game-design-player-need-satisfaction-audit
From the author
Audit a game, feature, live-ops system, onboarding flow, progression loop, social feature, monetization flow, or return loop for player need satisfaction using Self-Determination Theory and the PENS lens. Use when evaluating whether a design is actually fun beyond surface KPIs, diagnosing weak retention or shallow engagement, comparing variants, identifying where a system denies autonomy, competence, or relatedness, or understanding whether a game feels emotionally nourishing or quietly depleting.
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npx skills add Stanestane/game-design-skills-bundle --skill game-design-player-need-satisfaction-audit -a claude-code
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