skillsUse when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.TestingNo warnings★ 1.1K↓ —
- scenario-unity-pipeline-automationscenario-labs/skillsUse when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.TestingNo warnings★ 1.1K↓ —
- scenario-roblox-toolingNewscenario-labs/skillsUse when setting up or repairing a Roblox team project outside Studio: Rojo or Script Sync, Wally packages, Rokit pins, luau-lsp type checking, Selene, StyLua, unit tests in Lune or the engine, GitHub Actions CI on pull requests, Open Cloud place publishing, Luau Execution or API key scopes, merging builders' Team Create map with code from files, Studio plugins, or proving a pipeline works. Also when users say "set up Rojo", "CI for my Roblox game", "run tests in CI", "publish from GitHub", "Script Sync stopped syncing", "Rojo deleted my parts", "wally packages not found", "luau-lsp can't find ReplicatedStorage", "selene errors on types", "the release wiped the map" or "my LocalScript doesn't run".TestingNo warnings★ 1.1K↓ —
- scenario-roblox-expertNewscenario-labs/skillsUse when an agent builds, fixes or tests anything in Roblox Studio: "make a Roblox game", "Roblox Studio", a Luau script, "my Roblox game lags", agent control of Studio, the Studio MCP server (execute_luau, start_stop_play, screen_capture), Rojo or Script Sync projects, offline Luau checks, playtests driven by code; when the MCP server lists no Studio, a playtest hangs, or 2019 to 2023 Roblox code breaks; or when a Roblox brief (UI, data, networking, combat, monetization, assets, performance) must go to the right scenario-roblox-* specialist.TestingNo warnings★ 1.1K↓ —
- scenario-unity-expertscenario-labs/skillsUse when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity-* specialist.TestingNo warnings★ 1.1K↓ —
- scenario-roblox-dataNewscenario-labs/skillsUse when a Roblox game saves or loads player data, or when players report data not saving, lost progress, rollbacks, duplicated items or a purchase granted twice. Triggers: DataStoreService, UpdateAsync, SetAsync, BindToClose, ProfileStore, ProfileService, DataStore2, session locking, data schema or migration, Developer Product ProcessReceipt, player trading, OrderedDataStore leaderboards, MemoryStore, MessagingService, TeleportService and reserved servers, DataStore budgets and throttling (errors 301 to 306), 'You must publish this place to the web to access DataStore', and testing data code in an unpublished place.TestingNo warnings★ 1.1K↓ —
- scenario-maya-retopology-uvscenario-labs/skillsUse when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.TestingNo warnings★ 1.1K↓ —
- originality-in-european-copyright-joris-deenelawve-ai/awesome-legal-skillsa skill that determines whether a given subject matter qualifies for copyright protection under EU law by applying the Cofemel two-step test (concept of work + originality), grounded in fifteen CJEU judgments (including the most recent Mio/Konektra and Calinescu) and the four EU directive provisions on originality. It argues from one of two positions: pro-rightsholder (establishing that the work is original) or pro-alleged-infringer (contesting work status or originality via the four exclusion grounds — technical function, rule-dictated outcome, sweat of the brow, idea/functionality). It includes sector-specific modules for photography, software/GUI, sporting events, databases, applied art, functional texts, derivative works/critical editions, and multimedia works.TestingNo warnings★ 891↓ —
- scenario-roblox-environmentNewscenario-labs/skillsUse when building or lighting a Roblox map: graybox or blockout, level layout, landmarks, doors and walls, parts versus unions (CSG), collision fidelity, terrain (generate, sculpt, paint, water, Part to Terrain), MaterialVariants, custom terrain materials, PBR textures from Scenario, skyboxes, Lighting, Atmosphere, Clouds, bloom, color correction, day or night moods, interior light, scattering rocks, bushes and trees, level of detail (SLIM, RenderFidelity), per-model streaming or a streaming test, collision overlays, invisible walls, or texture sizes. Also when a map looks flat, foggy, too dark or plastic, grass pokes through floors, a doorway blocks players, content pops in or never unloads, a custom material disappears, or the sun lights the wrong side.TestingNo warnings★ 1.1K↓ —
- scenario-unreal-gameplayscenario-labs/skillsUse when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, GAS or not, StateTree vs Behavior Tree, EQS or Mass; setting up Enhanced Input, Common UI or UMG; replication, RepNotify, save games, World Partition state; "Blueprints are slow", Tick, casts and hard references; "ability won't activate", "enemy ignores the player"; or writing automated gameplay tests with injected input.TestingNo warnings★ 1.1K↓ —
