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WorldContact introduces a contact-centric world model that significantly accelerates robot learning for deformable objects by generating synthetic training data from limited high-quality trajectories. By predicting object dynamics with larger time steps, the method achieves a tenfold speedup over standard simulators while improving real-world policy success rates from 65% to 95% in bag manipulation tasks. This approach directly addresses the data efficiency bottleneck in adapting robotic policies to new environments without requiring extensive physical interaction.
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WorldContact: A Contact-Centric World Model for Scalable Robot Learning

arXiv2 min read

arXiv:2609.19600v1 Announce Type: new Abstract: Adapting robots to new objects and tasks requires interaction experience that can be costly to obtain. We present WorldContact, a contact-centric world model for deformable-object manipulation, constructed from a limited set of high-quality trajectories to generate additional training data efficiently. It predicts object dynamics using larger time steps than the source numerical simulator, which requires small integration steps to resolve rapid motion and prevent interpenetration. We evaluate WorldContact across 16 shopping-bag manipulation tasks. State-rollout measurements on a single H100 GPU show a $10\times$ speedup over the source simulator, excluding rendering and disk I/O. We use the generated data to fine-tune an existing vision-language-action policy and deploy it directly on a real robot. In bag lifting, the same policy achieves 65% single-attempt success when fine-tuned on source simulation data alone, compared with 95% when fine-tuned on the dataset expanded with WorldContact. These results support efficient data generation with WorldContact for robot policy adaptation.

Abstract:Adapting robots to new objects and tasks requires interaction experience that can be costly to obtain. We present WorldContact, a contact-centric world model for deformable-object manipulation, constructed from a limited set of high-quality trajectories to generate additional training data efficiently. It predicts object dynamics using larger time steps than the source numerical simulator, which requires small integration steps to resolve rapid motion and prevent interpenetration. We evaluate WorldContact across 16 shopping-bag manipulation tasks. State-rollout measurements on a single H100 GPU show a $10\times$ speedup over the source simulator, excluding rendering and disk I/O. We use the generated data to fine-tune an existing vision-language-action policy and deploy it directly on a real robot. In bag lifting, the same policy achieves 65% single-attempt success when fine-tuned on source simulation data alone, compared with 95% when fine-tuned on the dataset expanded with WorldContact. These results support efficient data generation with WorldContact for robot policy adaptation.

Robotics (cs.RO)

arXiv:2609.19600 [cs.RO]

(or arXiv:2609.19600v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.19600 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 245 words

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