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This paper introduces Wasserstein-Tilted Flow Maps (WTF), a novel reinforcement learning framework for fine-tuning flow-based generative models that eliminates the need for simulation by leveraging optimal transport regularizers. By reformulating reward maximization as a deterministic optimal control problem, the method achieves superior reward alignment and diversity with up to 280 times less training compute compared to standard KL-regularized approaches. This advancement highlights accelerated samplers like flow maps as critical infrastructure for efficient post-training in generative AI.
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WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps

arXiv3 min read

arXiv:2609.27033v1 Announce Type: new Abstract: Reward fine-tuning aims to update a pre-trained flow-based generative model to improve the downstream reward of its generated samples. Existing methods typically formulate this problem as sampling from a reward-tilted distribution, the solution to a KL-regularized reward-maximization problem. Here, we introduce an optimal transport regularizer built directly from the pre-trained drift. Unlike KL reward tilting, the resulting objective transports individual samples toward higher reward rather than reweighting the base distribution. We show that the resulting problem is equivalent to a deterministic optimal control problem on the flow. Given a pre-trained flow map, this equivalence yields a simulation-free reinforcement learning algorithm for fine-tuning generative flows. We call the resulting framework Wasserstein-Tilted Flow Maps (WTF), the first end-to-end fine-tuning recipe native to flow maps. The output is a fine-tuned flow map that retains strong reward-aligned performance at few-step inference budgets without post-hoc distillation. Experiments on ImageNet-256 and text-to-image show that WTF achieves higher reward with comparable or higher diversity than baselines, while requiring up to $280\times$ less training compute. More broadly, we argue that accelerated samplers such as flow maps are essential infrastructure for efficient post-training, and that the dominant KL-regularized formulation is only one of many choices worth revisiting.

Title:WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps

Abstract:Reward fine-tuning aims to update a pre-trained flow-based generative model to improve the downstream reward of its generated samples. Existing methods typically formulate this problem as sampling from a reward-tilted distribution, the solution to a KL-regularized reward-maximization problem. Here, we introduce an optimal transport regularizer built directly from the pre-trained drift. Unlike KL reward tilting, the resulting objective transports individual samples toward higher reward rather than reweighting the base distribution. We show that the resulting problem is equivalent to a deterministic optimal control problem on the flow. Given a pre-trained flow map, this equivalence yields a simulation-free reinforcement learning algorithm for fine-tuning generative flows. We call the resulting framework Wasserstein-Tilted Flow Maps (WTF), the first end-to-end fine-tuning recipe native to flow maps. The output is a fine-tuned flow map that retains strong reward-aligned performance at few-step inference budgets without post-hoc distillation. Experiments on ImageNet-256 and text-to-image show that WTF achieves higher reward with comparable or higher diversity than baselines, while requiring up to $280\times$ less training compute. More broadly, we argue that accelerated samplers such as flow maps are essential infrastructure for efficient post-training, and that the dominant KL-regularized formulation is only one of many choices worth revisiting.

Machine Learning (cs.LG); Computer Vision and Pattern Recognition (cs.CV); Machine Learning (stat.ML)

arXiv:2609.27033 [cs.LG]

(or arXiv:2609.27033v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2609.27033 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 309 words

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