aiqbench analysis
This study exposes a critical gap in Large Vision-Language Models (LVLMs), demonstrating that they struggle significantly with interactive visual grounding when initial descriptions are incomplete or ambiguous. Current models often display poor calibration, overestimating their confidence, and fail to match human baselines in scenarios requiring proactive information seeking through dialogue. These findings highlight the remaining challenges in building robust AI systems capable of handling real-world reference tasks where target information must be synthesized through multi-turn interaction.
When Seeing Is Not Enough: Benchmarking Interactive Visual Grounding in LVLMs
arXiv:2608.23978v1 Announce Type: new Abstract: Visual grounding is typically evaluated as a one-shot mapping from an informative referring expression to a visual target. This formulation misses a central property of real-world reference: target information is often incomplete, ambiguous, and established through interaction. We introduce a controlled evaluation framework for interactive visual grounding in large vision-language models (LVLMs), varying how much target information is provided upfront and how much must be acquired through dialogue. Across four human-grounded visual contexts and four interaction protocols, current LVLMs perform significantly below task-level human baselines. Interaction can help when follow-up questions refine or repair an initial target description. Performance is lowest when no initial description is provided and target information must be acquired through questions, indicating that proactive question-driven grounding remains difficult. LVLMs are also poorly calibrated, often reporting confidence that exceeds their empirical accuracy. Follow-up studies confirm these patterns across varied description sources (human versus AI), reasoning efforts, repeated interactions, description providers, and visual contexts. Overall, interactive visual grounding remains an important challenge, requiring visual matching, information seeking and synthesis.
Abstract:Visual grounding is typically evaluated as a one-shot mapping from an informative referring expression to a visual target. This formulation misses a central property of real-world reference: target information is often incomplete, ambiguous, and established through interaction. We introduce a controlled evaluation framework for interactive visual grounding in large vision-language models (LVLMs), varying how much target information is provided upfront and how much must be acquired through dialogue. Across four human-grounded visual contexts and four interaction protocols, current LVLMs perform significantly below task-level human baselines. Interaction can help when follow-up questions refine or repair an initial target description. Performance is lowest when no initial description is provided and target information must be acquired through questions, indicating that proactive question-driven grounding remains difficult. LVLMs are also poorly calibrated, often reporting confidence that exceeds their empirical accuracy. Follow-up studies confirm these patterns across varied description sources (human versus AI), reasoning efforts, repeated interactions, description providers, and visual contexts. Overall, interactive visual grounding remains an important challenge, requiring visual matching, information seeking and synthesis.
Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV)
arXiv:2608.23978 [cs.AI]
(or arXiv:2608.23978v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2608.23978 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Full text under the publisher's open licence · 271 words
Related coverage

Runway’s WorldPrompt and the Engineering of Real-Time Worlds
Latent Space · Sep 25, 2026

Presentation: Building Evals for AI Adoption: from Principles to Practice
InfoQ · May 29, 2026

Game Design Creativity evals
LessWrong · Oct 12, 2026
State of the Field: AI for Epistemics and Coordination
LessWrong · Oct 2, 2026