Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
14,533 skills from 417 repositories · updated 1 hour ago
1,038 skills
- improve-retentionwondelai/skillsDiagnose and fix retention problems using behavior design (B=MAP). Use when the user mentions "users sign up but dont stick around", "activation rate", "onboarding friction", "retention metrics", "why users dont complete", "churn analysis", or "aha moment". Also trigger when analyzing cohort retention curves, designing activation milestones, reducing time-to-value for new users, or investigating why users quit after their first session. Covers the Ability Chain, prompt design, and tiny behaviors that compound. For habit loops and variable rewards, see hooked-ux. For intrinsic motivation, see drive-motivation.DesignNo warnings★ 2.5K↓ —Also in 2 other repos
- drive-motivationwondelai/skillsDesign motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.DesignNo warnings★ 2.5K↓ —Also in 2 other repos
- journey-designindranilbanerjee/digital-marketing-proDesign cross-channel journeys as state machines, simulation-tested before build. "map the onboarding journey"DesignNo warnings★ 903↓ —
- web-typographywondelai/skillsSelect, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.DesignNo warnings★ 2.5K↓ —Also in 2 other repos
- collaboration-platform-advisor-scott-margettslawve-ai/awesome-legal-skillsCollaboration platform configuration methodology for legal matter sites. Site architecture, workflow identification, dashboard design, data quality governance, and user adoption for SharePoint, Teams, and equivalent platforms. M365 is the reference implementation — outputs are platform-agnostic enough to brief IT or build simple automations without becoming a Power Automate manual. Use when setting up a matter site, identifying workflows to automate, designing reporting dashboards, managing platform data quality, or driving user adoption. Trigger on: 'set up the matter site', 'configure SharePoint', 'build a dashboard', 'what should we automate', 'brief IT on this workflow', 'nobody is using the platform', 'data quality is poor', 'set up Teams channel', 'matter site structure', 'alerts and notifications', 'user training', 'platform governance', 'status dashboard', 'what workflows can we automate', 'matter site template'.DesignNo warnings★ 888↓ —
- ios-hig-designwondelai/skillsDesign native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.DesignNo warnings★ 2.5K↓ —Also in 2 other repos
- traction-eoswondelai/skillsImplement the Entrepreneurial Operating System (EOS) to align vision and execution across a company. Use when the user mentions "EOS", "Entrepreneurial Operating System", "V/TO", "quarterly rocks", "Level 10 meetings", "accountability chart", "IDS process", "my company feels chaotic", "we keep having the same problems", or "get the whole team aligned". Also trigger when a growing company needs meeting structure, goal-setting frameworks, or a systematic way to solve recurring organizational issues. Covers the six EOS components: Vision, People, Data, Issues, Process, Traction. For team motivation design, see drive-motivation. For lean experimentation, see lean-startup.DesignNo warnings★ 2.5K↓ —Also in 2 other repos
- game-conceptzenstory-ai/novel-to-gameDesign game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 比较未锁定维度上的有效替代方案,用硬否决和关键取舍选择可玩方向。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。DesignNo warnings★ 908↓ —
- game-world-designzenstory-ai/novel-to-gameDesign game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and the specification for a complete playable slice. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败及可供构建的完整切片设计。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。DesignNo warnings★ 908↓ —
- pragmatic-programmerwondelai/skillsApply meta-principles of software craftsmanship: DRY, orthogonality, tracer bullets, and design by contract. Use when the user mentions "best practices", "pragmatic approach", "broken windows", "tracer bullet", "software craftsmanship", "avoid technical debt", "code ownership", or "how do I become a better developer". Also trigger when evaluating build-vs-buy decisions, designing estimation approaches, or choosing between reversible and irreversible architectural decisions. Covers estimation, domain languages, and reversibility. For code-level quality, see clean-code. For refactoring techniques, see refactoring-patterns.DesignNo warnings★ 2.5K↓ —Also in 2 other repos
- lean-uxwondelai/skillsApply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "outcome over output", "design studio method", "assumption mapping", "lightweight research", "too much design documentation", or "get the team designing together". Also trigger when reducing design-documentation overhead, getting cross-functional teams to co-design, or running fast usability experiments. Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.DesignNo warnings★ 2.5K↓ —Also in 2 other repos
