Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
8,715 skills from 252 repositories · updated 37 minutes ago
669 skills
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignNo warnings★ 2.2K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignNo warnings★ 2.2K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignNo warnings★ 2.2K↓ —
- roblox-uigamedev-skills/awesome-gamedev-agent-skillsBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.DesignNo warnings★ 2.2K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignNo warnings★ 2.2K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignNo warnings★ 2.2K↓ —
- wear-widgetsandroid/skillsCreate, migrate, update, and verify Wear OS widgets using Glance Wear and Remote Compose in an Android project. Use this skill when implementing GlanceWearWidget, GlanceWearWidgetService, WearWidgetDocument, Remote Compose UI primitives (RemoteColumn, RemoteRow, RemoteBox, RemoteText, RemoteImage, RemoteButton), local state with rememberMutableRemoteInt and valueChange, click actions with pendingIntentAction, widget provider XML containers (SMALL and LARGE), rectangular widget picker PNG previews, or migrating legacy ProtoLayout TileService tiles to Wear OS widgets. Don't use for mobile home screen AppWidgetProvider or GlanceAppWidget implementations, watch face complications, or full-screen Wear OS activities.OfficialDesignNo warnings★ 9.1K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignNo warnings★ 2.2K↓ —
- migrate-design-systemplugin87/ux-ui-agent-skillsMap this token system to or from any external design system (Material Design 3, Apple HIG, Fluent, Carbon, Ant, shadcn/ui, Radix, Chakra, Mantine, Bootstrap…) — adopt their look, build on their stack, or migrate between systems. Use when the user mentions interop, migration, or a specific design-system/component-library bridge.DesignNo warnings★ 2.6K↓ —
- figma-integrationplugin87/ux-ui-agent-skillsKeep Figma and code in sync — map the 3-tier DTCG tokens to Figma Variables (collections + modes), sync in either direction, use the Figma MCP when connected, and verify component parity (variants/states). Use when the user wants to push tokens/components to Figma, pull a design into code, set up token↔Variable sync, or check design-code drift.DesignNo warnings★ 2.6K↓ —
- scaffold-projectplugin87/ux-ui-agent-skillsScaffold a new design-product project that matches the recommended Claude Code layout (the reference structure). Use when starting a fresh product/app that will be built with this design system.DesignNo warnings★ 2.6K↓ —
- design-componentplugin87/ux-ui-agent-skillsDesign a UI component spec to the house quality bar — anatomy, variants, sizes, the 8 states, token mapping, and accessibility. Use when the user wants to design or document a component (button, input, tabs, toast, combobox, date picker, modal, etc.) at the spec level before or alongside code. For generating framework code, use design-code.DesignNo warnings★ 2.6K↓ —
- design-doctrineplugin87/ux-ui-agent-skillsThe house rules for ANY design or UI work - the verification protocol (run the gate, never claim a number), the absolute no-emoji rule, token by intent, one shared theme, the eight states, one thing leads, and output completeness. Load this FIRST whenever building, reviewing, or theming a screen, component, or token set. Installed as a plugin, this skill carries what CLAUDE.md carries in the repo.DesignNo warnings★ 2.6K↓ —
- apply-aestheticplugin87/ux-ui-agent-skillsApply a visual direction — an archetype (high-end agency, editorial minimal, brutalist, soft-SaaS, dark-tech) or one of 138 named design systems (apple, linear-app, stripe, vercel, notion, material, shadcn, spotify, tesla…) — by resolving it into the token system. Use when the user wants a specific look/vibe/brand feel, or asks to make a design feel premium/expensive/non-generic.DesignNo warnings★ 2.6K↓ —
- design-tokensplugin87/ux-ui-agent-skillsGenerate, extend, or audit design tokens in DTCG format with the 3-tier architecture (primitive → semantic → component). Use when the user wants a color palette, type scale, spacing/shadow/radius/motion tokens, multi-brand theming, or wants to validate token files. Covers colors, typography, spacing, shadows, borders, breakpoints, motion, gradients, opacity, blur, sizing, states, theming.DesignNo warnings★ 2.6K↓ —
