scenario-video-to-motion
From the author
Use when turning a reference video into 3D character animation through the Scenario MCP: markerless motion capture from a phone clip or a generated performance, auto-rigging an uploaded FBX, GLB, or OBJ character and applying the captured motion, raw motion on a Mixamo or MetaHuman skeleton to retarget yourself, in-place locomotion, looping clips, facial capture, or FBX exports for Blender, Maya, Unreal, Unity, or Roblox. Keywords: mocap, video to motion, video23d, animation from video.
Install
npx skills add scenario-labs/skills --skill scenario-video-to-motion -a claude-code
Installs to .claude/skills/scenario-video-to-motion/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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