- ui-setupsickn33/agentic-awesome-skillsInteractive setup wizard — guides you step-by-step to configure the design system for your projectDesignReview first★ 48.3K↓ —
- local-counsel-manager-scott-margettslawve-ai/awesome-legal-skillsEnd-to-end external local counsel lifecycle management for multi-jurisdiction legal matters. LC selection criteria and capability assessment, engagement setup and instruction design, performance monitoring and check-in cadence, scope enforcement, and relationship escalation. Use when selecting local counsel for a jurisdiction, designing LC instructions, managing the LC check-in rhythm, enforcing scope boundaries when LC signals overreach, or escalating a performance or relationship issue beyond the matter team. Trigger on: 'which LC should we use', 'LC instruction', 'brief the local counsel', 'LC hasn't responded', 'LC is going off scope', 'LC scope dispute', 'confirm scope with LC', 'LC check-in', 'LC is slow', 'monitor the LC network', 'LC engagement letter', 'LC selection', 'what should we tell the local counsel', 'LC onboarding', 'LC performance issue', 'LC relationship problem'.DesignNo warnings★ 888↓ —
- arbitration-clause-design-and-review-hafez-virjeelawve-ai/awesome-legal-skillsA curated list of awesome Agent Skills for automating legal workDesignNo warnings★ 888↓ —
- skillAnionex/dsh-vision-toolkit[dsh]为纯文本模型设计更强大的视觉工具箱:一行安装使用、粘贴图片直接识别、多张图片问答、截图到前端UI 还原等|DeepSeek Harness-native integration for agent-vision-toolkit: image Q&A, long-screenshot OCR, UI restoration, grounding, pixel diff, Artifacts, and Web UI.DesignNo warnings★ 903↓ —
- appllama-usageAppllama/appllama-skillsUse the Appllama MCP (mcp.appllama.io) well — research real top-grossing mobile apps, their screens, flows, and UI elements, then build from what you learn. Load when the Appllama MCP is connected and the task involves building a mobile app or screen, researching app design patterns, studying onboarding/paywall/feature flows, improving an existing screen, or whenever an appllama_* / search_apps / list_app_screens tool is available. Covers the tool map, pagination, expiring media, and the full build-from-research playbooks.DesignNo warnings★ 2.9K↓ —
- appllama-app-design-skillAppllama/appllama-skillsBuild native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, anti-slop discipline, navigation semantics (push vs replace, modal vs sheet vs overlay, the one-way doors where back must not exist), purposeful Reanimated motion, a full-motion simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "wire up this flow", "polish the UI", "make it feel native", or any mobile design/implementation task.DesignNo warnings★ 2.9K↓ —
- software-design-philosophywondelai/skillsManage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex", "shallow class", "complexity budget", "strategic vs tactical", "deep module", "information leakage", "pass-through method", "this code is over-engineered", or "simplify this design". Also trigger when reviewing an interface for simplicity, evaluating whether an abstraction is pulling its weight, deciding whether a comment is worth writing, or choosing between general-purpose and special-purpose approaches. Covers deep vs shallow modules, red flags for complexity, and comments as design documentation. For code quality, see clean-code. For architecture boundaries, see clean-architecture.DesignNo warnings★ 2.5K↓ —Also in 2 other repos
- design-everyday-thingswondelai/skillsApply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", "mental model", "mapping", "seven stages of action", "users keep making mistakes", "this is unintuitive", or "people cant figure out how to use it". Also trigger when reducing product complexity or feature creep. Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.DesignNo warnings★ 2.5K↓ —Also in 3 other repos
- attribution-modelindranilbanerjee/digital-marketing-proDesign an attribution model and credit rules. Real path data → attribution-report. "set up multi-touch attribution"DesignNo warnings★ 903↓ —
- landing-page-auditindranilbanerjee/digital-marketing-proAudit one landing page on six conversion dimensions, incl. ad message match. "why isn't this page converting"DesignNo warnings★ 903↓ —
- executive-dashboardindranilbanerjee/digital-marketing-proDesign an executive dashboard spec: north-star metrics, charts, alert thresholds. "design a CMO dashboard"DesignNo warnings★ 903↓ —
- retargeting-strategyindranilbanerjee/digital-marketing-proDesign a retargeting strategy: audience windows, sequencing, frequency caps. "plan our remarketing campaigns"DesignNo warnings★ 903↓ —
- emil-design-engAgentWorkforce/relayThis skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.DesignNo warnings★ 893↓ —