Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
9,589 skills from 286 repositories · updated 24 minutes ago
506 skills
- litert-runtimeandroid/skillsConfigures and implements LiteRT (.tflite) on-device inference on Android in Kotlin using the CompiledModel API on CPU and GPU. Use this skill for any Android LiteRT or .tflite task, including Gradle setup, image classification or vision/audio/embedding helpers, TensorBuffer reuse, Bitmap preprocessing, AndroidViewModel GPU-to-CPU fallback with warm-up on a single-thread dispatcher, migrating from legacy org.tensorflow.lite.Interpreter or GpuDelegate, and latency benchmarking. Don't use for running generative text LLMs with .litertlm files or for Python model conversion.OfficialMediaNo warnings★ 9.1K↓ —
- litert-lmandroid/skillsBuilds an Android app that runs an open text LLM on the device, on the CPU or the GPU, with the LiteRT-LM Kotlin API (com.google.ai.edge.litertlm:litertlm-android). Use this skill when creating a chat, summarization, or extraction feature with a .litertlm model from Hugging Face litert-community (Gemma, Qwen, Llama, Phi), including the Gradle dependency, the GPU manifest entries, getting the model file onto the device, Engine initialization off the main thread, a streamed multi-turn Conversation with sendMessageAsync, and the AndroidViewModel and Compose screen. Don't use for running .tflite vision, audio, or embedding models with the CompiledModel API, for image or audio input, tool calling, or NPU backends, or for converting models.OfficialMediaNo warnings★ 9.1K↓ —
- projected-hardwareandroid/skillsProvides instructions and workflows for accessing and managing hardware on Android XR projected devices, such as audio glasses and display glasses. Use this skill when building experiences for intelligent eyewear in an Android app and you need to access device hardware like the camera and microphone, handle glasses-specific runtime permissions, or manage connection lifecycles using projected context.OfficialMediaNo warnings★ 9.1K↓ —
- seedance-food-asmrLearnPrompt/awesome-seedanceCooking close-ups, mukbang and eating vlogs. They work when every beat shows one visible change in the food and one matching sound, and the dish stays the same dish from first frame to last. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Food close-ups and eating ASMR; 中文触发词: 美食特写与吃播 ASMR, 美食, 吃播, ASMR, 烹饪), or asks how published cases of this type were prompted. Read references/cases.md before drafting.MediaNo warnings★ 2.2K↓ —
- seedance-pet-animalLearnPrompt/awesome-seedanceThe animal is the lead and a phone is the only camera. Lock the count to exactly one, keep the animal behaving like an animal, and let the payoff come from it closing in on the lens. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Pets and animals as the lead; 中文触发词: 宠物动物当主角, 宠物, 猫, 狗, 动物), or asks how published cases of this type were prompted. Read references/cases.md before drafting.MediaNo warnings★ 2.2K↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaNo warnings★ 2.2K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 2.2K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 2.2K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.MediaNo warnings★ 2.2K↓ —
- videodbsickn33/agentic-awesome-skillsVideo and audio perception, indexing, and editing. Ingest files/URLs/live streams, build visual/spoken indexes, search with timestamps, edit timelines, add overlays/subtitles, generate media, and create real-time alerts.MediaNo warnings★ 48.2K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaNo warnings★ 2.2K↓ —
- omero-integrationK-Dense-AI/scientific-agent-skillsInspects and automates microscopy data workflows against OMERO.server with omero-py, BlitzGateway, OMERO CLI, tables, annotations, ROIs, rendering, and documented OMERO.web APIs. Use this skill for scoped OMERO inventory, metadata export, import/export planning, or reviewed write workflows.MediaNo warnings★ 53.4K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaNo warnings★ 2.2K↓ —
- generate-imageK-Dense-AI/scientific-agent-skillsGenerates or edits images with AI models through the OpenRouter Image API (Gemini, Seedream, Recraft, GPT-Image, Riverflow). Use for photos, illustrations, artwork, concept art, visual assets, logos, and image editing or compositing from reference images. For flowcharts, circuits, pathways, and other technical diagrams, use the scientific-schematics skill instead.MediaNo warnings★ 53.4K↓ —
- game-feelgamedev-skills/awesome-gamedev-agent-skillsAdd "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.MediaNo warnings★ 2.2K↓ —
- open-notebookK-Dense-AI/scientific-agent-skillsOrganizes research with the self-hosted Open Notebook alternative to NotebookLM. Supports source ingestion (PDFs, web pages, audio, video, and Office documents), cited document chat, text and vector search, notes, custom transformations, and multi-speaker podcasts. Use when automating Open Notebook through its REST API or configuring its local or cloud AI providers, including OpenAI, Anthropic, Google, Ollama, Groq, and Mistral.MediaNo warnings★ 53.4K↓ —
- transformersK-Dense-AI/scientific-agent-skillsHugging Face Transformers for loading Hub models, running pipeline inference, text generation, and Trainer fine-tuning on NLP, vision, audio, and multimodal tasks. Applies when working with AutoModel, pipelines, tokenizers, generation configs, or TrainingArguments within Transformers.MediaNo warnings★ 53.4K↓ —
- cellprofilerK-Dense-AI/scientific-agent-skillsRuns reproducible CellProfiler microscopy pipelines for nuclear segmentation, cell counts, and per-object fluorescence measurements. Supports image/channel manifests, headless batch execution, segmentation overlays, and measurement QC for 2D fluorescence assays.MediaNo warnings★ 53.4K↓ —
- seedance-3d-cartoonLearnPrompt/awesome-seedanceOne small anthropomorphic character carries the whole film. Spell out its looks part by part, write the style as render settings you can measure, and cut the timeline so each block holds a single action goal. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (3D cartoon character short; 中文触发词: 3D 卡通角色短片, 3D 卡通, 皮克斯, 黏土, 卡通角色), or asks how published cases of this type were prompted. Read references/cases.md before drafting.MediaNo warnings★ 2.2K↓ —
- godot-shadersgamedev-skills/awesome-gamedev-agent-skillsWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.MediaNo warnings★ 2.2K↓ —
- openpivK-Dense-AI/scientific-agent-skillsPerforms Particle Image Velocimetry (PIV) analysis with OpenPIV. Use when extracting velocity fields from PIV image pairs, analyzing fluid dynamics or flow visualization experiments, cross-correlating interrogation windows, validating and replacing spurious PIV vectors, or computing vorticity, strain rate, and turbulence statistics from measured velocity fields.MediaNo warnings★ 53.4K↓ —
- portaljs-define-schemadatopian/portaljsDefine a dataset's metadata profile — infer a Frictionless Table Schema from its data, add Data Package metadata (license, sources, keywords), and write it into datasets.json so the showcase renders a typed field table. Extend or customize via the L0-L3 profile ladder. Use when a registered dataset needs field types, constraints, or catalog metadata before publishing.MediaNo warnings★ 2.4K↓ —
- portaljs-add-resourcedatopian/portaljsAdd another file (resource) to an EXISTING dataset in a PortalJS portal — a data dictionary, methodology, or an additional data file. Turns a single-file dataset into a multi-resource one; the showcase renders a section per resource. Use when a dataset needs a second file, such as a data dictionary, methodology doc, or an additional period's data.MediaNo warnings★ 2.4K↓ —
- portaljs-add-chartdatopian/portaljsAdd a chart (line, bar, area, pie, or scatter) to a dataset's showcase in a PortalJS portal. Installs recharts, writes a reusable Chart component, and renders it in the showcase Views section. Use when visualizing a dataset already registered in datasets.json.MediaNo warnings★ 2.4K↓ —