aiqbench analysis
This research identifies a critical security vulnerability in robotic manipulation systems where attackers can exploit the intentional discrepancy between visual and collision meshes to poison training data. By modifying only the collision geometry of 3D assets, adversaries cause policies that appear safe in simulation to fail or become dangerous upon real-world deployment. The study underscores an urgent need for supply chain verification protocols that specifically validate visual-collision consistency beyond standard malware checks.
"Your Robot Was Trained on a Lie": Collision Mesh Poisoning Attacks on Robotic Manipulation
arXiv:2609.18122v1 Announce Type: cross Abstract: Learning-enabled robotic manipulation increasingly relies on robot simulators for policy training and evaluation before real-world deployment. Inside a simulator, a 3D asset contains two separate geometries: a visual mesh used for rendering and a collision mesh used for physical interaction. For computational efficiency, the collision mesh is deliberately a coarse approximation that need not have the same geometry as the visual mesh, a legitimate and pervasive discrepancy we call the Visual--Collision Gap (V--C Gap). We show that the V--C Gap opens a new and practical attack surface, and propose Collision Mesh Poisoning (CMP), the first poisoning attack against robotic manipulation delivered through the 3D asset supply chain. An attacker modifies only the collision mesh of a 3D asset, leaving the visual mesh and all other components unchanged. A policy trained and evaluated with the poisoned asset behaves normally throughout simulation, yet degrades, fails, or creates physical safety risks once deployed in the real world. Since current asset review practices cover malware, copyright, and format compliance, but not visual--collision consistency, poisoned assets can be distributed through legitimate supply chain channels. We evaluate several defenses and our results show that they are insufficient to defend against CMP, highlighting the need for new defenses.
Abstract:Learning-enabled robotic manipulation increasingly relies on robot simulators for policy training and evaluation before real-world deployment. Inside a simulator, a 3D asset contains two separate geometries: a visual mesh used for rendering and a collision mesh used for physical interaction. For computational efficiency, the collision mesh is deliberately a coarse approximation that need not have the same geometry as the visual mesh, a legitimate and pervasive discrepancy we call the Visual--Collision Gap (V--C Gap). We show that the V--C Gap opens a new and practical attack surface, and propose Collision Mesh Poisoning (CMP), the first poisoning attack against robotic manipulation delivered through the 3D asset supply chain. An attacker modifies only the collision mesh of a 3D asset, leaving the visual mesh and all other components unchanged. A policy trained and evaluated with the poisoned asset behaves normally throughout simulation, yet degrades, fails, or creates physical safety risks once deployed in the real world. Since current asset review practices cover malware, copyright, and format compliance, but not visual--collision consistency, poisoned assets can be distributed through legitimate supply chain channels. We evaluate several defenses and our results show that they are insufficient to defend against CMP, highlighting the need for new defenses.
Cryptography and Security (cs.CR); Robotics (cs.RO)
arXiv:2609.18122 [cs.CR]
(or arXiv:2609.18122v1 [cs.CR] for this version)
https://doi.org/10.48550/arXiv.2609.18122 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 296 words
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