Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
9,789 skills from 286 repositories · updated 38 minutes ago
516 skills
- yt-packagingjeremylongshore/tons-of-skills-marketplaceCreate optimized YouTube titles and thumbnail concepts for maximum CTR. Use this skill whenever the user says "title ideas", "thumbnail concepts", "package this video", "CTR optimization", "title options", "packaging", or has an approved brief and needs to finalize the title and thumbnail direction before outlining. Packaging determines whether viewers click. Use when working with yt packaging. Trigger with 'yt', 'packaging'.MediaNo warnings★ 2.9K↓ —
- speak-cost-tuningjeremylongshore/tons-of-skills-marketplaceOptimize Speak API costs through usage monitoring, tier selection, and efficient audio processing. Use when implementing cost tuning, or managing Speak language learning platform operations. Trigger with phrases like "speak cost tuning", "speak cost tuning".MediaNo warnings★ 2.9K↓ —
- shipplugin87/ux-ui-agent-skillsPre-release gate — run the full gate, responsive + render checks, then produce the release checklist (README badge/current/changelog). Use before tagging a release.MediaNo warnings★ 2.6K↓ —
- image-to-codeplugin87/ux-ui-agent-skillsTurn a reference image, screenshot, or mockup into token-driven, accessible code — infer the design system from the reference (palette, type scale, spacing, radius, layout archetype), map it to the 3-tier tokens, rebuild it, then verify with the kit's gates. Use when the user provides a design/screenshot and wants matching UI code.MediaNo warnings★ 2.6K↓ —
- directing-stickman-videoskaomei/stickman-video-directorUse when turning copy, notes, articles, or topics into customizable-length English stick-figure videos (in 10-second multiples: 30s, 60s, 3min, 5min, default 60s), kinetic line-animation explainers, motivational shorts, or Gemini Omni Flash prompt packages.MediaNo warnings★ 2.6K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaNo warnings★ 2.2K↓ —
- blog-imageAgriciDaniel/claude-blogAI image generation and editing for blog content powered by Gemini via MCP. Claude acts as Creative Director - interpreting intent, selecting domain expertise, constructing optimized 6-component prompts (Subject + Action + Context + Composition + Lighting + Style), and orchestrating Gemini for blog-quality results. Generates hero images, inline illustrations, social preview cards, and OG images. Edits existing blog images. Supports 6 blog-optimized domain modes (Editorial, Product, Landscape, UI/Web, Infographic, Abstract). Works standalone via /blog image or internally from blog-write and blog-rewrite workflows. Falls back gracefully when MCP is not configured. Use when user says "blog image", "generate hero image", "blog illustration", "social card", "generate blog image", "edit blog image", "image generate", "blog cover image", "inline image", "OG image".MediaNo warnings★ 2.4K↓ —
- portaljs-add-mapdatopian/portaljsRender a GeoJSON dataset on an interactive Leaflet map in the Views section of a dataset's showcase. Installs react-leaflet and a Map component, then renders the map for the chosen dataset. Use when a dataset's data is geographic and a map view is needed alongside the showcase's default metadata and download.MediaNo warnings★ 2.4K↓ —
- portaljs-add-chartdatopian/portaljsAdd a chart (line, bar, area, pie, or scatter) to a dataset's showcase in a PortalJS portal. Installs recharts, writes a reusable Chart component, and renders it in the showcase Views section. Use when visualizing a dataset already registered in datasets.json.MediaNo warnings★ 2.4K↓ —
- portaljs-add-resourcedatopian/portaljsAdd another file (resource) to an EXISTING dataset in a PortalJS portal — a data dictionary, methodology, or an additional data file. Turns a single-file dataset into a multi-resource one; the showcase renders a section per resource. Use when a dataset needs a second file, such as a data dictionary, methodology doc, or an additional period's data.MediaNo warnings★ 2.4K↓ —
