game-experience-density-optimizer
From the author
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and engagement problems into rollback-ready ED experiments.
Install
npx skills add DY-2026/GameDesignOS --skill game-experience-density-optimizer -a claude-code
Installs to .claude/skills/game-experience-density-optimizer/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Why 84
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