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This study clarifies when population-based global search is necessary for variational quantum algorithms, identifying parameter reuse and cost-term competition as key factors that cause local search failures. By introducing a pre-benchmark landscape score, researchers can now predict optimizer performance across diverse models like QAOA and VQE without exhaustive testing. These findings help practitioners decide whether the computational overhead of global evolutionary methods is justified for specific quantum circuit complexities.
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When is global evolutionary search useful for variational quantum algorithms? A landscape-first study

arXiv3 min read

arXiv:2609.14594v1 Announce Type: new Abstract: Variational quantum algorithms recast state preparation as classical nonconvex optimization, but it is often unclear when multistart local search suffices and when population-based global search justifies its evaluation cost. Using a landscape-first design, controlled QAOA experiments identify two mechanisms making local search unreliable: parameter reuse across circuit layers and competition between 2-local and 3-local cost terms. Increasing QAOA depth alone does not replicate this effect. We test these mechanisms across eight unseen spin glasses, fresh $N=10$ and $N=12$ instances, and standard MaxCut, transverse-field Ising, and Heisenberg models. On all eight unseen spin glasses, adaptive differential evolution (DE) achieves lower median error than both multistart BFGS and multistart Powell on the two difficult constructions, whereas the independent-depth control does not. The parameter-reuse effect transfers to MaxCut at both sizes, while standard VQE models remain favorable to local search. A pre-benchmark landscape score combining random-start local outcomes and 1D parameter slices is fixed from confirmation data before evaluating new optimizers. It predicts whether adaptive DE outperforms multistart BFGS by over one spectral-range percentage point on 50 new quantum objectives with 80--86% condition-level accuracy. The clearest indicator of global-search utility is that local search frequently traps in inferior basins, rather than circuit depth or curvature anisotropy. The findings motivate whether quantum circuit complexity can be traded for harder classical optimization when robust global search is available.

Title:When is global evolutionary search useful for variational quantum algorithms? A landscape-first study

Abstract:Variational quantum algorithms recast state preparation as classical nonconvex optimization, but it is often unclear when multistart local search suffices and when population-based global search justifies its evaluation cost. Using a landscape-first design, controlled QAOA experiments identify two mechanisms making local search unreliable: parameter reuse across circuit layers and competition between 2-local and 3-local cost terms. Increasing QAOA depth alone does not replicate this effect. We test these mechanisms across eight unseen spin glasses, fresh $N=10$ and $N=12$ instances, and standard MaxCut, transverse-field Ising, and Heisenberg models. On all eight unseen spin glasses, adaptive differential evolution (DE) achieves lower median error than both multistart BFGS and multistart Powell on the two difficult constructions, whereas the independent-depth control does not. The parameter-reuse effect transfers to MaxCut at both sizes, while standard VQE models remain favorable to local search. A pre-benchmark landscape score combining random-start local outcomes and 1D parameter slices is fixed from confirmation data before evaluating new optimizers. It predicts whether adaptive DE outperforms multistart BFGS by over one spectral-range percentage point on 50 new quantum objectives with 80--86% condition-level accuracy. The clearest indicator of global-search utility is that local search frequently traps in inferior basins, rather than circuit depth or curvature anisotropy. The findings motivate whether quantum circuit complexity can be traded for harder classical optimization when robust global search is available.

Quantum Physics (quant-ph); Neural and Evolutionary Computing (cs.NE)

G.1.6; I.2.8; F.1.1; F.2.1

arXiv:2609.14594 [quant-ph]

(or arXiv:2609.14594v1 [quant-ph] for this version)

https://doi.org/10.48550/arXiv.2609.14594 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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