blindspot-pass
From the author
Surface the user's unknown unknowns before work starts. Use when the user is entering an unfamiliar codebase area, an unfamiliar domain (design, video, infra), or explicitly asks for a "blindspot pass" or to find their "unknown unknowns."
Install
npx skills add Neeeophytee/finding-unknowns-skills --skill blindspot-pass -a claude-code
Installs to .claude/skills/blindspot-pass/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Safety checks on SKILL.md
No warnings.
Why 86
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Similar skills
Closest to this one by what they do and when they are used.
- blindspotvinta/hal-9000Use when the user asks for a blindspot pass or to find their unknown unknowns, or signals unfamiliarity with a domain, tool, or codebase area ("never used X", "first time doing Y", "no idea where to start", "don't know what I don't know") before working there. Maps the areas their request leaves unnamed, purpose and shape before mechanics, shows how people usually answer each and why, and asks which to explore next, so unknown unknowns become known unknowns they can prompt with. Recommendations on a tool already chosen belong to best-practicesOther★ 141
- explore-unknownsdzhng/skillsGuide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's hands. Use when a request is ambiguous or underspecified, the codebase or domain is unfamiliar, the user will "know it when they see it", a reference implementation must be understood before porting, mid-build deviations from the plan need capturing, or a finished change needs buy-in or verified understanding before merge. Pairs with [write-spec](../write-spec/SKILL.md) — walk the quadrants to burn off fog before slicing, and feed the finished map into the spec.Writing★ 1.4K
- unknowns-discoverysecondsky/claude-skillsDiscover and reduce task unknowns — blindspots, missing context, and unknown unknowns — before committing to a plan, implementation, review, or merge.Planning★ 236
- game-design-unknown-unknowns-prototypingStanestane/game-design-skills-bundleDetect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a concept risks premature production commitment, or when the team needs to determine what should be prototyped, in what order, and why.Design★ 86
- solution-designthiientv/godmodeExplores ambiguous product or engineering intent before implementation, clarifies users, constraints, alternatives, risks, and acceptance criteria, and turns the result into an approved design direction. Use for a new feature, subsystem, creative UI, architecture change, or unclear request. Not for an already-scoped bug fix, an existing implementation plan, or a narrow code review.Design★ 99
- codebase-orientationthiientv/godmodeMaps an unfamiliar or large codebase before implementation by locating entry points, ownership, execution paths, conventions, tests, dependencies, change hotspots, and unresolved questions. Use when onboarding to a repository, scoping a cross-cutting change, preparing a handoff or reusable CodeTour, explaining a subsystem, or when the agent is guessing where behavior lives. Not for diagnosing one reproduced failure or designing a new architecture before the current system is understood.Testing★ 99
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