Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
47,307 skills from 2,272 repositories · updated 11 hours ago
10,066 skills
- scenario-side-view-game-kitscenario-labs/skillsUse when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin, jump and fall poses) and per-level layers (parallax background and midground, seamless wall texture, platform strip, props). Also use when a magenta key eats part of a sprite, a walk loop will not close, a slash trail keys into a solid block, generated textures do not tile, or poses on one sheet will not split.OtherNo warnings★ 1.2K↓ —
- simulink-customize-a2lmatlab/simulink-agentic-toolkitCustomize A2L (ASAP2) files generated from Simulink models using coder.asap2 and coder.mapping APIs. Use this skill when adding COMPU_METHODs, creating GROUPs, converting STD_AXIS to COM_AXIS, adding BIT_OPERATIONs, creating VARIANT_CODING, excluding measurements or struct elements, removing DEFAULT_EVENT_LIST, or any A2L customization for calibration tool compatibility (INCA, CANape). Also use when the user mentions ASAP2, ECU calibration data, A2L export.OtherNo warnings★ 1.3K↓ —
- scenario-maya-modelingscenario-labs/skillsUse when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly highlights, a faceted cage, flipped faces, a triangle budget, n-gons, non-manifold geometry, mirroring a half, a low poly from a high poly, or deformation-ready topology.OtherNo warnings★ 1.2K↓ —
- scenario-zbrush-pose-printscenario-labs/skillsUse when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon in the hand, stretching after posing, "3D print this", 1/6 scale statue, miniature, resin or FDM, hollowing, wall thickness, drain holes, keys and pins, cutting into parts, 3D Print Hub, Scale Master, Decimation Master, STL or 3MF, size in millimeters.OtherNo warnings★ 1.2K↓ —
- HubSpot ContactsWYRE-AI/msp-claude-pluginsHubSpot contact records: core and MSP-relevant custom fields, lifecycle stages, lead status values, contact ownership, CRM search filter patterns, and associations to companies and deals.OtherNo warnings★ 51↓ —
- scenario-godot-vfxscenario-labs/skillsUse when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.OtherNo warnings★ 1.2K↓ —
- scenario-godot-gameplayscenario-labs/skillsUse when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load, inventory, quests, dialogue (Dialogue Manager), input remapping, procedural dungeons, or measuring agent counts and frame time headless.OtherNo warnings★ 1.2K↓ —
- scenario-godot-multiplayerscenario-labs/skillsUse when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpc_id, any_peer), MultiplayerSpawner and MultiplayerSynchronizer, player authority, lobbies and login, a dedicated or headless server export, lag, rubber-banding, prediction or netfox, cheating, bandwidth, Steam, Nakama or WebRTC. Symptoms: players do not appear on the client, 'rpc node checksum failed', 'node not found' on an RPC, desync, the server build is huge, a client never connects.OtherNo warnings★ 1.2K↓ —
- motherduck-ducklakemotherduckdb/agent-skillsDecide whether DuckLake fits a MotherDuck workload and operate it safely. Use whenever DuckLake, open table formats, or customer-owned buckets come up.OtherNo warnings★ 62↓ —Also in 1 other repo
- motherduck-load-datamotherduckdb/agent-skillsLoad files, object storage, dataframes, or external databases into MotherDuck with bulk ingestion. Use for any import of data into MotherDuck.OtherNo warnings★ 62↓ —Also in 1 other repo
- scenario-blender-texturing-shadingscenario-labs/skillsUse when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.OtherNo warnings★ 1.2K↓ —
- cross-gccOutlineDriven/outline-driven-developmentUse when compiling for ARM, AArch64, RISC-V, or MIPS from x86-64 with a GCC cross toolchain: triplets, sysroots, pkg-config, CMake toolchain files, QEMU. Not for Zig: use zig-cross.OtherNo warnings★ 55↓ —
- NinjaOne TicketsWYRE-AI/msp-claude-pluginsNinjaOne's built-in ticketing system, which integrates with device monitoring: ticket creation and updates, core/status/metadata fields, status and priority values with SLA targets, log entry types, device linkage, tagging patterns, and error codes.OtherNo warnings★ 51↓ —
