Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
14,533 skills from 417 repositories · updated 8 hours ago
1,038 skills
- frontend-forge-fi-operationskubesphere/kubesphereOperate FrontendIntegration resources and the frontend-forge extension. Use when Codex needs to create a FrontendIntegration from FrontendIntegration YAML, update or patch FI lifecycle state, inspect or troubleshoot FI build output, or create, enable, disable, uninstall, and inspect the frontend-forge extension through its InstallPlan and extension resources.DesignNo warnings★ 17.1K↓ —
- near-dappinternet-court/internet-court-skillBuild NEAR Protocol dApps. Use for: (1) creating new NEAR dApps with `create-near-app` (Vite+React, Next.js), (2) adding NEAR wallet connection to existing apps with `@hot-labs/near-connect` and `near-connect-hooks`, (3) building frontend UI for NEAR smart contracts, (4) integrating wallet sign-in/sign-out, contract calls, and transaction signing into web applications.DesignNo warnings★ 6.9K↓ —
- create-game-assetsgamedev-skills/awesome-gamedev-agent-skillsPlan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.DesignNo warnings★ 2.8K↓ —
- genlayer-erc7710-connectorinternet-court/internet-court-skillConnect GenLayer Intelligent Contract decisions to ERC-7710-style delegated authority. Use when an agent needs to design the interface, message schema, relayer/bridge path, EVM revocation controller, constraint updates, proof/finality assumptions, and failure handling that turn a GenLayer agent-performance review into ERC-7710 revocation or policy changes.DesignNo warnings★ 6.9K↓ —
- x402-erc7710internet-court/internet-court-skillDesign and implement demos combining x402 HTTP payments with ERC-7710 smart contract delegations and ERC-7715 wallet permission requests for subscriptions, bounded agent budgets, recurring spend, pay-per-use APIs, and agentic commerce.DesignNo warnings★ 6.9K↓ —
- lifi-stablecoin-swapinternet-court/internet-court-skillBuild a production 1:1 stablecoin swap with LI.FI Intents — an interface or backend where the amount the user sends equals the amount they receive (no visible gas or solver fees), same-chain or cross-chain, filled by LI.FI's solver network and verifiable on-chain. USE THIS SKILL WHEN USER WANTS TO: - Build a 1:1 stablecoin swap interface ("send 100 USDC, receive 100 USDC"), same- or cross-chain - Add stablecoin transfers with a guaranteed output amount to an app, backend, or bot - Build enterprise/fintech-grade transfers with no visible gas or solver fees for the end user - Implement the LI.FI Intents quote -> approve -> escrow open -> status loop for stablecoins - Move USDC / USDT 1:1 across chains under an onboarded LI.FI integrator - Understand how the LI.FI integrator ID / Partner Portal enables 1:1 quoting - Use the @lifi/intent TypeScript SDK to quote, build, open, and track an intent order This skill is self-contained and covers the integration end to end via the `@lifi/intent` SDK (the primary path), DesignNo warnings★ 6.9K↓ —
- multi-tenant-llm-hostingBagelHole/DevOps-Security-Agent-SkillsDesign secure, multi-tenant LLM hosting platforms with tenant isolation, quotas, billing attribution, noisy-neighbor protection, and per-tenant policy controls.DesignNo warnings★ 1.2K↓ —
- matlab-design-ofdm-systemmatlab/matlab-agentic-toolkitRead BEFORE writing any code that builds or simulates OFDM systems. The default MATLAB patterns for OFDM (e.g., direct ifft/fft, awgn with 0 dBW power, missing symOffset) produce subtly incorrect results — always use ofdmmod/ofdmdemod instead of direct IFFT/FFT. This skill specifies the correct calling conventions for ofdmmod, ofdmdemod, ofdmChannelResponse, ofdmEqualize, and critical anti-patterns that must be avoided. Use when building OFDM transmitters or receivers, allocating subcarriers and guard bands, inserting pilots, computing SNR for OFDM, configuring fading channels (Rayleigh/Rician), estimating and equalizing channels, implementing timing and frequency synchronization, adding LDPC coding, designing resource grids, or setting up OFDM link simulations.DesignNo warnings★ 1.2K↓ —
- gsd-ui-phasecoco-research/cocoUse before planning a frontend phase, or when a UI contract must be locked before implementation. Orchestrates gsd-ui-researcher and gsd-ui-checker to validate, research, and verify UI-SPEC.md for the phase.DesignNo warnings★ 911↓ —
- gsd-ui-reviewcoco-research/cocoUse when the user asks for a visual or UI quality review of frontend code that already shipped, or passes a phase number. Produces {phase_num}-UI-REVIEW.md with a graded 1-4 assessment across six pillars.DesignNo warnings★ 911↓ —
- threat-huntingcoco-research/cocoUse for blue-team threat hunting, detection engineering with Sigma/YARA, SIEM query design, and incident detection validation.DesignNo warnings★ 911↓ —
- hyperframes-keyframescoco-research/cocoUse when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.DesignNo warnings★ 911↓ —
- frontend-designAgentWorkforce/relayCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.DesignNo warnings★ 893↓ —
- performance-scorecardlawve-ai/awesome-legal-skillsPerformance scorecard design, post-matter feedback collection, QBR preparation, and firm comparison for in-house legal ops teams evaluating outside counsel. Design a scorecard framework calibrated to your team's maturity level. Produce post-matter feedback forms for supervising attorneys to complete at matter close. Prepare a QBR pack with agenda, data summary, and talking points for structured business reviews. Produce a side-by-side firm comparison for panel decision-making. Trigger on: 'design a performance scorecard', 'how do we evaluate our firms', 'build us a scorecard', 'post-matter feedback form', 'feedback at matter close', 'collect feedback on the firm', 'QBR', 'quarterly business review', 'prep for the firm review', 'what should I raise with the partner', 'compare the firms', 'which firm is performing better', 'rank our panel', 'firm performance data', 'scorecard framework', 'evaluate outside counsel', 'annual firm review', 'how are our firms performing'.DesignNo warnings★ 888↓ —
