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motion-and-haptics

zakariaf/Flutter-Skills ↗

From the author

Enforces designed interaction feedback instead of the framework default — every committing interaction acknowledged in the same frame, motion that decorates state but never IS the state (the end state is identical with animations off), a named catalog of moments each declaring its trigger, duration role, haptic slot and reduced-motion fallback at design time, haptics as a HapticTheme event-to-intensity map fired exactly once on the commit frame (never per animation frame, never per coalesced input, never heavyImpact for an error) behind one central toggle, every animation interruptible so a tap resolves it to its end state, a bounded celebration that plays once and never loops or blocks input, an explicit stop condition on every repeating animation (off-route, backgrounded, reduced motion), and feedback on more than one channel so haptics and sound survive reduced motion. Use when adding or tuning an animation, a success or error state, a haptic, a celebration, or a screen transition.

Install

npx skills add zakariaf/Flutter-Skills --skill motion-and-haptics -a claude-code

Installs to .claude/skills/motion-and-haptics/ · Each command fetches the skill straight from GitHub with the open skills CLI.

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Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

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Why 80

Security100
Provenance62
Maintenance85
Licence100
Adoption32

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