animation-reverse-engineering
From the author
Reverse-engineer any motion reference (a video from X/Twitter, Dribbble, a screen recording, a GIF) into production animation code through frame-level dissection. Use when the user shares a video/URL and says "implement this animation", "recreate this motion", "port this interaction", "how does this animate", "clone this effect", or wants to study how a reference moves before building it. Covers both timeline choreography (entrances, text sweeps, staggers) and interaction-driven motion (scrubbers, sliders, drag-driven scenes). Also fires when the user asks where to find good animation references or inspiration — it suggests curated sites and X accounts to hunt, then reverse-engineers whatever they bring back. Ports default to React/TypeScript with framer-motion; the analysis phases are framework-agnostic.
Install
npx skills add sendaifun/skills --skill animation-reverse-engineering -a claude-code
Installs to .claude/skills/animation-reverse-engineering/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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