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Domain skill — Maya geometry primitives: create spheres, cubes, cylinders; bevel, extrude, and merge polygon components. Use for individual geometry creation or editing operations inside Maya. Not for full asset export pipelines — use maya-pipeline for that. Not for USD scene inspection — use usd-tools for that.

Install

npx skills add dcc-mcp/dcc-mcp-core --skill maya-geometry -a claude-code

Installs to .claude/skills/maya-geometry/ · Each command fetches the skill straight from GitHub with the open skills CLI.

Download .zip

Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

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Why 76

Security85
Provenance62
Maintenance100
Licence100
Adoption33

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