blender-modeling
From the author
Blender 建模流程与装配教程——先按决策树选形(分面硬表面 / 光滑硬表面 / 有机 / 重复阵列 / 布尔),再走流水线(冻结规格 → 场景准备 → Blockout → 粗形精修 → 修改器栈 → 清理 → 交接),配 24 个编号配方(含 2a/2b/3b/6b 变体;基本体 / 分面装甲板 / Bevel+SubSurf 光滑栈 / bmesh 编辑 / 布尔开孔 / 镜像 / Array 沿曲线 / 参数化销轴弦长节距阵列 / 装配审计门 / 固定机位对照验收 / 程序化雕刻 / 网格修复 / 打印检查 / 沿路径扫掠 / 人形素体 / 头型 / 车辆与参考图放样 / 照片校正 / 折线族拟合 / 特征线层 / 多步链 pipe_run / 参数搜索内环),覆盖六条必踩的坑(长轴·宽轴·薄轴语义、可视拼接用隐藏交叠并按项目 spec 复核而非固定倍数/不由可视脚本裁定结构连接、收尖压中线再合并、headless 慎用 bpy.ops、法线方向是一切穿模判据的前提、预览装置默认光照要看得清板缝),并含多 Agent 并行建模的分工范式(冻结 spec.py / 写作用域协议 / 接口表 / 隐藏交叠+复检 / 数值门装配审计 / 归属标签与可并行性判据)与参考图驱动的形体还原(三视图标定 + 双证据验收 + IoU 只是单视轮廓必要条件 / 单应只校正一个平面 / 跨深度误差按 Δz/(D+Δz) 算),以及交接前必跑清单与可复制的验收回执、参数块+生成脚本(generator_*)、本机 blender_rt_* 直连通道语义、参数搜索内环(`blender_rt_loop`:目标 + 区间 → 搜索,收敛后必须换通路复核),以及渲染/动画/长活的取景投影自检、可续跑长活、渲染耗时实测口径与 Blender 5.2 API 变更(§6.5)。用于「做一个 / 建一个 / 捏一个 3D 物体」「加个立方体 / 球 / 圆柱」「挤出 / 内插 / 倒角这个面」「加个修改器」「挖个洞」「做个剑 / 椅子 / 门」等几何创建与网格编辑请求,也用于「多个 agent 分工造一台机器」「按参考图还原外形 / 量比例」「装配体检:查穿模 / 浮空 / 按 spec 复核隐藏交叠量」等大件建模与装配任务。
Install
npx skills add sixtysevenlf/dsh-skill-blender-modeling --skill blender-modeling -a claude-code
Installs to .claude/skills/blender-modeling/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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