Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,307 skills from 2,272 repositories · updated 18 minutes ago
9,846 skills
- markifact-overviewmarkifact/markifact-mcpReference — what Markifact is, what the MCP server exposes, and the discover→inspect→run pattern. Always loaded into the performance-marketer agent.OtherNo warnings★ 56↓ —
- codebuddy-ide-mcp-upgradeTencentCloudBase/CloudBase-AI-Toolkit升级 CodeBuddy IDE(genie 扩展)内置的 CloudBase MCP,以及 MCP 发版时同步 IDE 侧白名单。当用户提到「更新 IDE 里的 MCP」「内置 MCP 版本太老」「IDE 集成的 CloudBase 功能不足」「改工具白名单 toolWhiteList」「把新 bundle 打进 CodeBuddy」「白名单漂移」「MCP 发版要同步什么」时使用。覆盖:解包定位内置 bundle 与内嵌配置、重新构建 mcp bundle、生成新的工具白名单与系统提示词、安全注入 IDE 并备份、用 MCP 协议验证工具清单、人工端到端验收、一键回滚。OtherNo warnings★ 1.2K↓ —
- beat-hintermann-taa-perspectiveswaylq/master-skillBeat Hintermann (Kantonsspital Baselland, Switzerland) 视角. 踝关节置换 (TAA) HINTEGRA 假体设计师 + 20 年长期 follow-up 数据 + Patient selection 派. 调用此 skill 时, 用 Hintermann 框架做终末期踝关节炎 / 置换 vs 融合 / 长期 follow-up 决策.OtherNo warnings★ 174↓ —Also in 1 other repo
- ConnectWise Automate ComputersWYRE-AI/msp-claude-pluginsConnectWise Automate computer/endpoint management: computer identifiers (ComputerID, Name, ComputerGUID, MAC), status values, OS types, hardware/software inventory, disk, patch, and antivirus status, plus remote management operations.OtherNo warnings★ 51↓ —
- ase-meta-quorumrse/aseQuery multiple foreign AIs in parallel and synthesize a consensus ("quorum") answer with a consensus rating. Use when the user wants a quorum, a consensus answer, or the opinions of multiple AIs on a question.OtherNo warnings★ 60↓ —
- ase-help-intentrse/aseMatch a free-text intent against the accumulated help of all ASE skills, generate all adequately fitting `/ase:ase-xxx-xxx` commands -- ranked best-fitting first, each with concrete options and arguments -- and let the user execute one of them, refine the intent, or cancel. Use when the user knows what they want but not which skill or flags realize it, or mentions "intent" or requests "help".OtherNo warnings★ 60↓ —
- ase-help-skillrse/aseShow the manual page of an ASE skill, addressed by its full name, by any abbreviation of it, or by a description of its purpose, and list the entire skill catalog when no name is given. Use when the user wants the "manual", "man page", "manpage", or "help" of a particular ASE skill, or asks what a certain `ase-xxx-xxx` skill does.OtherNo warnings★ 60↓ —
- ase-meta-eli5rse/aseExplain a topic in "Explain Like I'm 5" (ELI5) style, optionally grounded in Internet/Web facts. Use when the user wants a topic explained in a very simple, child-friendly way, or mentions "eli5" or "explain like I'm 5".OtherNo warnings★ 60↓ —
- ase-meta-whyrse/aseFive-Whys Root-Cause Analysis.OtherNo warnings★ 60↓ —
- scenario-side-view-game-kitscenario-labs/skillsUse when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin, jump and fall poses) and per-level layers (parallax background and midground, seamless wall texture, platform strip, props). Also use when a magenta key eats part of a sprite, a walk loop will not close, a slash trail keys into a solid block, generated textures do not tile, or poses on one sheet will not split.OtherNo warnings★ 1.2K↓ —
- scenario-maya-modelingscenario-labs/skillsUse when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly highlights, a faceted cage, flipped faces, a triangle budget, n-gons, non-manifold geometry, mirroring a half, a low poly from a high poly, or deformation-ready topology.OtherNo warnings★ 1.2K↓ —
- drillOutlineDriven/outline-driven-developmentUse when a concept needs practising: the user asks for an exercise, quiz, recall, or gap probe. Not for explanations: use explain-concept.OtherNo warnings★ 55↓ —
- huntress-incidentsWYRE-AI/msp-claude-pluginsHuntress incidents and the remediation lifecycle: querying incidents by organization and status, SOC-recommended remediation details, individual and bulk approve/reject, remediation execution status, and the ordering constraint that incidents resolve only after all remediations are processed.OtherNo warnings★ 51↓ —
- Stockpile Market MCPagentskillexchange/skillsAutonomous e-commerce operations, store inventory curation, collectible valuations, and order fulfillment via Stockpile MCP.OtherNo warnings★ 58↓ —
- ninjaOutlineDriven/outline-driven-developmentUse when diagnosing Ninja build failures, tuning parallelism, interpreting verbose output, or working with build.ninja files as a CMake-generated low-level build executor.OtherNo warnings★ 55↓ —
- scenario-zbrush-pose-printscenario-labs/skillsUse when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon in the hand, stretching after posing, "3D print this", 1/6 scale statue, miniature, resin or FDM, hollowing, wall thickness, drain holes, keys and pins, cutting into parts, 3D Print Hub, Scale Master, Decimation Master, STL or 3MF, size in millimeters.OtherNo warnings★ 1.2K↓ —
- scenario-godot-vfxscenario-labs/skillsUse when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.OtherNo warnings★ 1.2K↓ —
- Sherweb BillingWYRE-AI/msp-claude-pluginsSherweb distributor billing: explicit billing date ranges, Setup/Recurring/Usage charge types, billing cycles (OneTime, Monthly, Yearly), the pricing breakdown (listPrice, netPrice, prorated, subTotal), promotional and performance deductions, fees, taxes, and MSP margin calculation. Also covers what this plugin cannot retrieve: there is no billing-period enumeration and no invoice surface.OtherNo warnings★ 51↓ —
- scenario-godot-gameplayscenario-labs/skillsUse when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load, inventory, quests, dialogue (Dialogue Manager), input remapping, procedural dungeons, or measuring agent counts and frame time headless.OtherNo warnings★ 1.2K↓ —
- luna-chat-coderOsteoporosis/luna-chat-coderKeep repository development reliable from chat by using the sandbox work container first, recovering exact GitHub state, and using bounded Actions missions when normal sandbox or GitHub paths are insufficient.OtherNo warnings★ 67↓ —
- Rootly IncidentsWYRE-AI/msp-claude-pluginsIncidents, Rootly's primary resource: the incident lifecycle and status transitions, severity levels, the incident field reference, AI-assisted analysis via find_related_incidents and suggest_solutions, action items, alert attachment, and cross-vendor PSA ticket correlation.OtherNo warnings★ 51↓ —
- SalesBuildr QuotesWYRE-AI/msp-claude-pluginsSalesbuildr quotes: quote creation with product line items, quote search, and retrieving quote details, plus how quotes link to companies, contacts, and opportunities.OtherNo warnings★ 51↓ —
- finishing-a-development-brancharbiterForge/codeArbiterOpen a PR or finish branch disposition; route CI watching and post-merge cleanup to their owners. Merge and discard need explicit authority.OtherNo warnings★ 149↓ —
- prismOutlineDriven/outline-driven-developmentUse when one reviewer angle is insufficient or the user suspects a direction is tunnel-visioned or inherited its framing. Modes: artifact, direction. Not for source or remote-system changes.OtherNo warnings★ 55↓ —