Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
9,748 skills from 286 repositories · updated 38 minutes ago
514 skills
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 2.2K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.MediaNo warnings★ 2.2K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaNo warnings★ 2.2K↓ —
- demo-videojeremylongshore/tons-of-skills-marketplaceGenerate polished demo videos from a single prompt. Use when the user asks to create a demo video, product walkthrough, feature showcase, or animated presentation. Trigger with "make a demo video", "create a product video", "demo walkthrough", or "feature showcase video".MediaNo warnings★ 2.9K↓ —
- archifytt-a1i/archifyCreate validated architecture, workflow, sequence, data-flow, lifecycle/state, ERD, class, tree, timeline, and waterfall diagrams as explorable standalone HTML with dark/light themes, motion and image/SVG/WebM export. Accept requirements or Mermaid; inspect repository evidence for code-backed diagrams. Use when visualizing systems, API calls, pipelines, schemas, histories, timings, or everyday steps, parts, relationships and states. Also turn an answer into a one-page explainer, with the conclusion first, structured panels, native diagrams and charts, when the user asks for a page, an explainer or an answer to share (做成一页, 用页面讲), or proactively when the user's rules opt in with an [archify explainer: ...] line. Not for dashboards.MediaNo warnings★ 86.8K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaNo warnings★ 2.2K↓ —
- yt-briefjeremylongshore/tons-of-skills-marketplaceRefine a YouTube video idea into a structured production brief with angle, key points, value proposition, CTA asset, and audience segment. Use this skill whenever the user says "create a brief", "brief this idea", "develop this idea", "write a video brief", "production brief", or has selected a video idea from ideation and wants to define the angle and structure before packaging and outlining. Use when working with yt brief. Trigger with 'yt', 'brief'.MediaNo warnings★ 2.9K↓ —
- yt-outlinejeremylongshore/tons-of-skills-marketplaceBuild detailed step-by-step YouTube video outlines with demo prep, screen-share sequences, and visual planning. Use this skill whenever the user says "create an outline", "outline this video", "video outline", "build the outline", "production outline", or has an approved brief and packaging and needs the final pre-production document before demo prep and filming. Use when working with yt outline. Trigger with 'yt', 'outline'.MediaNo warnings★ 2.9K↓ —
- yt-ideationjeremylongshore/tons-of-skills-marketplaceGenerate and validate YouTube video ideas aligned with content pillars, audience strategy, and priority tiers. Use this skill whenever the user says "generate ideas", "brainstorm videos", "what should I make next", "video ideas", "content ideas", "ideation", "what topics should I cover", or wants to come up with new video concepts. Use when working with yt ideation. Trigger with 'yt', 'ideation'.MediaNo warnings★ 2.9K↓ —
- yt-packagingjeremylongshore/tons-of-skills-marketplaceCreate optimized YouTube titles and thumbnail concepts for maximum CTR. Use this skill whenever the user says "title ideas", "thumbnail concepts", "package this video", "CTR optimization", "title options", "packaging", or has an approved brief and needs to finalize the title and thumbnail direction before outlining. Packaging determines whether viewers click. Use when working with yt packaging. Trigger with 'yt', 'packaging'.MediaNo warnings★ 2.9K↓ —
- speak-cost-tuningjeremylongshore/tons-of-skills-marketplaceOptimize Speak API costs through usage monitoring, tier selection, and efficient audio processing. Use when implementing cost tuning, or managing Speak language learning platform operations. Trigger with phrases like "speak cost tuning", "speak cost tuning".MediaNo warnings★ 2.9K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaNo warnings★ 2.2K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaNo warnings★ 2.2K↓ —
- shipplugin87/ux-ui-agent-skillsPre-release gate — run the full gate, responsive + render checks, then produce the release checklist (README badge/current/changelog). Use before tagging a release.MediaNo warnings★ 2.6K↓ —
- image-to-codeplugin87/ux-ui-agent-skillsTurn a reference image, screenshot, or mockup into token-driven, accessible code — infer the design system from the reference (palette, type scale, spacing, radius, layout archetype), map it to the 3-tier tokens, rebuild it, then verify with the kit's gates. Use when the user provides a design/screenshot and wants matching UI code.MediaNo warnings★ 2.6K↓ —
