aiqbench analysis
This research investigates the theoretical limits of using preference graphs to predict outcomes in multi-agent no-regret learning dynamics, specifically analyzing algorithms like Follow-the-Regularized-Leader (FTRL). The study demonstrates that while preferential stability is necessary for dynamic stability, it is not sufficient on its own without additional conditions such as resilience under aggregate deviations. These findings provide critical insights into the convergence guarantees and predictive power of game-theoretic learning models in complex multi-agent systems.
What preferences can - and cannot - predict in multi-agent online learning
arXiv:2608.13810v1 Announce Type: cross Abstract: We examine the interplay between ordinal, preference-based solution concepts in games and the long-run behavior of game dynamics, asking in particular to what extent the combinatorial data of a game -- its preference graph -- determine the outcomes of no-regret learning dynamics -- such as follow-the-regularized-leader (FTRL). In one direction, we show that the skeleton of every dynamically stable set (i.e. the set of pure profiles it contains) must also be preferentially stable, that is, it must be closed under profitable deviations. We then ask the converse question: when do preferences determine the long-run behavior of the players' learning dynamics? We begin by showing that preferences characterize asymptotic stability in the case of subgames -- i.e. subsets of pure profiles obtained by restricting players' action sets. Beyond this case however, the equivalence between dynamic and preferential stability collapses: concretely, we construct a three-player game with a preferentially stable set whose span is dynamically unstable, showing in this way that preferences do not suffice as a criterion of dynamic stability. We then bridge this gap via the notion of resilience under aggregate deviations, an easy-to-check payoff-based condition that guarantees asymptotic stability of arbitrary spans of pure strategies.
Abstract:We examine the interplay between ordinal, preference-based solution concepts in games and the long-run behavior of game dynamics, asking in particular to what extent the combinatorial data of a game -- its preference graph -- determine the outcomes of no-regret learning dynamics -- such as follow-the-regularized-leader (FTRL). In one direction, we show that the skeleton of every dynamically stable set (i.e. the set of pure profiles it contains) must also be preferentially stable, that is, it must be closed under profitable deviations. We then ask the converse question: when do preferences determine the long-run behavior of the players' learning dynamics? We begin by showing that preferences characterize asymptotic stability in the case of subgames -- i.e. subsets of pure profiles obtained by restricting players' action sets. Beyond this case however, the equivalence between dynamic and preferential stability collapses: concretely, we construct a three-player game with a preferentially stable set whose span is dynamically unstable, showing in this way that preferences do not suffice as a criterion of dynamic stability. We then bridge this gap via the notion of resilience under aggregate deviations, an easy-to-check payoff-based condition that guarantees asymptotic stability of arbitrary spans of pure strategies.
Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)
arXiv:2608.13810 [cs.GT]
(or arXiv:2608.13810v1 [cs.GT] for this version)
https://doi.org/10.48550/arXiv.2608.13810 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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