lamina-evaluation
From the author
Judge product usability and evidence quality. Use when running Persona-based walkthroughs on a built product, planning an expert heuristic review, defining evidence-backed success metrics, or checking quantitative claims without inventing measurements. Use lamina-research to plan or synthesize evidence collection and lamina-ux to design interaction behavior.
Install
npx skills add aryaniyaps/lamina --skill lamina-evaluation -a claude-code
Installs to .claude/skills/lamina-evaluation/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Why 83
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Similar skills
Closest to this one by what they do and when they are used.
- lamina-researcharyaniyaps/laminaPlan and synthesize evidence-grounded product research. Use when deciding what evidence is needed, designing actor walkthroughs, grounding claims in a repository or live product, analyzing user-provided references, modeling users and tasks, or communicating findings without inventing data. Use lamina-evaluation instead to judge a built product, and lamina-ux to design interaction behavior.Science★ 120
- lamina-uxaryaniyaps/laminaDesign understandable and accessible product interactions. Use when shaping workflows, information architecture, navigation, interface copy, forms, controls, empty states, onboarding, feedback, error recovery, progressive disclosure, discoverability, accessibility, trust, group dynamics, or interaction edge cases. Use lamina-product-behavior for authoritative state rules and lamina-evaluation to judge a built product.Design★ 120
- lamina-product-discoveryaryaniyaps/laminaFrame product problems and decide what to build. Use when establishing business context, aligning actors with conflicting goals, discovering or prioritizing features, defining traceable requirements, comparing consequential tradeoffs, or recording a product decision. Use lamina-ux for interaction details and lamina-product-behavior for authoritative runtime rules.Design★ 120
- lamina-product-behavioraryaniyaps/laminaDefine authoritative runtime product truth across actors and views. Use when modeling domain behavior, setting product density, specifying side effects, protecting invariants, choosing consistency guarantees, handling retries or concurrent actions, defining time semantics and prerequisites, drawing ownership boundaries, or keeping views coherent. Use lamina-systems for causal loops and change over time, and lamina-ux for interaction expression.Design★ 120
- design-evaluationSeanJ1ang/design-judge-skillsEvaluate one design or a user-approved maturity-mapped batch through a transparent evidence-based rubric. Classify each work, score design quality and presentation, identify Critical risks, report evidence confidence, and optionally shortlist works within separate maturity tracks. Use when a user asks to judge, score, critique, review, diagnose, batch-evaluate, or rank designs by evidence-aligned evaluation score. Do not use this skill to retrieve winners, choose an award, produce a redesign, audit submission-file compliance, simulate an official jury, or predict winning probability.Design★ 712
- ux-researchrampstackco/claude-skillsPlan and execute user research including research planning, recruiting, interview design, qualitative synthesis, and translating findings into product decisions. Use this skill whenever the user wants to plan user research, design interviews, recruit participants, conduct discovery, run formative research, or synthesize qualitative findings. Triggers on user research, UX research, user interviews, discovery research, generative research, formative research, qualitative research, user insights, research synthesis, recruitment, interview guide, jobs to be done. Also triggers when product decisions are being made without user input and the user wants to fix that.Design★ 992
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