- portaljs-define-schemadatopian/portaljsDefine a dataset's metadata profile — infer a Frictionless Table Schema from its data, add Data Package metadata (license, sources, keywords), and write it into datasets.json so the showcase renders a typed field table. Extend or customize via the L0-L3 profile ladder. Use when a registered dataset needs field types, constraints, or catalog metadata before publishing.MediaNo warnings★ 2.4K↓ —
- huggingface-vision-trainerhuggingface/skillsTrains and fine-tunes vision models for object detection (D-FINE, RT-DETR v2, DETR, YOLOS), image classification (timm models — MobileNetV3, MobileViT, ResNet, ViT/DINOv3 — plus any Transformers classifier), and SAM/SAM2 segmentation using Hugging Face Transformers on Hugging Face Jobs cloud GPUs. Covers COCO-format dataset preparation, Albumentations augmentation, mAP/mAR evaluation, accuracy metrics, SAM segmentation with bbox/point prompts, DiceCE loss, hardware selection, cost estimation, Trackio monitoring, and Hub persistence. Use when users mention training object detection, image classification, SAM, SAM2, segmentation, image matting, DETR, D-FINE, RT-DETR, ViT, timm, MobileNet, ResNet, bounding box models, or fine-tuning vision models on Hugging Face Jobs.OfficialMediaNo warnings★ 11.2K↓ —
- jetson-flash-imageNVIDIA/skillsUse to flash a promoted BSP image to a Jetson DUT in RCM mode via flash.sh or l4t_initrd_flash.sh. Do NOT use for BSP customization, image promotion, or carrier derivation.MediaNo warnings★ 3.7K↓ —
- jetson-init-imageNVIDIA/skillsExtract Jetson Linux + sample-rootfs tarballs and run apply_binaries.sh for the active target, then record bsp_image in the profile. Use after jetson-init-target; not for source-tree setup.MediaNo warnings★ 3.7K↓ —
- demo-scriptmohitagw15856/pm-claude-skillsScript a product demo that lands — the audience's-workflow storyline (their day, not your feature list), the golden path rehearsed with fallbacks, the wow moment placed early, and the demo-death contingencies (the backup video, the reset state, the narration bridge). Use when asked script our product demo, demo this to a customer/exec, our demos meander through features, or the demo broke live last time. Produces the demo storyline, the click-path script with fallbacks, the wow placement, and the contingency kit.MediaNo warnings★ 1.5K↓ —
- chartmohitagw15856/pm-claude-skillsTurn numbers into a chart — bar, line, area, pie, or doughnut. Use when asked to chart or graph data, visualize metrics/trends/breakdowns, or show numbers as a picture instead of a table. Produces a ready-to-render chart spec (renders live in the playground and exports as PNG) plus a one-line read of what the chart shows.MediaNo warnings★ 1.5K↓ —
- doca-rmaxNVIDIA/skillsDOCA Rivermax (doca_rmax) receive streams for timing-precise media over IP (SMPTE ST 2110 video / audio, market data, scientific feeds) on a BlueField DPU or ConnectX host, once the Rivermax SDK and its license are installed; getting the SDK or license is doca-setup / doca-public-knowledge-map territory. Trigger on "ST 2110 receive isn't getting frames", "sub-microsecond jitter on my media receiver", "NOT_SUPPORTED from doca_rmax_init", "no recv events after stream start", or "license check failing on a media receiver", even without naming Rivermax. Covers doca_rmax_in_stream sessions, the SDK + license precondition check, doca_rmax_get_*_supported capability queries, pairing with doca-eth queues and doca-flow steering, and DOCA_ERROR_* from Rivermax calls. Refuse and route elsewhere for programming the underlying queue (doca-eth), steering rules (doca-flow), PTP / clock sync (doca-firefly), or best-effort packet I/O.MediaNo warnings★ 3.7K↓ —
- org-chartmohitagw15856/pm-claude-skillsTurn a team or reporting structure into a clean org chart. Use when asked to draw an org chart, show reporting lines, visualize team structure, or map who reports to whom. Produces a ready-to-render Mermaid org chart (renders live, exportable as PNG/SVG) plus headcount notes and any structural observations.MediaNo warnings★ 1.5K↓ —
- minutes-recordsilverstein/minutesStart or stop recording a meeting, call, or voice memo. Use this whenever the user says "record", "start recording", "capture this meeting", "stop recording", "I'm in a meeting", "take notes on this call", or wants to transcribe live audio. Also use when they ask about recording status or want to know if something is being recorded.MediaNo warnings★ 1.6K↓ —Also in 1 other repo