Skip to content

gamedev-multiplayer

ericrisco/rsc-harness ↗

From the author

Use when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag compensation, plus Godot 4 / Unity NGO / Unreal wiring. NOT single-player gameplay (that is `godot`, `unity`, `unreal`), NOT matchmaking or server hosting (that is `deployment`).

Install

npx skills add ericrisco/rsc-harness --skill gamedev-multiplayer -a claude-code

Installs to .claude/skills/gamedev-multiplayer/ · Each command fetches the skill straight from GitHub with the open skills CLI.

Download .zip

Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

Want your agent to suggest skills while you type? See how to use skills from your IDE.

Safety checks on SKILL.md

No warnings.

Why 85

Security100
Provenance69
Maintenance100
Licence100
Adoption40

aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.

Similar skills

Closest to this one by what they do and when they are used.

Ratings & reviews

—

no reviews

Tried this skill? Rate it to help others. Sign in

    Discussion

    Join the discussion. Sign in