- design-screenplugin87/ux-ui-agent-skillsDesign or build a page, screen, landing page, website, app or UI from a request - the whole job, end to end. Use this for "design a landing page", "build a settings screen", "make me a website", "design the onboarding", "ออกแบบหน้าเว็บ", "ทำหน้า landing", "ออกแบบ UI", "ทำแอป". It runs the pipeline no single skill covers: the house doctrine, a written Brief Inference so the result is not the statistical mean, a committed visual direction, tokens, build, the objective gates, then an adversarial critic. Hands off to data-dashboard for dense data screens, redesign for existing UI, and image-to-code when a reference image is given.DesignNo warnings★ 2.6K↓ —
- design-reviewplugin87/ux-ui-agent-skillsReview or audit a design/UI across 6 weighted dimensions with Nielsen's 10 heuristics and a prioritized findings table. Use when the user wants a design critique, quality score, heuristic evaluation, or audit of an existing screen, page, or product before/after build.DesignNo warnings★ 2.6K↓ —
- token-buildplugin87/ux-ui-agent-skillsSet up or run the token build pipeline — transform the DTCG tokens/*.json (source of truth) into platform artifacts (CSS variables, Tailwind @theme, JS/TS, iOS Asset Catalog, Android, Compose) with Style Dictionary / Tokens Studio / W3C DTCG export. Use when the user wants to generate platform theme files from tokens, wire token CI, or multi-platform token output.DesignNo warnings★ 2.6K↓ —
- performanceplugin87/ux-ui-agent-skillsOptimize UI performance against Core Web Vitals — LCP, INP, CLS — with loading/code-split strategy, layout-shift prevention, and animation performance rules. Use when the user wants to improve speed, fix jank or layout shift, hit Web Vitals budgets, or make a UI feel fast on low-end devices.DesignNo warnings★ 2.6K↓ —
- design-codeplugin87/ux-ui-agent-skillsGenerate production-ready, accessible, token-driven component code for ANY framework — React+Tailwind, Next.js, SwiftUI, Vue, Svelte, Angular, Solid, Web Components/Lit, React Native, Flutter, Jetpack Compose, vanilla CSS, or CSS-in-JS. Use when the user wants working UI code for a component or screen in a specific stack.DesignNo warnings★ 2.6K↓ —
- ux-writingplugin87/ux-ui-agent-skillsWrite or review UI copy — buttons, errors, empty states, microcopy, notifications, labels — using the voice & tone system (clear, concise, useful, human, honest) with the what→why→how error formula and inclusive-language rules. Use when the user needs interface copy, error messages, empty-state text, or a copy review.DesignNo warnings★ 2.6K↓ —
- governanceplugin87/ux-ui-agent-skillsGovern how the design system evolves — SemVer for tokens/components, the contribution workflow, deprecation policy, and change communication. Use when the user wants to add/promote/deprecate a component or token, decide a version bump, set up a contribution process, or keep the system from fragmenting.DesignNo warnings★ 2.6K↓ —
- a11y-auditplugin87/ux-ui-agent-skillsAudit a UI or design against WCAG 2.2 AA/AAA and ARIA patterns, returning criterion-referenced findings with severity and specific fixes. Use when the user wants an accessibility check, contrast verification, keyboard/screen-reader review, or wants to confirm a component meets POUR.DesignNo warnings★ 2.6K↓ —
- redesignplugin87/ux-ui-agent-skillsUpgrade an existing website or app to premium quality without breaking functionality — audit the current design, identify generic/AI tells, then apply taste and system rules surgically. Use when the user wants to improve, modernize, polish, or "make better" an existing UI/codebase.DesignNo warnings★ 2.6K↓ —
design-component
plugin87/ux-ui-agent-skills
From the author
Design a UI component spec to the house quality bar — anatomy, variants, sizes, the 8 states, token mapping, and accessibility. Use when the user wants to design or document a component (button, input, tabs, toast, combobox, date picker, modal, etc.) at the spec level before or alongside code. For generating framework code, use design-code.
Install
npx skills add plugin87/ux-ui-agent-skills --skill design-component -a claude-code
Installs to .claude/skills/design-component/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 89
Files (1)
- SKILL.md