From the author
Infrastructure skill - DCC-agnostic media probing, transcoding, thumbnails, frame extraction, and image-sequence-to-MP4 conversion through installed FFmpeg. Use when agents need to preflight, inspect, or share media outputs. Not for arbitrary shell or vx execution - use typed media tools only.
Install
npx skills add dcc-mcp/dcc-mcp-core --skill media -a claude-code
Installs to .claude/skills/media/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Safety checks on SKILL.md
- Ships scripts we have not reviewedLow
Why 76
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Similar skills
Closest to this one by what they do and when they are used.
- ffmpeg-mediadcc-mcp/dcc-mcp-coreInfrastructure skill — media conversion and processing via FFmpeg: convert video/audio formats, extract frames, resize, and transcode. Use when manipulating raw media files (mp4, mov, wav, image sequences) regardless of DCC context. Not for DCC-specific render output handling — use a domain pipeline skill for post-render processing tied to a specific DCC.Media★ 70
- dcc-diagnosticsdcc-mcp/dcc-mcp-coreInfrastructure skill — DCC-agnostic observability primitives: capture screenshots, query audit logs, inspect tool performance metrics, and monitor process health. Works in any DCC environment (Maya, Blender, Houdini, Unreal, etc.) or standalone Python. Use for debugging any skill failure or verifying DCC state. Not for primary task execution — use a domain skill for actual DCC operations.DevOps★ 70
- imagemagick-toolsdcc-mcp/dcc-mcp-coreInfrastructure skill — image processing and manipulation via ImageMagick: resize, composite, convert formats, add watermarks. Use when batch-processing textures, thumbnails, or rendered images at the file level. Not for in-DCC texture or material editing — use a domain skill bound to the specific DCC for that.DevOps★ 70
- usd-toolsdcc-mcp/dcc-mcp-coreInfrastructure skill — low-level OpenUSD scene inspection and validation: read layer stacks, traverse prims, validate USD schemas. Use when working directly with raw USD files (usda, usdc, usdz) or verifying USD compliance. Not for Maya-specific USD export — use maya-pipeline__export_usd for that. Not for full DCC pipeline workflows — use a domain pipeline skill instead.DevOps★ 70
- ffmpegmagnus919/agent-skillsUse this skill for local FFmpeg/FFprobe media inspection, remuxing, transcoding, filtering, evidence-bounded video review, transcript-assisted editorial plans, edit decision lists, podcast/audio cleanup, rendering, and output acceptance. It emphasizes explicit stream selection, source preservation, build-aware commands, bounded evidence, and verified new outputs. Do not use it for libav API programming, opaque whole-video understanding, automatic publishing, rights clearance, DRM circumvention, professional broadcast/color certification, or HyperFrames-authored compositions; route those tasks to their owning capabilities.Media★ 148
- terraform-patternsborghei/Claude-SkillsThis skill should be used when the user asks to "analyze Terraform modules", "scan IaC for security issues", "review Terraform configurations", "check infrastructure code for misconfigurations", or "audit cloud resources".DevOps★ 978
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