- panel-design-selectionlawve-ai/awesome-legal-skillsPanel structure design, firm selection criteria, right-sourcing analysis, and coverage gap assessment for in-house legal teams. Build panel frameworks from scratch or formalise existing informal arrangements. Define weighted selection criteria for firm evaluation. Run right-sourcing analysis (ABC tiering) to identify work sent to expensive providers that doesn't require that level of resource. Assess existing panels for practice area, geographic, and capability gaps. Trigger on: 'design our panel', 'how many firms do we need', 'panel structure', 'firm selection criteria', 'which firms should we use', 'right-sourcing', 'are we sending work to the right firms', 'panel gaps', 'too many firms', 'consolidate our panel', 'we need a firm for', 'preferred provider', 'panel tiers', 'do we need BigLaw for this', 'convergence', 'D&I panel targets', 'how do we choose firms'.DesignNo warnings★ 888↓ —
- legal-design-assessment-mirza-chiragovlawve-ai/awesome-legal-skillsA curated list of awesome Agent Skills for automating legal workDesignNo warnings★ 888↓ —
- fee-arrangement-structuringlawve-ai/awesome-legal-skillsAFA design, scope-to-fee matching, negotiation preparation, health check, and scope dispute assessment for in-house legal ops teams managing outside counsel arrangements. Design fee structures (fixed, capped, collar, blended, phased, success). Assess whether scope supports a proposed AFA. Prepare commercial positions for fee negotiations. Review existing AFAs against delivery data. Assess OOS claims and build dispute response. Trigger on: 'structure the fee', 'move off hourly', 'design an AFA', 'does scope support a fixed fee?', 'negotiate the fee', 'renegotiate the arrangement', 'is our AFA holding?', 'fee health check', 'cap is being approached', 'firm is claiming OOS', 'is this in scope?', 'is this OOS?', 'AI should reduce the cost', 'blended rate vs fixed', 'collar arrangement', 'phased fees'.DesignNo warnings★ 888↓ —
- rfp-pitch-managementlawve-ai/awesome-legal-skillsRFP creation, distribution, evaluation, and shortlisting for in-house legal teams selecting outside counsel. Draft a new legal services RFP from scratch, evaluate firm responses against weighted criteria, produce a shortlist recommendation with selection rationale for GC sign-off, or design the end-to-end RFP process from scratch. Trigger on: 'draft an RFP', 'run an RFP process', 'evaluate firm responses', 'score the RFP submissions', 'which firms should we shortlist', 'selection recommendation', 'how do we run a panel RFP', 'RFP for legal services', 'pitch process', 'firm selection process', 'compare the proposals', 'we're reviewing our panel', 'panel refresh RFP', 'we need to go to market', 'request for proposal', 'evaluate the pitches', 'which firm won the RFP', 'write a legal RFP', 'RFP evaluation criteria', 'design the RFP process', 'how do we weight the criteria'.DesignNo warnings★ 888↓ —
- scenario-roblox-networkingscenario-labs/skillsUse when securing a Roblox experience against exploiters or designing its networking: RemoteEvent, RemoteFunction or UnreliableRemoteEvent design, validating remote arguments on the server, remote spam and rate limits, speed hacks, teleport or fly hacks, kill aura or hitbox abuse, hit validation under lag, network ownership and fling exploits, ProximityPrompt or ClickDetector abuse, honeypots, kick and ban policy, Server Authority (AuthorityMode) setup, bandwidth or payload size problems, or after an exploit (free items, infinite money, duplicated items).DesignNo warnings★ 1.1K↓ —
- scenario-roblox-monetizationscenario-labs/skillsUse when a Roblox game sells something or plans live ops: Developer Products, game passes, experience subscriptions, Roblox Plus perks, ProcessReceipt or BindReceiptHandler, "bought it but didn't get it", a purchase granted twice, shop UI prices, eggs, crates or loot boxes with odds (paid random items, PolicyService), rewarded video ads, AnalyticsService funnels, economy or custom events, ConfigService live config, A/B experiments, price optimization or regional pricing, game thumbnails and icons, play-through rate, Creator Rewards, Ads Manager campaigns, or a launch and update plan.DesignNo warnings★ 1.1K↓ —
- scenario-unity-uiscenario-labs/skillsUse when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.DesignNo warnings★ 1.1K↓ —
- scenario-godot-uiscenario-labs/skillsUse when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.DesignNo warnings★ 1.1K↓ —
- i18n-parityhoangsonww/Claude-Code-Agent-MonitorMANDATORY for every coding agent and contributor touching localized content — keep all five localization surfaces (dashboard UI keys, wiki page, full mirrored guides, locale-aware formatting, language switchers) in parity across every supported language. Use automatically (without being asked) whenever you add or change user-visible UI copy, add an i18n key, edit README-EN.md or a localized guide, edit wiki/index.html, or add a language surface.DesignNo warnings★ 1.1K↓ —
- file-headershoangsonww/Claude-Code-Agent-MonitorMANDATORY for every coding agent (Claude Code, Codex, or any other) on every change-set — every applicable source file the agent creates or updates MUST start with the project's copyright/authorship header (file overview + exact author line). Use automatically whenever writing a new file or editing an existing one; do not wait to be asked. Covers JS/TS/TSX/CJS/MJS, Python, shell, and CSS. Includes the audit script to verify repo-wide compliance.DesignNo warnings★ 1.1K↓ —