- scenario-blender-riggingscenario-labs/skillsUse when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, ARKit 52 blend shapes or viseme shape keys for face capture, lip sync or a game engine, a mechanical or hard-surface rig, or testing how a rig deforms.TestingNo warnings★ 1.1K↓ —
- gsd-add-testscoco-research/cocoUse when a completed phase needs unit or E2E tests, or the user asks to add tests for phase N. Classifies implementation files into TDD, E2E, or skip, gets plan approval, then generates RED-GREEN tests from SUMMARY.md and UAT criteria.TestingNo warnings★ 961↓ —
- matlab-extract-battery-featuresmatlab/matlab-agentic-toolkitExtract battery features for degradation analysis and health monitoring in MATLAB. Covers cycling test features, differential curves (IC/DV/DT), and measurement statistics. Use when working with battery cycling data, SOH estimation, RUL prediction, or any battery test data analysis in MATLAB. Triggers on battery* functions such as batteryTestDataParser, batteryTestFeatureExtractor, batteryMeasurementFeatures, batteryDifferentialCurves.TestingNo warnings★ 1.2K↓ —
- vapiAnil-matcha/awesome-muse-connectorsManage Vapi voice AI: assistants, phone numbers, calls. Outbound calls are high actuation and need exact-match confirmation; test numbers by default. Trigger phrases: vapi, voice assistant, outbound call, AI phone call.TestingNo warnings★ 1.4K↓ —
- gsd-audit-uatcoco-research/cocoUse when the user asks what UAT or verification items are still outstanding across phases, or wants a prioritized manual test plan. Scans every phase for pending, skipped, blocked and human_needed items and flags stale docs.TestingNo warnings★ 961↓ —
- cross-video-qaJimLiu/baocut用户问「我哪一期讲过 X」「这几部视频里谁说过 Y」「X 在我的视频里是怎么讲的」「有哪些讲 X 的视频」这类要在多部视频里找答案的问题时用:按意思检索、按视频去重、按当前版本重新定位,只凭找回来的原话回答,每条论断注明视频与时间,覆盖不全时说明。不用于总结或改写一部视频(那是总结、博客),也不改视频。TestingNo warnings★ 1.3K↓ —
- test-fixingmhattingpete/claude-skills-marketplaceRun tests and systematically fix all failing tests using smart error grouping. Use when user asks to fix failing tests, mentions test failures, runs test suite and failures occur, or requests to make tests pass.TestingNo warnings★ 687↓ —
- matlab-use-machine-learning-appsmatlab/matlab-agentic-toolkitUse when the user wants to train, compare, or export machine learning models using Classification Learner or Regression Learner — including opening the app, loading data, training models, evaluating metrics, comparing results, visualizing plots, testing on held-out data, exploring model interpretability, and exporting trained models. Programmatic access to Classification Learner and Regression Learner apps via AppController.TestingNo warnings★ 1.2K↓ —
- matlab-generate-5g-waveformmatlab/matlab-agentic-toolkitGenerate 3GPP-compliant 5G NR downlink and uplink baseband waveforms. Use to create NR signals, test model (TM) waveforms, fixed reference channels (FRC), test and measurement (T&M) signals, or test vectors for conformance testing. Covers configuring data, control, and broadcast channels and signals: PDSCH, PUSCH, PDCCH, PUCCH, SRS, SSBurst, CSI-RS, DM-RS, PT-RS, CORESET, and BWP parameters including bandwidth, subcarrier spacing (SCS), modulation (QPSK, QAM), numerology, FR1, FR2, TDD, FDD, and multi-bandwidth-part setups. Use for signal generation, RF instrument playback, or IQ baseband synthesis. Requires 5G Toolbox.TestingNo warnings★ 1.2K↓ —
- matlab-generate-wlan-waveformmatlab/matlab-agentic-toolkitGenerate standard-compliant IEEE 802.11 waveforms using MATLAB WLAN Toolbox. Use when creating WLAN waveforms, PPDU packets, or the transmit side of a link-level simulation. Covers all formats: Non-HT (802.11a/g), HT (802.11n), VHT (802.11ac), HE-SU/HE-MU/HE-TB (802.11ax), EHT-MU/EHT-TB (802.11be), UHR-MU/UHR-TB/UHR-ELR (802.11bn). Handles single-user, MU-MIMO, OFDMA, trigger-based uplink, extended range, preamble puncturing, UEQM, and DRU. Use when asked to generate test waveforms, create packets with MAC frames, configure OFDMA resource units, build trigger-based uplink transmissions, target a specific transmit duration, or build multi-packet waveforms.TestingNo warnings★ 1.2K↓ —
- matlab-generate-gnss-waveformmatlab/matlab-agentic-toolkitGenerate GNSS baseband waveforms (GPS, Galileo, NavIC) with physically realistic or user-specified channel impairments using the Satellite Communications Toolbox. Use when generating GPS L1 C/A, L1C, L2C, L5, Galileo E1, E1C, E5a, E5b, E5, or NavIC L5, S, L1 signals. Covers gpsWaveformGenerator, galileoWaveformGenerator, satelliteScenario, Doppler/delay from orbital dynamics or custom values, navigation data encoding with ephemeris, and RINEX integration. Triggers on: GPS waveform, Galileo waveform, NavIC waveform, GNSS signal, satellite scenario, GNSS simulation, receiver test signal, baseband GNSS, L-band satellite signal, navigation signal generation.TestingNo warnings★ 1.2K↓ —