- w-reflectionTserenTserenov/FMT-exocortex-templateЗаписать W-рефлексию (мировоззренческий слот RCS) в learning.w_reflections. Используется Диагностом R28 (MIM.R.009) или вызывается пользователем после рефлексивной сессии. Влияет на gate Д→П (FORM.089 §5.2).OtherNo warnings★ 63↓ —
- week-closeTserenTserenov/FMT-exocortex-templateПротокол закрытия недели (Week Close). Алиас для /run-protocol week-close -- симметрия с /day-open.OtherNo warnings★ 63↓ —
- ste-koreanOutlineDriven/outline-driven-developmentUse when Korean tech docs need unofficial ASD-STE controlled wording, single-step procedures, unified terms; not for plain readability (use plain-korean), official or English STE.OtherNo warnings★ 55↓ —
- local-llmTserenTserenov/FMT-exocortex-templateЛокальный LLM-стек на Mac (Apple Silicon, MLX) под приватность и запасной режим. NL-вход к установке/запуску/переключению моделей + слой суждения для мониторинга новых моделей. Тонкая обёртка над скриптами РП404, не замена.OtherNo warnings★ 63↓ —
- bottleneck-pickTserenTserenov/FMT-exocortex-templateАналитик ограничений (DP.ROLE.054): находит главное ограничение (bottleneck) конкретного конвейера через TOC Five Steps + EC + NBR и строит Stage Dependency Map. Используй ТОЛЬКО при работе с конкретным WP, эпиком, проектом или weekplan (--target WP-NNN|weekplan|pilot:id). НЕ используй для общих вопросов приоритизации без явного системного контекста.OtherNo warnings★ 63↓ —
- personal-guide-startTserenTserenov/FMT-exocortex-templateПодготавливает или проверяет приватный DS-personal-guide и отдельно проверяет доступность материалов. Не устанавливает скиллы в личный репозиторий и не обещает немедленную генерацию.OtherNo warnings★ 63↓ —
- run-protocolTserenTserenov/FMT-exocortex-templateStep-by-step execution of the OWC protocol with mandatory checkpoint at each step. Prevents skipping steps (including verification).OtherNo warnings★ 63↓ —
- skill-idTserenTserenov/FMT-exocortex-templateOne line — used in CLAUDE.md system-reminder and the skill catalog.OtherNo warnings★ 63↓ —
- raise-vs-jumpmohitagw15856/pm-claude-skillsModel staying for annual raises vs job-hopping for bigger bumps — cumulative earnings trajectories, the crossover year, and the costs the salary math hides (vesting resets, promotion paths, search risk). Use when asked should I switch jobs for more money, is job hopping worth it, model my salary if I stay vs leave, or raise versus new offer. Produces the year-by-year salary and cumulative-earnings table, the crossover year, and the not-in-the-model checklist that usually decides it.OtherNo warnings★ 1.5K↓ —
- iwe-updateTserenTserenov/FMT-exocortex-templateUpdate IWE with change explanations. Agent calls update.sh, parses CHANGELOG, explains what changed, helps adapt updates to user customizations.OtherNo warnings★ 63↓ —
- openshiftnitinjain999/platform-skillsOpenShift SCC diagnosis and hardening, Route TLS patterns, OpenShift GitOps app delivery, and cluster upgrade validation.OtherNo warnings★ 71↓ —Also in 1 other repo
oma-backend
first-fluke/oh-my-agent
OtherUpdated yesterday
From the author
Implement server APIs, authentication, and application data access. Schema modeling and query tuning use oma-db.
Install
npx skills add first-fluke/oh-my-agent --skill oma-backend -a claude-code
Installs to .claude/skills/oma-backend/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Runs bundled scriptsNo network use seenLicence: MIT
Safety checks on SKILL.md
- Ships scripts we have not reviewedLow
Why 82
Security85
Provenance78
Maintenance100
Licence100
Adoption51
Files (18)
- SKILL.md
- resources/checklist.md
- resources/error-playbook.md
- resources/execution-protocol.md
- resources/orm-reference.md
- variants/node/api-template.ts
- variants/node/snippets.md
- variants/node/stack.yaml
- variants/node/tech-stack.md
- variants/python/api-template.py
- variants/python/snippets.md
- variants/python/stack.yaml
- +6 more