liquid-glass-design
From the author
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
Install
npx skills add mturac/everything-openai-codex --skill liquid-glass-design -a claude-code
Installs to .claude/skills/liquid-glass-design/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Why 80
Security100
Provenance63
Maintenance85
Licence100
Adoption34
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- swiftui-liquid-glasscoco-research/cocoImplement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.Design★ 797
- axiom-liquid-glasscoco-research/cocoUse when implementing, reviewing, or debugging Apple Liquid Glass: iOS 26+ adoption, Regular vs Clear variants, tinting, scroll edge effects, or an iOS-native redesign review.Engineering★ 797
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- gpui-liquid-glassdengyie/awesome-skills在 Rust GPUI / GPUI Kit 桌面应用中实现、修复或分析 Apple Liquid Glass,使用 macOS AppKit 原生材质并处理背景合成、布局同步和旧系统降级。适用于玻璃侧栏、工具栏和浮动控件;普通 GPUI 布局、网页玻璃效果和 SwiftUI 应用不使用此技能。Other★ 76
- mac-designdaveebbelaar/bamaDesign rules that make a SwiftUI app look and feel like a native Mac app on macOS 26 and later, from Apple's eight design principles to Liquid Glass, layout, toolbars, menus, search, keyboard, type, color, and dark mode. Use when building or reviewing any window, sidebar, toolbar, menu, panel, or settings screen, or when the user asks for a more native, Apple-like, or better designed app.Design★ 1.5K
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