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Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

Install

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-audio -a claude-code

Installs to .claude/skills/godot-audio/ · Each command fetches the skill straight from GitHub with the open skills CLI.

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Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

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Why 89

Security100
Provenance80
Maintenance100
Licence100
Adoption53

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