- portaljs-define-schemadatopian/portaljsDefine a dataset's metadata profile — infer a Frictionless Table Schema from its data, add Data Package metadata (license, sources, keywords), and write it into datasets.json so the showcase renders a typed field table. Extend or customize via the L0-L3 profile ladder. Use when a registered dataset needs field types, constraints, or catalog metadata before publishing.MediaNo warnings★ 2.4K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaNo warnings★ 2.2K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaNo warnings★ 2.2K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaNo warnings★ 2.2K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaNo warnings★ 2.2K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.MediaNo warnings★ 2.2K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 2.2K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 2.2K↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaNo warnings★ 2.2K↓ —
- seedance-food-asmrLearnPrompt/awesome-seedanceCooking close-ups, mukbang and eating vlogs. They work when every beat shows one visible change in the food and one matching sound, and the dish stays the same dish from first frame to last. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Food close-ups and eating ASMR; 中文触发词: 美食特写与吃播 ASMR, 美食, 吃播, ASMR, 烹饪), or asks how published cases of this type were prompted. Read references/cases.md before drafting.MediaNo warnings★ 2.2K↓ —
- seedance-3d-cartoonLearnPrompt/awesome-seedanceOne small anthropomorphic character carries the whole film. Spell out its looks part by part, write the style as render settings you can measure, and cut the timeline so each block holds a single action goal. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (3D cartoon character short; 中文触发词: 3D 卡通角色短片, 3D 卡通, 皮克斯, 黏土, 卡通角色), or asks how published cases of this type were prompted. Read references/cases.md before drafting.MediaNo warnings★ 2.2K↓ —
- seedance-pet-animalLearnPrompt/awesome-seedanceThe animal is the lead and a phone is the only camera. Lock the count to exactly one, keep the animal behaving like an animal, and let the payoff come from it closing in on the lens. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Pets and animals as the lead; 中文触发词: 宠物动物当主角, 宠物, 猫, 狗, 动物), or asks how published cases of this type were prompted. Read references/cases.md before drafting.MediaNo warnings★ 2.2K↓ —
- seedance-car-vehicleLearnPrompt/awesome-seedanceThe machine has to stay one machine while the camera does all the work. Lock the vehicle part by part, then fill the runtime with a numbered cut list that moves the camera every second. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Cars and vehicles at speed; 中文触发词: 汽车与载具速度片, 汽车, 赛车, 摩托, 载具), or asks how published cases of this type were prompted. Read references/cases.md before drafting.MediaNo warnings★ 2.2K↓ —
- seedance-meme-comedyLearnPrompt/awesome-seedanceA short skit where every beat is laid down to serve one punchline. The joke has to land on something visible, and the absurdity only works when the camera and the physics stay dead serious. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Twist-ending comedy skit; 中文触发词: 反转结尾搞笑短片, 搞笑, 反转, 梗, 沙雕), or asks how published cases of this type were prompted. Read references/cases.md before drafting.MediaNo warnings★ 2.2K↓ —
projected-hardware
android/skills
From the author
Provides instructions and workflows for accessing and managing hardware on Android XR projected devices, such as audio glasses and display glasses. Use this skill when building experiences for intelligent eyewear in an Android app and you need to access device hardware like the camera and microphone, handle glasses-specific runtime permissions, or manage connection lifecycles using projected context.
Install
npx skills add android/skills --skill projected-hardware -a claude-code
Installs to .claude/skills/projected-hardware/ · Each command fetches the skill straight from GitHub with the open skills CLI.
No download: this skill’s licence (Custom or unclear) does not let us redistribute its files. The install commands fetch them from GitHub instead.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 89
Files (5)
- SKILL.md
- references/android/develop/xr/jetpack-xr-sdk/access-hardware-projected-context.md
- references/android/develop/xr/jetpack-xr-sdk/glasses/check-availability.md
- references/android/develop/xr/jetpack-xr-sdk/glasses/support-different-types.md
- references/android/develop/xr/jetpack-xr-sdk/request-hardware-permissions.md