seat-continuity-and-handover
From the author
Use when replacing a seat's occupant (rebuild/handover/swap), reasoning about stable-seat-identity vs fluid-occupant-identity, choosing an old-occupant disposition (retire/advise/shadow), or recording provenance for an occupant change. Two independent outcomes (continuityOutcome + seatBindingOutcome) and the 5 failure modes that prevent silent dishonesty.
Install
npx skills add mvschwarz/openrig --skill seat-continuity-and-handover -a claude-code
Installs to .claude/skills/seat-continuity-and-handover/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Similar skills
Closest to this one by what they do and when they are used.
- orienting-to-an-inherited-seatmvschwarz/openrigUse when you have just been primed into an EXISTING seat through a planned handover — a different agent retired and handed you the seat plus its earned context — and you need a world model of what just happened to you. Covers how a handover differs from compaction and from a fresh launch, the inherit-the-seat-not-the-identity rule, treating the handover packet as testimony you verify (and refusing stale ghost prompts, and verifying your OWN identity surfaces), why a seat is a COMPOUNDING LINEAGE (inherit the state, acquire the predecessor's epistemology, then improve and re-deposit so the next generation is better), how to query your predecessor, your duty to stream feedback and re-deposit your earned wisdom, and how to route to role-specific onboarding. NOT the driver-side handover mechanic (retiring-and-inheriting-a-seat) and NOT unplanned compaction/crash recovery (claude-compaction-restore / session-compaction-and-restore).Planning★ 8K
- retiring-and-inheriting-a-seatmvschwarz/openrigUse when you are a sitting agent near your context threshold (~85%) and a PLANNED seat transition is due — retire deliberately and hand your seat to a fresh successor primed from a packet, rather than let compaction degrade you. Covers the handover packet, the append-only lineage ledger (one row per tenure), physical-seat continuity, the do-not-over-inherit framing, the optional warm-handoff window, and wake-v0 (consulting a retired predecessor). NOT for unplanned compaction/crash recovery (session-compaction-and-restore / claude-compaction-restore) and NOT the seat-binding primitive mechanics (seat-continuity-and-handover).Planning★ 8K
- session-compaction-and-restoremvschwarz/openrigUse when reasoning about what survives compaction/context-loss/restart/seat-refresh, designing a high-fidelity restore packet, or distinguishing native runtime resume vs fork vs artifact-backed mental-model rebuild. Covers the 4 failure modes that prevent honest restore (compacted seat drops hot potato; restore packet preserves details but loses product intent; runtime resume mistaken for handover or fork; rebuilt seat starts with stale instructions).Productivity★ 8K
- topology-mutation-and-seat-managementmvschwarz/openrigUse when changing a rig while it is alive — `rig grow` / `rig expand` / `rig shrink` / `rig launch` / `rig remove` / `rig discover` / `rig bind` / `rig adopt` / `rig attach`. Covers the 4 failure modes (newly created seat lacks queue/startup/role; edges and permissions not updated; adopt/bind succeeds at tmux but not OpenRig identity; shrink/remove leaves stale topology references) and the rule that mutation must work while the rig is active, not just in clean fixtures.Other★ 8K
- human-in-the-loopmvschwarz/openrigUse when classifying a slice closeout (auto-continue / human gate / park), routing a real decision to a human, or designing a human queue/dashboard surface. Treats humans as durable network participants with attention surfaces, queues, and decision records — escalation lands as a durable attention item, not a chat message. Approval is NOT required for every clean closeout; the default RSI conveyor continues unless an explicit human gate is reached.Other★ 8K
- queue-handoffmvschwarz/openrigUse when ending a turn, finishing a slice, blocked on another agent's work, or escalating to a human — durable work handoff via queue items so the system keeps moving across compactions, missed messages, and interruptions. Covers the hot-potato terminal-turn-rule (active work ends by passing the ball, not by going idle), default-nudge semantics, and when `--no-nudge` is appropriate for intentional cold park or human gate.Other★ 8K
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